- IME service now switches between visible and perceptible depending on
whether it is being showm, allowing us to more aggressively free its
memory when not shown.
- The activity display time is no longer delayed by the activity
transition animation.
- New -R (repeat) option for launching activities with the am command.
- Improved some documentation on Loader to be clear about some methods
that apps should not normally call.
- FrameworkPerf test now allows you to select individual tests to run.
Change-Id: Id1f73de66dc93d63212183958a72119ad174318b
This makes the MediaController iused by the full screen html5 video
view copy the system ui visibility of its owner. Some issues remain.
b/5494143
Change-Id: I6b157226974befbee5ba685d42d1ef72c113664d
1. Moving Accerssibility Service sample into ApiDemos since
we are putting all accessibility samples there.
Change-Id: If2deec7f6ad49b0d50112300eda0f7cb48660450
In order to completely mute the ringer (no vibrate), introduce an extra
state beyond mute, which mutes the vibrator as well, if it was enabled.
Bug: 5530217
Change-Id: Ib1f299ee6bbca56c1aa7e1100662591362d08307
Introduce a new concept of "B" services. All running services are
classified as either A or B. B services are later in the LRU list.
Their oom_adj is after the home app. This allows us to better pick
services to kill based on how long they have running, and should
reduce the amount that we end up killing the home app.
This temporarly turns on a debug log when the oom_adj of a process
is changed. Sorry, I know it is noisy. This is needed to try to
track down why some processes are being killed.
Also add a flag to the SyncManager's service binding to allow the
syncing process to be more aggressively killed if it has done UI.
This is to address cases we have seen where sync is causing an 80MB
gmail process to be kept around, preventing other process from running.
Now what will happen is that the syncing process will aggressively be
killed by the system, and can then be restarted in a much lighter-weight
state.
Do a little tweak in the power manager to allow us to still do smooth
brightness changes even when the fancy TV off animation is in use.
And get rid of a debug log in the window manager that was accidentally
left in.
Change-Id: I64a8eeaaa1f096bab29c665fbff804c7f1d029e2
In Recents in landscape, we were seeing blue flashes when scrolling; generally, almost every scrolling container should be delaying child presses to prevent this problem
On user-debug and eng builds, you can set the
"db.log.slow_query_threshold" system property to queries that
take longer than the specified number of milliseconds.
Set it to 0 to log all queries.
This property has been around for a while but it was implemented
poorly. In particular, it *changed* the behavior of the query
by calling getCount() while holding the Db connection.
In normal operation, the query will not actually run until later.
By putting the timing logic into fillWindow() instead, we ensure
that we only measure queries that actually ran. We also capture
cases where the cursor window gets filled multiple times.
Bug: 5520301
Change-Id: I174f5e1ea15831a1d22a36e9a804d7755f230b38
Swiping the home screen causes the WindowManagerService to do
a bunch of work to keep the wallpapers in sync. First, it lays out
and places all windows. Also, it notifies the SystemUI process that
the wallpaper position has changed.
The layout/place operation is too much work - we only need to set
the position values for the wallpaper, not relayout the whole system.
The notification mechanism must exist, but should be optional. Most
wallpapers don't care (especially static ImageWallpapers). So we'll
give them a new API (WallpaperService.Engine.setWantsOffsets()) to
allow wallpapers to opt out of this process and avoid the performance
overhead.
Change-Id: I66c38375438937f14f6f5550565b28eb204b1e06