Callers with INTERACT_ACROSS_USERS_FULL permission can now observe content
for a given user's view (and can notify content uri changes targeted to a
specific user). An observer watching for UserHandle.USER_ALL will see all
notifications for the given uri across all users; similarly, a notifier
who specifies USER_ALL will broadcast the change to all observers across
all users.
The API handles both USER_ALL or USER_CURRENT, and explicitly forbids
any other "pseudouser" designations.
This CL also revs the Settings provider to notify with USER_ALL for
changes to global settings, and with only the affected user's handle
for all other changes.
Bug 7122169
Change-Id: I94248b11aa91d1beb0a36432e82fe5725bb1264f
* Don't mutate original intents when adding default flags.
* Add the relevant flags to the array returned by getIntents() such
that it can be used directly in a call to startActivities or
similar.
* Deep copy the component intents when building an intent array for
getIntents()
* Clean up some internal code duplication
Change-Id: I71d3b7f30d4f7d8f1cce778d406ea0e513d382c5
Add a new call to the activity manager to tell it when the activity
is resumed, so it can mark its state as dirty then instead of when
it first tries to create it.
Also tweak things to update the LRU list for the upcoming activity
at the point we start pausing the current activity, to avoid an
inefficiency where we may decide to kill the process of the upcoming
activity if it is at the end of the LRU list.
Change-Id: Ia6dc8c34dc6d4b085a1efbe3a5d5f47721d55078
Instead of starting one app after another the MemoryUsage
instrumentation goes to the home screen between
launching apps.
Change-Id: Ia0acf9f6f65a23f537b96c98743b59d746681447
For forward-locked apps, we need to be able to read the optimized dex
file from a common place. Make it owned by the shared app GID as well.
Bug: 7178231
Change-Id: Ib36d79e8df69d58e8e1e0f167659df995dc84b84
So that we don't abuse the setUserIcon() for reading. So the new method won't try
to create the file, only return it if it exists.
Change-Id: I7a81d3f1b29d14d37e71f531744ce39f21d827ac
Launcher occasionally crashes with a stack trace indicating that the memory
of a Layer object is corrupt. It is possible for us to delete a Layer
structure and then, briefly, use it to draw a DisplayList again before
that DisplayList gets recreated (without the layer that got deleted).
When this happens, if the memory got corrupted, it's possible to crash.
The fix is to add Layer to the other objects which we currently refcount
(bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the
refcount. We increment when creating it, then increment it again when it's
referenced from a DisplayList. Then we decrement the refcount instead of
deleting it, and decrement when we clear a DisplayList that refers to it.
Then when the refcount reaches 0, we delete it.
Issue #6994632 Native crash in launcher when trying to launch all apps screen
Change-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c