88 Commits

Author SHA1 Message Date
Jason Sams
5edc608a07 Implement allocation resizing.
Change-Id: Ie38d42419d595cec730a8721cc1321c5edb6b4d6
2010-10-05 13:32:49 -07:00
Stephen Hines
ef1dac28d3 Support for 64-bit integer type.
b/3050131 exported renderscript structures don't appear to support int64_t

Change-Id: I9aea676425b694a3a6457e63e38b00e591847e20
2010-10-01 15:39:33 -07:00
Stephen Hines
02f4170519 Finish plumbing for double RS elements.
Change-Id: Ic708dcaeda4966bb2121ecb6834f56cfa68ad58e
2010-09-30 16:04:46 -07:00
Alex Sakhartchouk
f5b3510c70 Adding anisotropic filtering and related samples.
Change-Id: Idb173274417feb5e25bfd64c5e9fa2492a23a17e
2010-09-30 11:36:37 -07:00
Stephen Hines
ab98bb6e8b Fix RS bug with message ID 0.
Clamp RSTest list to nice viewable range.

Change-Id: I0909511e16984ec78150cda17c22e22af1fa0cdb
2010-09-28 10:28:12 -07:00
Alex Sakhartchouk
b89aaacb2c Adding support for all allowed textures.
Cleaning up unused code
Adding error messages

Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
2010-09-23 16:16:33 -07:00
Stephen Hines
ca54ec302f Add support for Float64 (double) to RenderScript.
Change-Id: Iad1c4adadf657a46aa38a3fad7813927e643e29d
2010-09-20 17:20:30 -07:00
Jason Sams
a8bf9429b2 Fix race condition on exit.
Change-Id: I1ae1818122604dde5993b2b8ef702bda5194d87d
2010-09-16 16:45:55 -07:00
Jason Sams
70d4e50242 Add arrays to elements.
Change-Id: I624b03bfc1fd26136afd9305a96026b91b1fad3c
2010-09-07 12:06:05 -07:00
Jason Sams
e447a78635 Remove functions for reflecting dalvik classes to rs types.
Change-Id: I41bc7fd704772d177f8035c04256d0ca63e4398b
Change-Id: I4df3673a1db1e79c309ab4eb41d2145802ed322c
2010-09-01 14:22:36 -07:00
Jason Sams
49bdaf0293 SubElementData data upload functions.
Change-Id: I5f8c738b5457ae7f6085fc4cd331cf3d13ad75cf
2010-08-31 15:31:11 -07:00
Jason Sams
1d45c47975 Add matrix component types.
Fix potental overflow in script -> java messages.

Change-Id: Ie6fd9dc376be4043fc938a1517106936937689c8
2010-08-25 14:41:20 -07:00
Alex Sakhartchouk
d36f248eaf More work on the renderscript sample
Change-Id: Ib1812bbaa38180ca63d6d53c9cc3aeeee4134725
2010-08-24 14:00:58 -07:00
Alex Sakhartchouk
32e09b5891 Renderscript samples.
Resolving name conflict in model viewer.
Adding fov projection matrix function.
Adding helper methods for blending.

Change-Id: Ibd3f1510436811398787c285845d050158bd6de8
2010-08-23 10:24:10 -07:00
Jason Sams
d78be37d81 Remove OOB object destruction.
Change-Id: Icaa06aca4a701ec663c124d3141d9dbb633d7dc1
2010-08-17 19:28:29 -07:00
Jason Sams
2e1872fe07 Make java entry points for native fifo synchronized.
Change-Id: I1baf2beb920016f0202042982075cbce1e67df42
2010-08-17 16:25:41 -07:00
Alex Sakhartchouk
fb10c16a05 Added ability to set font color.
Propagating the name of meshes and allocations from native a3d to java

Change-Id: If781f55340b5369459610e5e92ea69e240dcd24e
2010-08-04 14:45:48 -07:00
Alex Sakhartchouk
dfac814c18 Populate java objects with native data from a3d file.
Remove legacy constructor from programraster
Make a3d object creation synchronous

Change-Id: Ic7d7547cf6eee6f9a7c6e3ee12cd104e80056a7b
2010-07-15 14:02:54 -07:00
Alex Sakhartchouk
80a4c2cd34 Work on synchronizing a3d created files and java layer.
Adding culling to ProgramRaster

Change-Id: I58ccc82d37edc9539289d5eba44ea0e720874af5
2010-07-12 15:50:32 -07:00
Jason Sams
53a93d5e91 Remove points from fixed function.
Add basic GL performance test.

