The sample was doing something dumb: instead of binding the texture unit
to the shader's sampler, it was binding the texture name. Oops.
Change-Id: I13450dacbbd2dad362a2573aebb95e8eb87b25f0
The overall scale of the glow is currently based on the
height of the navigation bar. That is, the glow asset will
be scaled so its height fits perfectly in the bar when at
rest (i.e. not enlarged by active touch).
Bug: 6399510
Change-Id: I95139787a435bcf69d5fda0003c84e4fe55c330d
- Horizontal layout
- At most 2 are shown
- Tombstones are now shown (if the intent is null, the
button is disabled; use it for quick feedback of an
action's effect)
Bug: 6418617 (tombstones)
Bug: 6482237 (action separators)
Change-Id: Ie0c613006227bbfe1c0ec6eab1cda4f3782a05f2
1. View is checking if the accessibility focus is its
descendant it clears the accessibility focus state
in ViewRootImpl. The check in View was missing the
case that the descendant may be the view itself. In
such a case we want the normal clearing code to run.
2. The check whether a view has iterable text for
accessibility was inverted and text nav was not
working.
Change-Id: I1a13b6809fb7f205fff76ca09cd449179d06e530
- Added ability to postpone animations until after window is shown
to ensure the animation is visible on slower devices.
- Fixed layout bug that prevented targets from being located on
outer ring.
- Fixed bug where some motion events were being ignored when handle
wasn't captured.
- Reduced temp object generation in several methods.
- Added containers to start all animations together and to facilitate
delayed start.
- Increased radius of outer ring on phones to closer match mocks.
- Decreased sensitivity of swipe up gesture on navbar so it's harder to false.
Change-Id: I084f840115aef6496a1f87202c4e42d9962c8c3e
Bug #6485955
If an invalidate gets scheduled right before the EGL surface is destroyed,
the next draw pass is done in software. This causes the software renderer
to connect to the surface forever which prevents the hardware renderer
from coming back when the screen is turned back on.
The fix here is to ignore the draw request when hw acceleration is requested
but not yet available. Proper software fallback will still happen when an
error is encountered with hardware rendering (in which case hw acceleration
will not be marked as requested anymore.)
Change-Id: I1edc4a51c8dd38240aa2345092a18a081a756fc1
1. The prefetcher of accessibility nodes infos was not folloing
the childForAccessibility relationship when finding the views
whose node infos to prefetch.
2. NumberPicker was not reporting the correct parent.
bug:6471710
Change-Id: Ia7ad5dd031fb4b3816dfe630d5212201cfafa236