Bug b/7638530 may be caused by a kernel deadlock when killing
processes under low memory conditions. Write to /proc/sysrq-trigger
to get a kernel log of blocked tasks before killing the system server.
Bug: 7638530
Change-Id: I60df324ad4affdadbf13650099dc4dfb38722420
Turning off animations in the Developer options creates a ValueAnimator
duration scale of 0. This is used as the denominator in RampAnimator
which, if the numerator is also 0, sets mAnimatedValue to NaN. Rounding
NaN to the nearest int produces 0 which is then assigned to
mScreenBrightness in DisplayPowerState.
A copy mistake which assigned mTransitionAnimationScale as the default
value for mAnimatorDurationScale in WindowManagerService is also
fixed here.
Bug 7515609 fixed.
Change-Id: I39f8d0a7abdd5a1fe70d757fe95fbddaf7a0ed51
This does some cleanup of the initial boot, especially when
booting in "no core apps" mode for encryption/decryption.
Change-Id: Ifb3949f580e52f54559e603c4b0b104f6bac2f6c
- fix onMeasure() in RTL mode: need to compute width before computing layout params
that are used for layout
- fix getRelatedView() so that it uses the resolved rules
- add some extra "final" statements
Change-Id: I7c3bf841cd18c5f77b010a9be20fa78069e88d94
At least one of these was getting spoofed in the wild.
We don't want to go too far this late in the game, but this is a good start.
bug:7622253
Change-Id: Id8ec2778b15fe001e6fd0d5a010181bb21c52ad8
This speeds up certain workloads considerably, particularly
those involved in buildling apps via the SDK. Windows-based
use should particularly benefit from the change.
(cherry picked from commit d8dde13a63565dcd72bcf03a5088407b737ba793)
Change-Id: I33835bc64ade77688d41e8bfcd371b0a5f59d8fd
bug:7093396
The functor was able to change the renderer's blend mode without it
being restored in process mode. This single path of updating gl caches
reduces likelihood of this occurring in the future.
Change-Id: Ie367532f9c683299f02bc4f635d7cb31f96db39f
- as we remove the 9 patch padding trick, we need also to do the correct
positioning of the radio / checkbox / star during draw
Change-Id: I02b67bef9c0f2dc1c0c65361de14ab20ce9b881d
MediaRouter's policy so far has been around a single selected route,
but when route types are entirely orthogonal this should not be the
case. However we still don't want to get into a situation where we
have multiple, very different routes selected for different types at
the same time, we still want to have more of an element of
predictability.
Behavior of getSelectedRoute is now:
* If the selected route matches at least one type with the requested
type flags, it is still considered selected for that request.
* If the caller specifically requested the selected user route and the
currently selected route is not a user route, return null.
* If the requested type flags do not match any types with the selected
route, return the default system route.
Note that this is "any" behavior instead of "all" - this matches
existing usage of the method. We may consider adding an "all" variant
later on.
Bug 7588042
Change-Id: I3a79d8153ca6b882fd3ef6b9b1de8f538873dec2
Also fix a little problem where the USER_STARTED broadcasts
were not being sent as ordered broadcasts(!).
Change-Id: I3aa3e0a9b3900967cdd2d115ee103371b0a50c41