Made it possible for individual windows to disable pointer gestures
while the window has focus using a private API.
Cleaned up the InputReader configuration code to enable in-place
reconfiguration of input devices without having to reopen them all.
This change makes changing the pointer speed somewhat nicer since the
pointer doesn't jump back to the origin after each change.
Change-Id: I9727419c2f4cb39e16acb4b15fd7fd84526b1239
Use epoll_wait() instead of poll().
Dropped all support for non-Linux platforms.
Added a wake-up protocol so that the InputReader can wake up
the event loop immediately as needed.
Change-Id: Ibf84337bcceb3c2df068c5c637de42a319786d66
When a window registers to listen for outside touches, it doesn't need
the position information for touches that land outside of its activity
for normal use cases.
This patch uses the foreground window's UID as a filter to determine
whether to pass the position information. This will allow applications
to continue to rely on touch information for inputs that were directed
at one of its other windows.
Bug: 4541250
Change-Id: If16eb1ec8404b797d991859eef55ac0a20a355a3
Bug: 4124987
Recent changes introduced a multiplication factor into the
distance calculation which ended up being absent from the
dot product calculation.
Change-Id: Ia367912b9ac09b6285d5a498a0c271563c9e9e39
Bug: 4124987
Since spots are now one-to-one with the touch gesture points,
we can eliminate a lot of redundant logic that assumed they weren't.
Change-Id: Ic60d8d0898c285317f480bc8fb17fb9797770e69
Bug: 4124987
Only show one spot per touch point instead of one spot per
finger for multitouch gestures.
Tweaked the pointer acceleration curves.
Dissociated the hover/tap timeouts from the "tap" timeout
since they mean very different things.
Change-Id: I7c2cbd30feeb65ebc12f6c7e33a67dc9a9f59d4c
The spot-based presentation relies on being able to accurately
locate and distinguish two or more fingers on the touch pad.
We can still do gesture recognition without distinct multitouch
but it doesn't make sense to show spots because we can't be sure
that the spots will appear in the right places.
Change-Id: Ia282d77000bf3b50d395273a1f0ac0bbe55b3c6f
Fix bug where the pointer presentation would be updated on
any input reader timeout rather than only when a pointer gesture
is in progress.
Bug: 4124987
Change-Id: Ie9bba4a0b3228d55e45e65fa2ede5cd6ba887a08
Fade the pointer spot when swiping or performing a freeform
gesture.
Support configuring the gesture mode in the device IDC file.
Added workaround for devices that report individual finger
movements one at a time instead of all at once.
Bug: 4124987
Change-Id: I44628b00382ad59306e4ec5c4717d69cc6fbebb8
The mapper sends a DOWN when the finger is released then starts
a short timer. If the finger is not pressed again before the timer
elapses, then the mapper sends an UP to complete the tap. If the
finger is pressed again then the mapper starts sending MOVEs
as part of a drag.
Double/triple taps work as intended because we also start watching
for a new tap when the finger is pressed again. If a new tap
occurs the old tap is also finished. So each individual finger
short press/release cycle constitutes a distinct tap.
Change-Id: Id0a6ee10dd27e723f6cb04e56b43939abe9e940c
Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
Refactored PointerController to extract the surface management
code to a new component called a SpriteController so that it can
be used to move finger tracking spots around the screen as well.
The SpriteController is designed to fully decouple the client from
any latency introduced by surface transactions and drawing.
All sprite updates are performed asynchronously on the Looper using
a copy of the sprite state.
Added a stub SpotController implementation for touch pad UX.
It will be implemented in a subsequent patch.
Fixed a little bug in pointer orientation changes when entering
DISPLAY_ORIENTATION_90 the x offset was clobbered.
Change-Id: I6d59d80df9af61e93af50290e7776337d10c9d5a
Some drivers report individual finger updates one at a time
instead of all at once. When 10 fingers are down, this can
cause the framework to have to handle 10 times as many events
each with 10 times as much data. Applications like
PointerLocation would get significantly bogged down by all
of the redundant samples.
This change coalesces samples that are closely spaced in time,
before they are dispatched, as part of the motion event batching
protocol.
Increased the size of the InputChannel shared memory buffer so
that applications can catch up faster if they accumulate a
backlog of samples.
Change-Id: Ibc6abf8af027d9003011ac75caa12941080caba3
This enlarges the window of opportunity for batching to
encompass time spent for the window to become ready (while it is
busy processing the last event).
Change-Id: I8870cc3081d27a4de659fb4e375f888fe966460b
Also be more careful about canceling fallback keys during focus
transitions, when the application handles the key, or when the
policy decides to do something different.
Fixed a crash due to JNI CallObjectMethod returning an undefined
value (not null) when an exception is thrown.
Fixed a crash due to the policy trying to create a Dialog for
recent apps on the dispatcher thread. It should happen on the
policy's Looper instead.