Change-Id: I421a41b6683b2c5f70045cdd0f610a6939105fee
2010-07-09 15:34:32 -07:00
Alex Sakhartchouk
8287a9bc5e Cleanup pass on the mesh api change.
Removed all the simple mesh related calls and temporary objects.

Change-Id: Ic64a72a894e0314f216f10e1cfc0d45b17e2e182
2010-07-02 12:14:26 -07:00
Alex Sakhartchouk
164aaedf7f Start of mesh API cleanup.
Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.

Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
2010-07-01 16:14:12 -07:00
Alex Sakhartchouk
9b949fce39 Adding freetype font rendering to renderscript.
Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
2010-06-24 17:15:34 -07:00
Jason Sams
f110d4b787 Move ImageProcessing and ModelViewer to reflected files.
Implement boolean support.

Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
2010-06-21 17:42:41 -07:00
Jason Sams
96ed4cfa62 Remove InvokeData and add ContextFinish to generate a sync point.
Change-Id: I27da8bf5fba2c8a428964cb6a5e66dd7a94958d8
2010-06-15 12:15:57 -07:00
Jason Sams
e29f3e74f7 Begin using reflected files.
Change-Id: I5307a0eac9c206b85c0cf7451d3f8300134bf8e3
2010-06-08 15:40:48 -07:00
Alex Sakhartchouk
aae74ad614 Creating the jni and java layer to integrate a3d
Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
2010-06-04 10:06:50 -07:00
Jason Sams
8cb39de03a Remove RS_KIND from vertex arrays types.
Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.

Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
2010-06-01 15:47:01 -07:00
Jason Sams
d79b2e9f8b Begin naming cleanup for renderscript runtime.
Prefix functions with "rs" or "rsg".

Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
2010-05-19 17:23:08 -07:00
Jason Sams
1de0b87168 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.
Change-Id: I2c3075d2056f02bb834bfad403dc72da991f3156
2010-05-17 14:55:34 -07:00
Jason Sams
54db59c359 Rename ProgramFragmentStore to ProgramStore.
Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
2010-05-13 18:35:01 -07:00
Jason Sams
4d3399337d Convert renderscript from using ACC to LLVM for its compiler.
This will also require application to be updated to support
the new compiler and data passing models.

Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
2010-05-11 14:03:58 -07:00
Jason Sams
a70f416c9c Checkin new types for RS.
Change-Id: I3d7a1a91c45cc1c97c60f3615f32e54e98e12f91
2010-03-26 15:34:30 -07:00
Jason Sams
8a64743f37 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. 2010-03-01 15:31:04 -08:00
Jason Sams
c2908e60c9 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. 2010-02-23 17:44:28 -08:00
Jason Sams
704ff64b09 Preview seperating RenderScript into RenderScript and RenderScriptGL 2010-02-09 16:05:07 -08:00
Jason Sams
5dbfe93b3f Fix some minor bugs with GL state setup that were exposed by Droids driver. 2010-01-27 14:41:43 -08:00
Jason Sams
e17964e150 Add RS support for generic attribs as input to vertex programs. 2010-01-04 16:52:27 -08:00
Jason Sams
718cd1f322 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
68afd01ec9 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. 2009-12-17 16:55:08 -08:00
Jason Sams
7e5ab3b177 Continue es2 shader dev
Conflicts:

	graphics/java/android/renderscript/Program.java
	graphics/java/android/renderscript/ProgramVertex.java
2009-12-15 13:27:04 -08:00
Jason Sams
0011bcf57f Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. 2009-12-15 12:58:36 -08:00
Jason Sams
11fbdf5020 Remove check for surface valid that is no longer valid. 2009-12-14 19:20:30 -08:00
Jason Sams
c7b74e3412 am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair
Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c'

* commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c':
  Add Java exceptions to catch RS calls with no context or no surface.
2009-12-07 18:35:48 -08:00
Jason Sams
771bebb940 Add Java exceptions to catch RS calls with no context or no surface. 2009-12-07 12:40:12 -08:00
Jason Sams
54c0ec14e0 Beging GL2 user shaders. Switch master to using GL2 by default. 2009-11-30 15:34:03 -08:00
Jason Sams
715333b832 Add support for dumping RS objects to aid in debugging of white blocks bug. 2009-11-17 17:26:46 -08:00
Jason Sams
7d787b4722 Add setPriority to allow wallpapers to run at lower cpu priority than default. 2009-11-15 12:14:26 -08:00
Jason Sams
3bc47d4381 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. 2009-11-12 15:10:47 -08:00
Jason Sams
efd9b6fb2e Support applications changing the surface attached to the RS. 2009-11-03 14:15:28 -08:00