When using stable layouts, you are typically expected to hide and
show the status bar through the system UI fullscreen flag. This hides
both the status bar and the action bar. The stable layout assumed
that when not hiding the status bar through the system UI flags, that
the status bar would be visible.
This change makes things a little smarter, also looking at the
window's fullscreen flag (which only hides the status bar). If this
flag is set on the window, then the stable layout now assumes that
the status bar will never be shown. This allows us to position the
action bar correctly in the situation where the application has set
the window to fullscreen and requested a stable layout, instead of
always leaving room for the status bar above it.
Change-Id: I757072ae99cd3741753af7210dbf51afe94d3db5
- Horizontal layout
- At most 2 are shown
- Tombstones are now shown (if the intent is null, the
button is disabled; use it for quick feedback of an
action's effect)
Bug: 6418617 (tombstones)
Bug: 6482237 (action separators)
Change-Id: Ie0c613006227bbfe1c0ec6eab1cda4f3782a05f2
Bug #6485955
If an invalidate gets scheduled right before the EGL surface is destroyed,
the next draw pass is done in software. This causes the software renderer
to connect to the surface forever which prevents the hardware renderer
from coming back when the screen is turned back on.
The fix here is to ignore the draw request when hw acceleration is requested
but not yet available. Proper software fallback will still happen when an
error is encountered with hardware rendering (in which case hw acceleration
will not be marked as requested anymore.)
Change-Id: I1edc4a51c8dd38240aa2345092a18a081a756fc1
1. The prefetcher of accessibility nodes infos was not folloing
the childForAccessibility relationship when finding the views
whose node infos to prefetch.
2. NumberPicker was not reporting the correct parent.
bug:6471710
Change-Id: Ia7ad5dd031fb4b3816dfe630d5212201cfafa236
- Apply the correct crop rect at this point.
- Apply the correct position by taking into account the frame left/top.
- Don't directly apply the new values if the window is currently
animating, since we need to go through the whole animation step
to determine what the correct position is (taking into account
any transformations).
Change-Id: I15d79354d9779867c49c7c0880faccdead7b021d
Bug: 6478079
Pointer assignment instead of copy was resulting in mValues being cleared
on next launch, since mValues became the same pointer as mNewValues.
Change-Id: I91014948e4f48056474b3ab31aab6d35e0ad69ca
task.
When navigating up from a different task, if the current activity has
a result set only finish the current activity instead of trying
finishAffinity. Log this so that developers know why this behavior is
happening.
Bug 6465336
Change-Id: Ic7cec6f0c0d5861296091e2aea9344309f5fc600
- Add documentation on "television" UI mode.
- Tweak new documentation and implementation around propagating
URI grants through choosers.
- Add new activity launch flag for closing system dialogs.
Change-Id: I978c05f0dc3d16e1c55d43631828b9efa6335b19
- add missing cached data clearing. The Shaper was caching the HB_Face so
clear them too
- do minor code refactoring
Change-Id: Ifa86cc63815bdb4b51ce688cf16e986415b1e8c1
Ensure that the shown panel view is not currently attached to a parent
before adding it to the panel decor view.
Bug 6430928
Change-Id: Ic64ec4222db4754e64afdf06d7d2b77fb5ef825a