bug:17441218
GLConsumer uses glBindTexture() directly instead of going through
Caches::bindTexture(). This can cause libhwui to draw with the wrong
texture bound in the following case which involves 2 TextureViews:
Frame 1:
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 1)
HWUI renders TextureView A:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 1) and draws
Frame 2:
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 1)
GLConsumer::updateTexImage() calls glBindTexture(GL_TEXTURE_EXTERNAL_OES, 2)
HWUI renders TextureView A:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 1) and draws
HWUI renders TextureView B:
calls Caches::bindTexture(GL_TEXTURE_EXTERNAL_OES, 2) and draws
In this case, HWUI will incorrectly draw TextureView A using texture 2 on
frame 2, because mBoundTextures[0]=1, even though the texture currently
bound to GL_TEXTURE_EXTERNAL_OES is 2.
Since GLConsumer is always used with a target of GL_TEXTURE_EXTERNAL_OES,
work around this problem by having mBoundTextures[] store only the
textures bound to the target GL_TEXTURE_2D. This is the common case
where the extra performance is needed. Since it's legal to have
different textures bound to GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES
on one texture unit, Caches::bindTexture() does not need to clear
mBoundTextures[mTextureUnit] when target != GL_TEXTURE_2D.
Change-Id: I8bc54ab8adcfacad7f3ed17a31236dc7a86c967a
Signed-off-by: Fred Fettinger <fred.fettinger@motorola.com>
bug:17401066
Now correctly accounts for scale, both in hairline case (where scale
needs to be accounted for), and in standard case (where scale
shouldn't be applied, since bounds are in local space)
Change-Id: I597a20834dce42ddb741b46e4c1a4f3169a48ccc
In C++11 mode, "foo"MACRO_THAT_EXPANDS_TO_STRING gets lexed as a user
defined literal. Add space around the macro.
Change-Id: I24fbe1fda483db4a8c606e80dbe17430ad070dc2
When compiling in C++ mode, the compiler will complain about conversions
from uint16_t to char16_t. Be consistent in using char16_t for strings.
Change-Id: I052b6176ced635162920b31560052d9a64f92764
bug:17208461
They are destroyed via finalizer-enqueued destroy method, so it's not
valid to check that they've been destroyed at gl context destruction
time.
Change-Id: I670f69825547facd5f31d44acb406418881fee00
Bug: 17317184
Unfortunately this will disable *all* RT animations in a scene,
but we don't have more selective targetting currently
Change-Id: I57e1c0ae43957f45229473bdcdaf34c05825fab7
Bug: 17372309
AnimationContext::startFrame() happens both with and without
the UI thread lock. Pass the TraversalMode into it so
that ThreadedRenderer's subclass can correctly decide
when it is safe to push over mPendingAnimatingRenderNodes, as doing
so outside of the lock is Very Bad.
Change-Id: Ife5dd3a2b46b0a207cd9234c159a674afdbf5efd
bug:15780987
bug:17350602
Also update docs around clipping nesting behavior,
and some Z ordering behavior.
Change-Id: Iaa204350a0adfdcbd8c4b821fb4a9c0ae22f2613
Bug: 17372309
Fixes a case where UI thread and RT thread both used the same method
which wasn't safe for either of them.
Adds additional assertions & logging in unusual circumstances to
try and track down where the issue is occuring from.
Change-Id: I93d31a6fd0c5927259b67bdf96a475944226eee6
Bug: 17208461
There's a potential race condition between HardwareRenderer.destroy()
being called (which calls destroyCanvasAndSurface()) and the renderer
being finalized (which is what calls freePrefetchedLayers), during which
time it's possible we get a TRIM_MEMORY_COMPLETE and destroy the EGL
context.
Fix this race condition by moving stopDrawing() and freePrefetchedLayers()
into destroyCanvasAndSurface() where they should have been in the first
place.
Also, if we hit the assertion failure, dump the current state of
Caches to try and provide more context for the failure.
Change-Id: Ife0ba3562041e8b08e87e3e13640472b3004eed6