bug:11359533
This allows us to deduplicate a lot between the two ops, and fixes the
shader coordinate space for the left,top argument drawBitmap to match
software.
Change-Id: I53da05af9ee74c74e9e70b4ab8053190ca220b16
bug:16804363
Since dist can be in the 1000s of pixels, and length() may square it
in its current precision, scale the value down significantly first,
since final precision isn't very important.
Change-Id: Id20f7a49d6171355c8e242442c2b5083f746dca3
The tool supports testing USB audio by default.
It reads audio from the ALSA device for the android phone in accessory mode
and outputs it to the ALSA device for the PC's speaker.
The default values work on my PC, but can be changed via command line options.
When the -a option is specified, accessorytest also acts as the host side of the
AccessoryChat test, so audio can be tested side by side with the accessory bulk endpoint support.
When the -h option is specified, accessorytest will look for HID devices on the PC and proxy them
to the phone over the accessory protocol. This requires running accessorytest as root.
Change-Id: I1ea06d7201cd845b95a92a42594464783a90189b
bug:16140822
bug:16566746
This allows background drawables to alter the opacity of a shadow
being cast with their own alpha values.
Change-Id: I49698cc7c1bf4b2b55ffe2f82899543ca62bc61c
bug:16376960
The draw within clearLayerRegions should never be affected by the
current stencil clip, since it's just ensuring that the content of the
layer is cleared, and not doing real content drawing.
Also, add optional verbose GL event logging
Change-Id: I538b1bc631fc091340b76e12db6af0c219851b57
bug:15859361
Moves lighting info out of StatefulBaseRenderer, since it's not useful
at record time, and only used by OGLR.
Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
bug:16142564
Additionally, better define behavior around null outline providers:
A view with an empty outline, and setClipToOutline=true will not be
rendered, though one with a null outline provider
(and thus no outline) will be.
Change-Id: Ic9549841b107b2eb51b417c66058a0cd69dd89eb
Bug: 16161431
Also re-writes RevealAnimator to avoid using any listeners internally,
removing the logic around shadowing the update listeners.
Change-Id: I6ed8126398eed971a87f20bccb7584c9acafbb6c
Symptom: If app applies animation to enlarge a bitmap, there will be an residual
line on the screen
Root Cause: On platform which has Tile Rendering implementation (ex. Qualcomm
CPU), startTiling() call will restrict the framebuffer region which
GPU can affect. So the expansion of clear region by 1 will not take
effect if startTiling region is not expanded.
Solution: Expand the startTiling region by 1, too.
Reproduce steps: Apply animation to enlarge (and then shrink) a bitmap icon.
Cherry-pick of 20adb6ce4d52b15472e7e5ee953e06cc349a827c from AOSP
Change-Id: I163b898b87b74d221dc4210b7fa657aa93c82c19
b/14624452
Adds a feature which draws all text (in the HW accelerated standard
path) in a high contrast mode. Text is drawn at full alpha, and either
white or black (depending on its original color) with a starkly
contrasted outline beneath it.
Change-Id: I943f624b6367de35367cced3b2a8298f2bc62377