Using the vertices, instead of ray casting for the triangulation.
This request a dynamic index buffer associated with vertex buffer,
so we update the VertexBuffer to support it.
The ambient shadow could be 3x-6x times faster for circle and rect now.
b/16712006
b/14257173
Change-Id: I2f22a8fe19bc59acee5c18e4a3a395acd5042a66
b/17332126
This patch is to fix a false logic in FontRenderer when
flashAllAndInValidate() happens. The flashAllAndInvalidate
will trigger an issueDrawCommand which will set mDrawn to
true even though there is no texture drawn. So that the
step of unbinding buffer in GL is skipped. And when the
second time issueDrawCommand get called, the
glVertexAttribPointer will be trigger with GL_ARRAY_BUFFER
wrongly bound and then finally lead to a GL_INVALID_OPERATION when
glDrawElements() in FontRenderer:issueDrawCommand get
called the second time.
Change-Id: I1a996354a84db911ace0e7b39ca77cd0dd3d1555
Signed-off-by: Raj Mamadgi <r.mamadgi@samsung.com>
Bug: 17228458
Bug: 17317816
Ensure that onStart is called prior to onCancel/onFinished if those
happen prior to the UI-thread handled start delay.
Ensure that onFinished is called if cancel/end is called
Change-Id: I23c16ea1c4f925d59d41ec5281d62dfc0c38595b
The versionCode of theframework resources that an app is built against
gets stamped inside an app's AndroidManifest.xml in the <manifest>
tag as "platformBuildVersionCode" and "platformBuildVersionName"
attributes.
Bug:17207635
Change-Id: Id573c3dffcbca38eec9c0eb3e89f4a547e3361d3
bug:15570351
Prevent drawing transformations on a ViewGroup's canvas from directly
affecting the transformation of the children through the renderer,
since it's already baked into mTransformFromParent at record time.
Change-Id: I6310a2260dfe4def0bde1fd2c5b93791a645d586
This is meant to be used with scaleable vector
drawables, and are chosen as the best match unless
there is a configuration that matches the density
requested exactly.
Bug:17007265
Change-Id: Ic3288d0236fe0bff20bb1599aba2582c25b0db32
bug:16012254
This means rendernodes with a Z will no longer be drawn at the end of
their parent's DisplayList, but at the end of the associated reorder
region (DisplayListData::Chunk).
Change-Id: Ia033fee9d9a4db567b2a8d5e90fc57a4d0a64544
Sessions can now zero-copy data directly into pre-allocated ASEC
containers. Then at commit time, we compute the total size of the
final app, including any inherited APKs and unpacked libraries, and
resize the container in one step.
This supports both brand new ASEC installs and inheriting from
existing ASEC installs. To keep things simple, it currently requires
copying any inherited ASEC contents, but this could be optimized in
the future.
Expose new vold resize command, and allow read-write mounting of ASEC
containers. Move native library extraction into the installer flow,
since it needs to happen before ASEC is sealed. Move multiArch flag
into NativeLibraryHelper, instead of making everyone pass it
around. Migrate size calculation to shared location.
Separate "other" package name in public API, provide a path to a
storage device when relevant, and add more docs.
Bug: 16514385
Change-Id: I06c6ce588d312ee7e64cce02733895d640b88456
Get rid of compuation of the intersection for penumbra and convex hull for umbra.
Use simple circle / normal to compute the penumbra and simple intersection for umbra.
The new way could be 2x to 4x faster from rectangle to round shape.
And this part is roughly half of the shadow computation, or 2/3 of spot shadow
computation.
This improve the spot shadow spikeness too.
b/16712006
b/14976551
Change-Id: I02911784868731369efa73f76fc915bc08248600