Bug:3085564
Do not round the text size when applying it to the WebTextView,
so that it will better line up with the text shown on the web
page.
Modify the WebTextView paint to better match the paint used by
webkit.
Update the padding when the zoom level changes.
Change-Id: I284a6febcba2be21dc1ab3f74c6ab5751e1b19b6
bar is hidden
Any popup spawned by the private class MenuPopupHelper will be hidden
if its anchor becomes hidden. ("hidden" == !View#isShown())
Fix a bug where ActionBar subtitle views were not going away when
subtitle text was set to null.
Fix a bug when switching out of ActionBar tabbed nav mode with no
active tabs.
Change-Id: I1f30c067156221f96905ac69ab876418ad2e94f8
This theme gives you a dialog look when running on a large
or xlarge screen, otherwise a regular full-screen activity.
Also some new Fragment convenience APIs.
Change-Id: I3d97928ffaa4f3bdfd0cc5daf8823f9235c4ba68
new Color(int) ignores the upper 8 bits - it creates a color without
an alpha channel. In order to pass in rgba we have to use a different
constructor, new Color(int,true).
(In the layout library API we should also specify that the custom
color, if specified, needs to include an alpha, or in particular add
in 0xFF<<24 if the color is opaque.)
Change-Id: I1c44caed8a5780e61b1c799f3b45bef3eb7bc97b
* commit '16555c60f7231b014375cbc62fd83b1c53879984':
docs: misc changes to sdk setup docs update sdk manager screenshot; update info about new manager UI; more info about the windows installer;
* commit 'd6b9d078ecf1b4d7cc57375830cf2ce390fc893c':
docs: misc changes to sdk setup docs update sdk manager screenshot; update info about new manager UI; more info about the windows installer;
The audio HAL does not always handle properly simultaneous input and output stream
state changes. This happens in particular when starting video record because output
stream starts and stops while input is active.
Temporary disable the video record jingle the time the audio HAL issues are solved.
Change-Id: I3b923d81af543a335deae9e22d7f396bb5791d91
Bug #3179882
Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.
Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
useful for debugging for bugs like bug:3187299
without this error message, one doesn't know WHY downloads
fail.
there is a STOPSHIP comment around storage of this error
message in database.
Change-Id: I1fa49ee9eb97be16aced1611ab30a286b0b6c8d2
Added attribute to let scale drawables size based on the intrinsic
width and height as a minimum. This helps prevent artifacts when
some 9-patches are used in situations like progress bars.
Change-Id: I168a232d3225afe9b5578a05a9b8634a1084404c