added setTimeLapseParameters() to MediaRecorder.java and SetParameter support
in StagefrightRecorder to allow enabling time lapse and setting the corresponding
parameters.
Change-Id: I509040aa71f8d3fc37337b0894a81d9c0fd7a40a
This is 1st part of the work to allow audio and video resync if
we found out that audio and video are out of sync during authoring
- also fixed a problem in AACEncoder::read() where the buffer acquired
from the buffer group does not release when error out at
reading from source.
Change-Id: I8a2740097fcfdf85e6178869afeb9f3687a99118
Merge commit 'b72d3180dc8d41d6269664bea808b04410bbe40f'
* commit 'b72d3180dc8d41d6269664bea808b04410bbe40f':
Various changes to improve rtsp networking, reduce packet loss and adapt to ALooper API changes.
Merge commit '8a9a931fff2d184f7cf77fdd8a425f682f006cfd'
* commit '8a9a931fff2d184f7cf77fdd8a425f682f006cfd':
Support finer seek control on MediaSources.
Merge commit '34161132030254bac7dd64c9713832e2f961a061'
* commit '34161132030254bac7dd64c9713832e2f961a061':
Added support for auxiliary audio effects to AudioTrack and MediaPlayer.
Added methods to AudioTrack and MediaPlayer java classes to enable use of
auxiliary audio effects. The effect can be attached and detached by specifying its
ID and the send level controlled.
Change-Id: Ie74ff54a453096a742688476f612ce355543b6f3
Preview is called when CAMERA_MSG_COMPRESSED_IMAGE is recieved by
dataCallback(). It needs to be started as a new thread so that the
callback can return, and the camera can know that takePicture() is
done.
Change-Id: I4d0febbc993aac43b37f9f4a824e9c7b8785f19e
Merge commit 'ff45709fbd1f24de1cf75ce9ce9ac8694ff1abbe'
* commit 'ff45709fbd1f24de1cf75ce9ce9ac8694ff1abbe':
Support a single format change at the beginning of audio playback. This way the AAC+ decoder may change its output format from what is originally encoded in the audio stream and we'll still play it back correctly.
Added methods for audio effects management by audio policy manager.
- control of total CPU load and memory used by effect engines
- selection of output stream for global effects
- added audio session id in parameter list for startOutput() and stopOutput().
this is not used in default audio policy manager implementation.
Modifications of audio effect framework in AudioFlinger to allow moving and reconfiguring
effect engines from one output mixer thread to another when audio tracks in the same session
are moved or when requested by audio policy manager.
Also fixed mutex deadlock problem with effect chains locks.
Change-Id: Ida43484b06e9b890d6b9e53c13958d042720ebdb
Also moving entire implementation into a new class CameraSourceTimeLapse
which inherits from CameraSource.
For timelapse capture using still camera, we start a thread which runs a
loop in which it calls Camera::takePicture() and then sleeps until the next
frame should be captured.
The function dataCallback() handles the callback from the camera with the
raw image data. This function copies the data and creates an artificial
timestamp corresponding to one frame time ahead of the last encoded frame's
time stamp. It then calls dataCallbackTimestamp() of the base class which
will think that it recieved the frame from a video camera and proceed as usual.
For moving the implementation to the subclass CameraSourceTimeLapse, added a
few virtual functions to CameraSource, which do the current thing for the base
class, but specialized things for CameraSourceTimeLapse.
E.g. startCameraRecording() in the base class just calls mCamera->startRecording(),
while in CameraSourceTimeLapse it may start a thread for the still camera case.
Change-Id: Ib787f24bd2e1f41681513f0257e1c4ca10a2b4de
remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.
Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
Merge commit '04b953132edb5482f0aa6d992f89e7016961528c'
* commit '04b953132edb5482f0aa6d992f89e7016961528c':
Re-use existing Surface objects when reading them from parcels.
This change adds a process-global cache of previously deserialized Surface
objects so that if a Surface object wrapping the same ISurface gets received
again the same Surface can be used. This is important because the 'tail'
pointer in the SharedBufferClient is stored only on the client side, and needs
to be the same for all the Surface objects wrapping an ISurface instance. This
solves the problem by making there only be one Surface object wrapping an
ISurface per process.
Change-Id: I4bf0b8787885c56277622fca053022d2bb638902
Add dumpsys integration for the native input dispatcher.
Add some InputDevice API stubs.
Add an appendFormat helper method to String8 for printf style
string formatting mainly for debugging purposes.
Use generic ArrayList<WindowState> everywhere in WindowManagerService
to eliminate unnecessary casts all over.
Change-Id: I9d1e3bd90eb7222d10620200477f11b7bfd25e44
Merge commit '078ccbdbb98c118aa87cab2fef61ff90dd128358'
* commit '078ccbdbb98c118aa87cab2fef61ff90dd128358':
Add native C APIs for working with the Asset Manager
This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code. It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.
Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in. Unfortunately IMEs don't
currently provide this information. :p
Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
- Fixed crash when deleting an effect chained before an effect having volume control
- Changed EFFECT_FLAG_VOLUME_CTRL to implicitely include EFFECT_FLAG_VOLUME_IND
(not need to set both in effect descriptor).
- Volume control changes from one effect to another if needed according to effect enable state
- EFFECT_CMD_SET_VOLUME is only sent when their is an actual change in volume
Change-Id: Ieebaf09157e2627366023569d95516646e03e26c