1. The accessibility layer announces user switches. Even though
the initial switch to the owner on a singe user device is a
valid use switch we should not announce it for accessibility.
bug:7264693
Change-Id: Idf022fab6b74c84b7a96bc4ed7c7fee2b83029a6
NetworkController misses the rssi state at boot. It gets the wifi
connection status because it is sticky. The rssi state will remain
out of sync until the wifi state machine sends another update which may
not happen if rssi does not change significantly.
Make rssi sticky as well to make sure NetworkController has the last known
signal strength on wifi.
Bug: 6916156
Change-Id: Id7dd621c6dbc35d7354757c61aa18a3b1ba90593
When memory gets low on a device, activities flush everything they can.
Hardware-accelerated activites, such as Launcher, flush GL resources and destroy
the GL context. However, some resources were still hanging around, due to deferred
destruction policies (we don't delete layers until the DisplayLists they are in
are finalized, to ensure we don't deref deleted objects). This meant that we were
referring to obsolete GL data in these objects. in particular, it meant that we might
come around later, after a new GL context was created, and delete a texture object
that was incorrect. We use the layer's "texture id" to refer to the texture underlying the
layer. But if there's a new GL context, then this texture ID is no longer valid, and
we may be deleting the texture that a different object (layer, icon, whatever) is referring
to, because the driver may return that same ID under the new GL context.
The fix is to more aggressively delete things that we know will not be used again
when the GL context is destroyed. In particular, we delete all resources being used
by all DisplayLists at GL context destruction time.
Issue #7195815 Textures corruption on all devices, in many apps
Change-Id: I52d2d208173690dbb794a83402d38f14ea4c6c22
...#testScreenLayout failures on JO
This doesn't actually fix it; I have concluded that the test is broken
(the platform is correctly reporting that this is a NOT LONG device
because in portrait once you account for the status bar and system
bar our size is 880dp high and 600dp wide, which is not enough for us
to be in the LONG config).
However while working on this I noticed that the code for computing
the configuration of the external display was wrong. I have fixed
that by putting this code for computing these parts of the configuration
in a common place that both the window manager and external display
code can use.
Change-Id: Ic6a84b955e9ec345a87f725203a29e4712dac0ad
- do not need those variables. Use what we already have in View.
- reset padding to initial values before changing it.
Change-Id: Ib396b3dca6e98a94d83a538a9b594b5eb426c453
1. A recently added check was preventing touch exploration being
disabled when the last touch exploring service was turned off.
As a consequence enabling explore by touch was initializing the
input filter with the magnification and the not disabled
screen magnification features.
bug:7256223
Change-Id: I9ed5457705d625805462e4d316b2c8a5af9aabca