The old chain was problematic. It started verification at the end of
the chain and then went no further. Then it went back down the
chain to the beginning with no checks. It also removed entries and
tried to add them back past the end of the ArrayList during boot
which caused the system process to shut down.
This method uses the ordering imposed by taskIds which is the same
order that the tasks were created. It fixes up and notes dropped
links and then reconstructs the list correctly.
Fixes bug 17467284.
Change-Id: I746ec2cdcc7ac6403278cfefc7a6db9b5549d226
This was especially noticible when double tapping a notification
because of the staggered appearing.
Bug: 17287256
Change-Id: I8f39892fa122bb8b7b6f2a7b1e7be8a9570e661e
This is a groundwork for subsequent CLs that are
supposed to improve default input method selection
logics.
Historically we have had a @hide constructor of
InputMethodSubtype. However, this contructor is
a bit obsolete because we can not specify some
parameters that were added in recent platform
releases. We should use InputMethodSubtypeBuilder
instead.
BUG: 17347871
Change-Id: I72ad79682a58344e14380eb20e26edf98aee37cd
- scan internal tracks when necessary
- fix overflow in addTimedTextSource
- do not hide timed text track in doSelectDefaultTrack; i.e. apply
hiding logic to subtitle tracks only
- do not notify stop in scheduleUpdate; it will be fired in onStopped
if necessary
Bug: 17323221
Change-Id: I485f7d9197d10562fbd58d0afe5e9aa4cf610f1a
If there is no preload VM number in the sim card, carriers such as
Verizon require to load a default vm number from the configurantion.
Define config_default_vm_number for this purpose. And there are two
optional formats for this configuration, example as below:
(1)<item>voicemail number</item>
(2)<item>voicemail number;gid</item>
Bug: 17209959
Change-Id: Ia4e78ad7265e73bb4e4a823dbaeb606935d39f46
Bug 16984007
Animated Vector Drawables were using the viewport dimensions for
calculating the allowable animation error. Instead of using viewport
dimensions, it is better to use the intrinsic dimensions. Using
the viewport dimensions meant that a small viewport (e.g. 1x1)
would mean that animation paths within would only have an accuracy
of 50% of the dimensions of the drawable.
Change-Id: Id0152eabb4effd1e50c644eea7a371b38baeb7c1