10 Commits

Author SHA1 Message Date
Romain Guy
f26c8be01b Sanitize display list properties
The comparisons used in the various properties setters could fail badly
in some specific conditions. The scale properties in particular did not
use the same comparisons.

This change also clamps alpha to the 0..1 range which avoids overflow
issues with lowp registers in GLSL computations.

Change-Id: I3e73b584e907a14e2c33d0865ca0d2d4d5bff31d
2012-05-18 10:58:45 -07:00
Jeff Brown
13ede62fd7 Make LTE_FLOAT a strict weak order.
Bug: 5327776

Currently LTE_FLOAT isn't even a valid partial order, let alone
a strict weak order as needed by binary search.  Consequently,
KeyedVectors with keys whose types have operator< using LTE_FLOAT
sometimes find the wrong values!

This problem affects several graphics caches including the
TextLayoutCache.

(This is still not a total order because NaNs are not comparable
but hopefully we don't ever search for NaNs this way!)

Change-Id: Ic447a34c7d87f681ee81538f22a0937a039072dd
2011-09-16 12:00:05 -07:00
Fabrice Di Meglio
d313c665e6 Add TextLayout Cache
- use GenerationCache for caching
- move GenerationCache.h from libs/hwui/utils to include/utils
- add #define for cache activation / deactivation

Change-Id: Ifaf519f0b5e33b087a453e4aa6430162d8438f20
2011-03-02 13:29:20 -08:00
Romain Guy
fe48f65922 Free resources only from the GL context thread.
Bug #3179882

Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.

Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
2010-11-11 15:36:56 -08:00
Romain Guy
5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00
Romain Guy
2665b85b2b Small cleanup.
Change-Id: I0e5b9154a2d93af793d62f462d68cb7c6c3f6d75
2010-10-18 15:11:50 -07:00
Romain Guy
03750a067e Use VBOs to render most geometries.
Change-Id: I4360dc4fe5693ab425450c107282b2c22db4dca7
2010-10-18 14:49:19 -07:00
Romain Guy
4bb942083a Optimize 9patch rendering.
This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.

Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
2010-10-12 15:59:26 -07:00
Romain Guy
21b028a44f Move GenerationCache to the utils directory.
Change-Id: I210ffa8f1d76a102bb7d971c649c20a74d03fbe6
2010-10-08 18:44:56 -07:00
Romain Guy
8550c4c7b5 Better cache for layers, reduce memory usage and increase framerate.
Change-Id: I5ff864a361db4791bd5ff6be716f7ce692ef572d
2010-10-08 15:49:53 -07:00