Chris Craik
3c96a2b8fe
am 1fb141f8: am 9c5b7b09: am ee660651: Merge "Improve DisplayList state output" into lmp-mr1-dev
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* commit '1fb141f83bad3884e2199c7acdc23932afaefe0c':
Improve DisplayList state output
2014-11-26 12:09:28 +00:00
Chris Craik
1fb141f83b
am 9c5b7b09: am ee660651: Merge "Improve DisplayList state output" into lmp-mr1-dev
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* commit '9c5b7b094254cad0a8a90ece5ea650c49694087d':
Improve DisplayList state output
2014-11-26 12:01:46 +00:00
Andreas Gampe
64bb413a66
Revert "resolved conflicts for merge of 220c3f4f to master"
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Reverted as hwui doesn't agree.
This reverts commit 8a902d9f24e83c87b054adb5836b4a5b8a257be9.
Change-Id: I109e7b02bee2921e2155ded6df36f52e6f574b5a
2014-11-22 00:35:09 +00:00
Chris Craik
b5a5435a77
Improve DisplayList state output
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bug:17991451
Log hardware layers and shadow casting
Change-Id: I2ae40f270d18f5b2a5af985513e0f5e8841216c2
2014-11-21 16:23:00 -08:00
Andreas Gampe
8a902d9f24
resolved conflicts for merge of 220c3f4f to master
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Change-Id: I37ecce8fddecdff82b0eace16f1ee75152f7171e
2014-11-21 15:51:04 -08:00
Andreas Gampe
2ab8298dc3
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
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Change-Id: I3a98f55832ac447b1ed0dd129c7a93d088025943
2014-11-21 14:19:06 -08:00
Dan Albert
57f81b86a2
Move hwui tests to libc++.
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Bug: 15193147
Change-Id: I9a3a4104c49810173cbf59e0023baafc4693dd3f
2014-11-15 18:29:03 -08:00
Rob Tsuk
cc3cfdbe8a
Fix warnings in hwiu test app
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So it's easier to see warnings about actual
problems with new changes.
Change-Id: I992711bf12bb25fbfd87fcab15993d5c5f66f46c
2014-11-12 16:24:59 -08:00
John Reck
733bb3bc78
Merge "Fix memory corruption in test" into lmp-mr1-dev
2014-10-22 14:18:21 +00:00
John Reck
bb2d0cc7e1
Surface:lockHardwareCanvas
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Bug: 17440886
Change-Id: I1f2d98c63ec1a2814c2258cf7e0096139263770a
2014-10-21 13:23:56 -07:00
John Reck
af608319f2
Fix memory corruption in test
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Bug: 18012918
Change-Id: I8d69624e9be9f0399ddba10ce3903f93177d5930
2014-10-16 09:18:11 -07:00
John Reck
94c40fe921
CARD LAND!
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Bug: 16712006
Initial work towards benchmarking HWUI systems
Currently this will just create a screen full of
"cards" to simulate a high load scenario for
shadows and clipping
Change-Id: Ie9f9a9570844e136db8053e8fc62fe06cb922a5f
2014-10-14 09:02:04 -07:00