We were still destroying an ANativeWindow's buffer pretty soon
after it was removed from the window manager. This time
we really wait for the ISurace to go away.
Change-Id: I329273fedaeef76ee92836f6180c2c3808389330
Fix bug 3403965 rsgSyncAll would not mark constants as changed
found by inspection.
Only rsAllocation.cpp affects on device bits.
Change-Id: I6b7ec0df87e42687b24384aaf54dc04976cb84f7
doc update
Change-Id: Id5841f08868557e086f185024470924ef202d19f
The problem was that there can be >1 animation spawned for each
view in a container, if there are multiple events that trigger
a transition. These animations would potentially clobber object
layout values, causing problems as successive animations tried to use those
clobbered values to set up their own animation values.
The fix is to track the created animations and cancel them as future
animations on those same objects get created. This mechanism used to
be in the code (the bug came about when that mechanism went away), but
was removed because of memory leaks of never removing animations that
were set up but never started. The new approach also caches pending
animations, but runs a second aniamtor to delete the entries in that
collection just in case.
Change-Id: If60c7d188712334dea69d0794dc6b4ce29ca6c09
* changes:
Make keyguard also ask to turn the back button off, now that it is controlled separately.
Allow independent control of the back and the other navigation buttons.
Allow the status bar disable flags to be used as View's system ui visibility fields.
The framework had started using the LayoutInflator's factory
for itself, which breaks apps that want to use it. Add a hack for
the framework to insert its own private factory.
Also fix a deadlock in the system process.
Change-Id: Iaf80186a5d7e4029faf89e968e184abdaabe514a
This is a temporary WAR for the case where dequeueBuffer is called when
all the buffers owned by a SurfaceTexture are not available - either
they're the current texture buffer or the next one. Currently, an error
is returned in that case, and this change just prevents that error from
being logged. In the future this will be fixed to not return an error
in that case.
Bug: 3356050
Change-Id: Ic6cc304881a63ce134cfd0bcb4265e3e3fa94b6a
* Added changeEncryptionPassword() to the MountService.
* Update LockPatternUtils to call changeEncryptionPassword()
when the password is changed.
Note we only require the new password to change the
encryption password.
Bug: 3382129
Change-Id: I26a7e919e325e75e22fa4290da0a8b1b57b55a80