1. Except as otherwise indicated, orientation change happens once
the predicted rotation has been stable for 40ms. Noise is
suppressed by a low-pass filter with a 200ms time constant which
seems to be about as small as is practical given the quality
of the sensor data.
2. If the magnitude exceeds a threshold (excessive noise or freefall),
resets the predicted orientation.
Doesn't happen very often even when shaking the device.
This heuristic mainly protects the detector from spurious tilt due
to inaccurate determination of the gravity vector.
3. If the device was previously in a flat posture (on a table for at
least 1000ms), then it must move out of that posture for at least
500ms before the next orientation change will happen.
This heuristic suppresses most spurious rotations that happen while
picking up the device.
4. If the device is tilted away from the user by 20 degrees within
a span of 300ms, the device is said to be swinging and at least
300ms must elapse after the device stops swinging before the
next orientation change will happen.
This heuristic suppresses some but not all spurious rotations that
happen while putting down a device. Unfortunately, this heuristic
sometimes triggers a false positive when turning the device very
rapidly due to accelerometer noise. The 300ms pause is a compromise
so that occasional mispredicted swings don't significantly delay
the rotation.
Bug: 5796249
Change-Id: Id7b36c4c563e35b70d6a7ac36d04f3c3d6ea5811
The main theme of this change is encapsulation. This change
preserves all existing functionality but the implementation
is now much cleaner.
Instead of a "database lock", access to the database is treated
as a resource acquisition problem. If a thread's owns a database
connection, then it can access the database; otherwise, it must
acquire a database connection first, and potentially wait for other
threads to give up theirs. The SQLiteConnectionPool encapsulates
the details of how connections are created, configured, acquired,
released and disposed.
One new feature is that SQLiteConnectionPool can make scheduling
decisions about which thread should next acquire a database
connection when there is contention among threads. The factors
considered include wait queue ordering (fairness among peers),
whether the connection is needed for an interactive operation
(unfairness on behalf of the UI), and whether the primary connection
is needed or if any old connection will do. Thus one goal of the
new SQLiteConnectionPool is to improve the utilization of
database connections.
To emulate some quirks of the old "database lock," we introduce
the concept of the primary database connection. The primary
database connection is the one that is typically used to perform
write operations to the database. When a thread holds the primary
database connection, it effectively prevents other threads from
modifying the database (although they can still read). What's
more, those threads will block when they try to acquire the primary
connection, which provides the same kind of mutual exclusion
features that the old "database lock" had. (In truth, we
probably don't need to be requiring use of the primary database
connection in as many places as we do now, but we can seek to refine
that behavior in future patches.)
Another significant change is that native sqlite3_stmt objects
(prepared statements) are fully encapsulated by the SQLiteConnection
object that owns them. This ensures that the connection can
finalize (destroy) all extant statements that belong to a database
connection when the connection is closed. (In the original code,
this was very complicated because the sqlite3_stmt objects were
managed by SQLiteCompiledSql objects which had different lifetime
from the original SQLiteDatabase that created them. Worse, the
SQLiteCompiledSql finalizer method couldn't actually destroy the
sqlite3_stmt objects because it ran on the finalizer thread and
therefore could not guarantee that it could acquire the database
lock in order to do the work. This resulted in some rather
tortured logic involving a list of pending finalizable statements
and a high change of deadlocks or leaks.)
Because sqlite3_stmt objects never escape the confines of the
SQLiteConnection that owns them, we can also greatly simplify
the design of the SQLiteProgram, SQLiteQuery and SQLiteStatement
objects. They no longer have to wrangle a native sqlite3_stmt
object pointer and manage its lifecycle. So now all they do
is hold bind arguments and provide a fancy API.
All of the JNI glue related to managing database connections
and performing transactions is now bound to SQLiteConnection
(rather than being scattered everywhere). This makes sense because
SQLiteConnection owns the native sqlite3 object, so it is the
only class in the system that can interact with the native
SQLite database directly. Encapsulation for the win.
One particularly tricky part of this change is managing the
ownership of SQLiteConnection objects. At any given time,
a SQLiteConnection is either owned by a SQLiteConnectionPool
or by a SQLiteSession. SQLiteConnections should never be leaked,
but we handle that case too (and yell about it with CloseGuard).
A SQLiteSession object is responsible for acquiring and releasing
a SQLiteConnection object on behalf of a single thread as needed.
For example, the session acquires a connection when a transaction
begins and releases it when finished. If the session cannot
acquire a connection immediately, then the requested operation
blocks until a connection becomes available.
SQLiteSessions are thread-local. A SQLiteDatabase assigns a
distinct session to each thread that performs database operations.
This is very very important. First, it prevents two threads
from trying to use the same SQLiteConnection at the same time
(because two threads can't share the same session).
Second, it prevents a single thread from trying to acquire two
SQLiteConnections simultaneously from the same database (because
a single thread can't have two sessions for the same database which,
in addition to being greedy, could result in a deadlock).
There is strict layering between the various database objects,
objects at lower layers are not aware of objects at higher layers.
Moreover, objects at higher layers generally own objects at lower
layers and are responsible for ensuring they are properly disposed
when no longer needed (good for the environment).
API layer: SQLiteDatabase, SQLiteProgram, SQLiteQuery, SQLiteStatement.
Session layer: SQLiteSession.
Connection layer: SQLiteConnectionPool, SQLiteConnection.
Native layer: JNI glue.
By avoiding cyclic dependencies between layers, we make the
architecture much more intelligible, maintainable and robust.
Finally, this change adds a great deal of new debugging information.
It is now possible to view a list of the most recent database
operations including how long they took to run using
"adb shell dumpsys dbinfo". (Because most of the interesting
work happens in SQLiteConnection, it is easy to add debugging
instrumentation to track all database operations in one place.)
Change-Id: Iffb4ce72d8bcf20b4e087d911da6aa84d2f15297
- Remove new window icon for Developer site link
- Make videos re-load and replay on click to prevent
failed replay for unseekable videos
Change-Id: I689607d0d53247b0e599612cb7d23a98d6ad24a1