Committer: Jason Sams <rjsams@android.com>
On branch droid
Changes to be committed:
(use "git reset HEAD <file>..." to unstage)
modified: libs/rs/rsAllocation.cpp
modified: libs/rs/rsAllocation.h
modified: libs/rs/rsContext.cpp
modified: libs/rs/rsContext.h
modified: libs/rs/rsProgram.cpp
modified: libs/rs/rsProgram.h
Delete the old rollo sample which is obsolete.
Fix film init
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
Fix film
Beging GL2 user shaders. Switch master to using GL2 by default.
Implement RS tracked defered texture and buffer object uploads.
Committer: Jason Sams <rjsams@android.com>
On branch droid
Changes to be committed:
(use "git reset HEAD <file>..." to unstage)
modified: libs/rs/rsAllocation.cpp
modified: libs/rs/rsAllocation.h
modified: libs/rs/rsContext.h
modified: libs/rs/rsProgramFragment.cpp
modified: libs/rs/rsSimpleMesh.cpp
Remove check for surface valid that is no longer valid.
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
Continue es2 shader dev
Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
Place shader logging behind prop to declutter logs.
Fix emulated glColor in es2 mode.
Fix live wallpaper many. Z coordinate was being ignored for draw quad call.
Add argument checking to sampler builder to disallow illegal modes.
Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode.
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
Disable excessive RS logging.
Add RS support for generic attribs as input to vertex programs.
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
Support npot on es 2.0 HW.
Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots.
Fix npot but where mipmap level sizes were rounding in the wrong direction. Should always be floor.
Implement type generation for user uniforms in vertex shader.
Remove excessive logging, fix error in GLSL uniform generation.
Fix RS mipmap generation for 8 bit alpha textures.
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Implement drawSpriteCropped on es2.0
This is a new implementation of TTY support.
Previous implementation in commit aead64def1fe58c95c086a0ca00cf0b13fa32ef1 is reverted.
The new method does not rely any more on the kernel headset driver to send a UEvent containing
current TTY mode.
cherry-pick https://android-git.corp.google.com/g/#change,29843 from eclair-mr2
This will cherry-pick SHA1: 58def690a87b4aa2c01331c06b61e457198de0ea
This will workaround the following three bugs which are occuring because
the webview DB is getting corrupted:
http://b/issue?id=2338178http://b/issue?id=2278210http://b/issue?id=2405650
Here are the comments from the eclair-mr2 CL:
If openOrCreateDatabase() throws an exception, delete
the old db and re-do it. If it still fails, something
bad happens, like the directory may have the different
permission. Let it throw as WebView needs the db.
Fix http://b/issue?id=2179339
Handle TTY mode change events received by HeadsetObserver and send information down to AudioHardware with AudioManager.setParameters()
Use setting "tty_mode_uses_heaset_events" in core config.xml to indicate if the product uses this particular
method of indicating the TTY mode change.
When the same page is loaded, updateRestoreState
will be false when we finish the first layout. As
we are still in the same page, we don't want to
update the current zoom/scroll. But in some cases,
like a site switch from mobile to full site and
keeps the same url, we do want to update the zoom
range as the viewport spec changed. Otherwise, user
can't zoom in the full site as the WebView thought
it is still a mobile non-scalable page.
A refactoring of handleDisconnect instroduced a bug - we were reporting
NO_CONNECTIVITY after any non-primary network (supl, mms, hipri) was lost.
bug:2395006
Change-Id: Ifa9e008872ec646981a35f2c316120cb9685a6a4
The original fix eliminated duplicate wifi connectivity changes stemming from
location provder scan's for APs. These would generate two DISCONNECTED broadcasts every
two minutes and many apps mis-interpreted them.
The fix was to ignore notifications where the major state was the same as the previous one
for each network. Unfortunately the state of per-apn notifications on cellular is hacky
and so the wifi fix was breaking mms (mms when you're on cellular with a common default+mms apn does
not generate a disconnect notification (apn still connected) so subsequent connect notifications
get dropped as duplicates).
This change refines the previous change so that it only applies to wifi networks.
bug:2392061
Change-Id: I05d8a46a4b55f8d28df8af12e05284e5e68bfc02
drno: ryanpc