Mathias Agopian 6e267d0cce fix crash when validating an invalid EGL objects
the code that validated EGL objects dereferenced the object
to access its EGLDisplay -- needed for validation (!).
This was wrong for two reasons, first we dereferenced the object
before validating it (potentially leading to a crash), secondly
we didn't validate that the object existed in the right EGLDisplay.

We now use the EGLDisplay passed by the user API.

Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
2011-11-15 16:19:56 -08:00
2011-11-14 10:46:19 -08:00
2011-10-20 16:21:25 -07:00
2011-01-18 15:25:32 -08:00
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