Audio sessions are used to associate audio effects to particular instances (or groups) of MediaPlayers or AudioTracks.
Change-Id: Ib94eec43241cfcb416590f435ddce7ab39a07640
We don't need to do interleave when the total number of tracks to be recorded is one.
Metadata-wise, we only need to have one chunk in chunk offset table, and a
single entry in the stsc table.
Change-Id: I46f0e4b3860620311e7a91b68a9067acaa137bb2
Provides the basic infrastructure for a
NativeActivity's native code to get an object representing
its event stream that can be used to read input events.
Still work to do, probably some API changes, and reasonable
default key handling (so that for example back will still
work).
Change-Id: I6db891bc35dc9683181d7708eaed552b955a077e
Rather than polling for events from the native code in an event thread,
we now require the GPS HAL libraries to call our callbacks from a thread
that is registered with the JVM to call directly into Java.
This eliminates a thread from our code and removes one step in the chain
of message passing from the GPS to the Location Manager client.
Change-Id: I2745a157690310ba9a699a8369f54a7366c6b1ba
Signed-off-by: Mike Lockwood <lockwood@android.com>
Added ANRs handling.
Added event injection.
Fixed a NPE ActivityManagerServer writing ANRs to the drop box.
Fixed HOME key interception.
Fixed trackball reporting.
Fixed pointer rotation in landscape mode.
Change-Id: I50340f559f22899ab924e220a78119ffc79469b7
This is (intendend to be) a no-op change.
At this stage, Binder RPCs just have an additional uint32 passed around
in the header, right before the interface name. But nothing is actually
done with them yet. That value should right now always be 0.
This now boots and seems to work.
Change-Id: I135b7c84f07575e6b9717fef2424d301a450df7b
Merge commit '42bb545a54d89f0ddbb230d7a01ea4210c0f6c00'
* commit '42bb545a54d89f0ddbb230d7a01ea4210c0f6c00':
Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
Refactored the code to eliminate potential deadlocks due to re-entrant
calls from the policy into the dispatcher. Also added some plumbing
that will be used to notify the framework about ANRs.
Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
Merge commit 'ae2c47746b5fda636a157c4fdb0365a67d4604c3'
* commit 'ae2c47746b5fda636a157c4fdb0365a67d4604c3':
Initial checkin for pause and resume control
Added AudioEffect C++ class. AudioEffect is the base class for effect specific implementations,
OpenSL ES effect interfaces and audio effect JNI.
Added the AudioEffect JNI and AudioEffect JAVA class. AudioEffect is the base class
to implement more specific JAVA classes to control audio effects from JAVA applications.
Change-Id: If300a1b708f2e6605891261e67bfb4f8330a4624
Merge commit 'dac5e0013d1ea396f0b3a3f07654f2ecbfb79ac9'
* commit 'dac5e0013d1ea396f0b3a3f07654f2ecbfb79ac9':
Change camera interface to support multiple cameras.
Surfaces can now be parcelized and sent to remote
processes. When a surface crosses a process
boundary, it looses its connection with the
current process and gets attached to the new one.
Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
1. Avoid copying the input recording frames to the encoder via OMX interface
for TI video encoder
This is a missing change for part one which help reduces the CPU load.
2. Release output buffers as early as possible. This is a little bit helpful, but not critical.
TODO:
We should save the underlying pointers allocated by the OMX component before we replace them
and restore them before we call OMX_FreeBuffer()!
Change-Id: Ib3a88978f4c3b1153808872eaa7ac4c265a811ff