Bug: 4187302
Change-Id: I043f82913830f411b3bb4018d6422467b6ca454f
Fix a bug where we were always setting the focused application
handle to NULL. This broke ANR processing while starting
applications and caused input events to be dropped while
starting applications.
Bug: 4174573
Change-Id: Ice7ce3a2b65219568a8227fc1383bafb294666b5
When 10 fingers are down, reduces the CPU time spent by the InputReader
thread from ~30% to ~5% on Stingray.
Change-Id: I42ee5c67b8521af715cbab43e763a4af4eb1f914
Added support for Linux multitouch protocol B (slots).
Added support for using the device's input properties as a hint
to determine the intended usage of a touch device.
Added support for the ABS_MT_DISTANCE axis.
Fixed a bug reporting the presence of the orientation axis.
Change-Id: Icf7b5a5a0f1a9cdf6ad2b35be8ea0c1a35815d48
Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: I89c1171c9326c6e413042e3ee13aa9f7f1fc0454
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I7b7ddacc724fb1306e1590dbaebb740d3130d7cd
Added the concept of pointer properties in a MotionEvent.
This is currently used to track the pointer tool type to enable
applications to distinguish finger touches from a stylus.
Button states are also reported to application as part of touch events.
There are no new actions for detecting changes in button states.
The application should instead query the button state from the
MotionEvent and take appropriate action as needed.
A good time to check the button state is on ACTION_DOWN.
As a side-effect, applications that do not support multiple buttons
will treat primary, secondary and tertiary buttons identically
for all touch events.
The back button on the mouse is mapped to KEYCODE_BACK
and the forward button is mapped to KEYCODE_FORWARD.
Added basic plumbing for the secondary mouse button to invoke
the context menu, particularly in lists.
Added clamp and split methods on MotionEvent to take care of
common filtering operations so we don't have them scattered
in multiple places across the framework.
Bug: 4260011
Change-Id: Ie992b4d4e00c8f2e76b961da0a902145b27f6d83
First step of improving app screen size compatibility mode. When
running in compat mode, an application's windows are scaled up on
the screen rather than being small with 1:1 pixels.
Currently we scale the application to fill the entire screen, so
don't use an even pixel scaling. Though this may have some
negative impact on the appearance (it looks okay to me), it has a
big benefit of allowing us to now treat these apps as normal
full-screens apps and do the normal transition animations as you
move in and out and around in them.
This introduces fun stuff in the input system to take care of
modifying pointer coordinates to account for the app window
surface scaling. The input dispatcher is told about the scale
that is being applied to each window and, when there is one,
adjusts pointer events appropriately as they are being sent
to the transport.
Also modified is CompatibilityInfo, which has been greatly
simplified to not be so insane and incomprehendible. It is
now simple -- when constructed it determines if the given app
is compatible with the current screen size and density, and
that is that.
There are new APIs on ActivityManagerService to put applications
that we would traditionally consider compatible with larger screens
in compatibility mode. This is the start of a facility to have
a UI affordance for a user to switch apps in and out of
compatibility.
To test switching of modes, there is a new variation of the "am"
command to do this: am screen-compat [on|off] [package]
This mode switching has the fundamentals of restarting activities
when it is changed, though the state still needs to be persisted
and the overall mode switch cleaned up.
For the few small apps I have tested, things mostly seem to be
working well. I know of one problem with the text selection
handles being drawn at the wrong position because at some point
the window offset is being scaled incorrectly. There are
probably other similar issues around the interaction between
two windows because the different window coordinate spaces are
done in a hacky way instead of being formally integrated into
the window manager layout process.
Change-Id: Ie038e3746b448135117bd860859d74e360938557
In Honeycomb we introduced navigation controls in the status
bar, for xlarge devices without physical buttons. What about
phones? The status bar is pretty cramped already, and
besides, it's at the top of the display most of the time,
not at the bottom where your thumb is likely to be.
Enter the navigation bar. It's a new window type that
appears atop almost everything (including the keyguard); the
window manager subtracts its rectangle from the default
visible rectangle of other windows (including the status bar
and notification shade).
However, it behaves (on phones) like the status bar in that
applications that request fullscreen windows can get access
to those pixels. Well, almost; they need cooperation from
the navigation bar implementation to make the navbar
disappear, just like the status bar.
The current SystemUI implementation of the navigation bar on
phones is still rough, but it has the basics:
+ back, home, and menu keys (NB: we're showing menu all the
time right now because checking the api level of the
package owning the top window is currently a poor
indicator of whether the app requires the menu key)
+ it tries to stick to the same physical end of the device,
regardless of device orientation (on a phone, this is
the strip of land closest to the microphone)
Change-Id: Ic613a3351220af0bbfbdef63e1d99cbefd5ed1c2