Bugs 5599728 and 5319237.
mInputContentType should be set for a "modern" cupcake
environment says a comment in TextView.
However, it is possible to call onEditorAction on a
TextView that didn't use any of the method that lazily
create that field. This is for instance achieved using
the extracted mode in landscape (Done, Next actions)
or in Contacts, that feature a Next/Done button in the
IME.
As a result, the action is ignored.
The patch is to force the creation of the mInputContentType
when the EditText is associated to the IME.
Change-Id: I5beec5a52e9eec0c209af37d68791bb6ff83d6f6
Currently set to DeskClock's screensaver, but since it's a
(private) string in f/b/c/r/r/values/config.xml any product
could overlay this.
Bug: 5611008
Change-Id: I7a4623c9c667a6cff8ed80ad600a8a4460bfafb7
It was added to the tablet, but was never intended for use
on the phone, where it can cause the label to get too wide,
preventing access to settings / clear-all.
Bug: 5621955
Change-Id: Ic023391aa22d7ba3edd815f602afcb3357eb2501
Give some background protection to custom layouts in legacy notifications.
Pre-HC it was extremely common for apps to hardcode text colors in
layouts. Since this can lead to black text on a dark background in
HC/ICS, give these older apps that target SDK < 11 a light gray
background.
Change-Id: Iab3dea4beb9172b2f9a5cae53991cf952d0c8cde
Stop using system properties to publish information about
the key character map path. Instead, we can retrieve it
on demand by asking the window manager.
It was possible to exhaust the supply of system properties
when repeatedly adding and removing input devices.
Bug: 5532806
Change-Id: Idd361a24ad7db2edc185c8546db7fb05f9c28669
When removing an entry in the audio focus stack, don't wait for
this object's finalizer to unlink to the death of the associated
client, and unlink right away.
The FocusStackEntry.unlinkToDeath() method is made safe to call
by catching the exception it can throw inside its body.
Change-Id: Id347a933d72dcb41531adff2854fb00277032cc9
the code that validated EGL objects dereferenced the object
to access its EGLDisplay -- needed for validation (!).
This was wrong for two reasons, first we dereferenced the object
before validating it (potentially leading to a crash), secondly
we didn't validate that the object existed in the right EGLDisplay.
We now use the EGLDisplay passed by the user API.
Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
Addtion of synchronized to the methods triggers an API change.
Per council advice, pushing synch block into the function body.
Change-Id: Iaa395d9720bce499259ab750fe97149715e9f271
The msg is now constructed to try to bin these reports in
interesting ways. We'll see. Also change the tag name from
watchdog to lowmem, since sharkey is kindly taking care of
the back-end to handle this.
Improve how we put processes into low memory states to better
poke things like home and the previous app.
Also clean up some debug output, and add a few new am comment
options for controlling the current debug app.
Change-Id: I562a931a95244a2727bb7a6e1fd80dec259cdae2
Applies to docks, lid switch, HDMI and rotation lock.
We always choose a mode that is compatible with the application's
request, so if in a landscape dock, we might override a request
for seascape but we leave requests for portrait alone.
Bug: 5620454
Change-Id: Ib0c4f60f7f9e3aeafaba9c717233a950fccb8af2
Surface Texture dequeue logic is modified to return the oldest of the
free buffers to Client on dequeue call.
Currently dequeue method is returning the first buffer index which is free.
The parsing is done in ascending order of the buffer slot indices.
This leads to returning the buffer which has been just queued to composer,
and hence display, and this defeats the purpose of having minimum dequeue count
as 2 in asynchrnouse mode.
This is fixed by checking all the free slots and returning the oldest buffer.
Change-Id: Ibbac10593c3994c278c601af0480b171635ecdd4
Signed-off-by: Sunita Nadampalli <sunitan@ti.com>
This change adds Java definitions for the enums of the
GL_OES_EGL_image_external OpenGL ES extension.
Bug: 3482193
Change-Id: Ib50326f8be9b9cc9021753855c3846ddcdc5eaa2