Bug: 5161290
Replace mDisposeAfterWriteToParcel with code that takes advantage
of the standard Parcel API support for releasing resources after
writing a Binder reply.
This change makes it less likely that InputChannels will leak
accidentally when passed across a Binder.
Change-Id: Id37706e7b88d074e8e4ac687c88f0db8963200f2
Bug: 5105599
Don't clear slot data when slot is no longer in use.
The kernel will not resend absolute slot values if they are
unchanged, even if the slot was previously marked unused.
Because the protocol is stateful, this could cause problems if
evdev drops events (marked by SYN_DROPPED) since we cannot
query the initial values of the slots, but there's nothing
we can do.
Change-Id: Ie13e68097fb8ed2542c2f60338b499082cf9e77f
Bug: 5064702
This change improves compatibility with standard touch device
drivers. All existing touch device IDC files will need to
be updated because the input system now assumes that the
touch device drivers implement the multitouch input
protocol correctly and use the appropriate axes.
Change-Id: I93aad0e011efea74fbc7fa3da31f7967aff8136c
Before this change, CPU and memory usage for an audio effect were
registered and checked against the limit by audio policy manager
upon effect instantiation. Even if an effect was not enabled
it would prevent another effect to be created if the CPU load budget
was exceeded, which was too restrictive.
This change adds a method to register/unregister CPU load only when
an effect is enabled or disabled.
It also adds a mechanism to place all effects on the global output mix
in suspend state (disabled) when an effect is enabled on a specific session.
This will allow applications using session effects to have the priority
over others using global effects.
Also fixes some issues with suspend/restore mechanism:
- avoid taking actions when an effect is disconnected and was not enabled.
- do not remove a session from the suspended sessions list when corresponding
effect chain is destroyed.
Change-Id: I5225278aba1ae13d0d0997bfe26a0c9fb46b17d3
Previously, setting custom animations on a LayoutTransition would cause
those animations to be run not only for changing views in the container, but
for the parent hierarchy of those views as well. This can lead to unexpected
behavior, as seen in the ApiDemos LayoutAnimations and LayoutAnimationsHideShow.
This change changes the behavior so that the parent hierarchy is animated by
the default animations (which change the bounds and scrollX/Y fields) instead
of custom animations.
Change-Id: I9a04d97fabbc34dc0d5809eb3fd8ac08e0801d7c
Content provider does not directly use this intent. But it is fired by
the contacts app to request the voicemail source to fetch voicemail
audio of a single voicemail message.
The constant needs to live in the contracts file to serve as a common
definition between contacts and voicemail source apps.
Bug: 5114261
Change-Id: Ibf7b2a4c871d3561d2ca50d03f8182352fadd3ab
When removing an item from the Recents list such that the list went from
larger than the screen to smaller (bringing the first item completely into view)
there was an artifact where the list would jump briefly, just prior to running
the transition to animate the remaining items into place.
The problem was that the custom ScrollView classes in the Recents app were
manipulating the scrollX/Y values of the items as a side-effect of any resize
of the list. Meanwhile, the LayoutTransition was manipulating both the size and
the scroll position of the list. The transition's scroll values would get clobbered by
the app's side-effect operation, causing the jump that we'd see on the screen.
The fix was to disable the side-effect operation during a layout transition.
Change-Id: I17f3f05d0e8a792e41bd46869ee700f128e63216
collapse in to a spinner.
When tabs are not given the option of dropping to their own row,
collapse them into a spinner when they would measure too large to be
visible all at once.
Fix bug 5095167 - zombie tabs return when they shouldn't when activity
handles its own orientation changes
Change-Id: I074419d99a22aa5dd1cbc00a66e600ec5cb0b54a
* Clear-all button (X) fades in and out
* "No notifications" text fades in after a few sec
* Swipe-out velocity can be much higher, dramatically
reducing perceived jankiness in clearing notifications
Bug: 5150699
Change-Id: Ic7e5254fee57724c42b6437d1c4ed8a700615208
* changes:
fix a crasher in SurfaceTexture::updateTexImage()
rework dequeueBuffer()'s main loop.
error out when SurfaceTexture APIs are called while not connected