The current tracking of scene objects in a static ThreadLocal is
problematic as it leaks the Context associated with the SceneRoot and
returns the wrong Scene object if the same layout ID is used across
different scene roots.
Track Scene objects on the scene root view instead to avoid these
issues.
Change-Id: I891986897f757f2666897c937b5ebb0ed1d531c1
Data cleared usually means accounts went away, so kick off roots
refresh. Also update any visible UI after a refresh finishes.
Bug: 10899793
Change-Id: Id68c80b5e635e358cfd75f4961ce13cd1c7c5f82
When a more important request comes along, preempt all outstanding
thumbnail requests.
Bug: 11317901
Change-Id: I164fc8d804bb9c471e6da3f8127228043b3ca482
The android package is now a special case, not being added to the package list
when creating a multi-process component. There is no need, since this package
is actually the framework itself which must be loaded in every process.
Also cleaned up some of the procstats dump output to help see what is going
on here.
Change-Id: If65d35ecd562f3154bdebfded69c454af6ce8c96
Transitions, when started, add an OnPreDrawListener to the current
ViewTreeObserver (which is global to the view hierarchy). This listener
is removed when the listener is called.
It is possible to add this listener and then remove the view from
the hierarchy before the listener is called. This could result in
either the listener not getting called at all (since there was no
drawing event) or (in the case of this bug) the listener getting called
when the sceneRoot had no AttachInfo (which is the case when that
root has been removed from the hierarchy). This results in the listener
trying to remove itself from a *different* ViewTreeObserver than the one
it added itself to, leaving the actual listener still sitting on a list
of listeners in that original VTO. This can result in a growing list of
listeners and a growing amount of work that gets done on every frame.
It can also lead to a serious memory leak, since the objects referred to
by the transition may be non-trivial (as in the case of this bug).
The fix is to add another mechanism for the listener to get removed.
Specifically, we now listen for detach events on the sceneRoot. If that
view gets detached before the listener is called, then we have a chance to
remove it from the correct VTO before the AttachInfo becomes null.
Issue #11307391 keyguard is slow after updating to krt16c and playing music
Change-Id: I108413ea2f18f5351df0a11d4ae56fec0b4aa154
Because properly continuing permission grants post-OTA has changed
policy to include privilege considerations based on install location,
make sure that we re-evaluate when we determine that the apk has
moved from its pre-OTA location.
Bug 11271490
Change-Id: I6c09986e2851a67504268b289932588457c05dfc
The WindowManagerService member mLowerWallpaperTarget is not stable
throughout an app transition. Relying on it to be stable causes the
intra-wallpaper animation to start out right but after the windows
have been relayed out there is no longer a lower wallpaper target.
This causes the wallpaper to start tracking the animation of the
current wallpaper target rather than remain stable.
Switching to a new variable that saves the state of wallpaper
animation at the start of the animation fixes bug 11240590.
Change-Id: I336a59c47665fcf61019f567b8663956ff0e4940
When finishing or stopping an activity the code was automatically
refocusing to the next activity on the same stack independent of the
task's onTopOfHome flag. When the activity eventually finished or
stopped it would then honor the onTopOfHome flag.
This fix examines the onTopOfHome flag and arranges the focus
correctly if home is the next activity to run.
Fixes bug 11318263.
Change-Id: I73a8f5e82de04b01acaffe366b085f9e475e1451
When the contextual action bar is not in overlay mode,
the screen layout is a linear layout. (screen_simple.xml)
Ensure the standalone CAB appears below the status bar,
consumes the top offset (to avoid content application below it)
and fill in the status area with a guard view for background
protection.
Bug:10014069
Change-Id: I614f16dfa77367a94808aef54710ffebd66e1ca8
There were circumstances where mFocusedStack could be assigned the
home stack. If this were ever to occur then all subsequent tasks would
be put on the home stack. This fix ensures that there is no way that
mFocusedStack will ever be assigned to the home task.
Fixes bug 11271189.
Change-Id: I7ddd9b6bcbf2787cbe2f44b461ad057ae2241f00
Used in PackageManagerOTATests to verify upgraded system apps
are granetd new permissions.
Bug 11271490
Change-Id: Idbc07bc043d06ea15dc41285ecbfb8186a7ecc95
The possibility existed that an activity was set to a task that it was
already being set to. If that were to happen, and it was the only
activity in the only task of the stack the stack would be deleted.
This fixes that situation and logs it as well to confirm that it does
fix bug 11272935. Logging to be deleted upon successful monkey run
exhibiting the log.
Change-Id: I436fdcc9a3734adad81d3ef90f29b93b3ac4dfcd
Setting the same code is redundant, and may cause supplicant to drop
currently connected connection.
Bug: 11303252
Change-Id: I1af57b3af2d0b8cc51939a8b9872fb3fe0105a91
The existing code wasn't retaining the requested window bounds, if any,
and so could wind up rebatching alarms into much longer potential
delivery windows than originally demanded by the caller. This could
wind up delivering alarms outside their designated windows entirely.
Bug 11324357
Change-Id: I4d418cd08702e397b3c7692b412d4bf51d5d9e4b
This fix ensures that only one runnable is running at a time, no matter how
many events come in. There's probably a better way to do this, but this is a
safe fix.
Fixes bug 11307391
Change-Id: I007c95062b20285571f39603c95fb9174b9a2da3
When a translucent window is closing, the transition
animation to Launcher is janky because Launcher is
expected to be 'opening' but it has always been open
underneath the translucent window. Therefore, the
animation applied to the translucent app appears
janky.
bug:11253262
Change-Id: I9b6af3291d119e6927401f63785b12f25573f4eb
This works around a problem where removing a review with unfinished
transitions results in leaked object references to KeyguardTransportControlView.
The workaround disables transitions until we have a better fix.
Fixes bug 11307391
Change-Id: I1df82f2c6f1cd9f5c9076d4c76cfd4aec3b6806c