The guard is compiled out by default because it adds overhead to
android.os.Process.setPriority().
Change-Id: Ibb2a648c6349b381abb7ae62a358888b04fba871
On omap3 h/w we force opaque formats to RGB_565 instead of RGBX_8888
because the GL driver doesn't support it. RGBX_8888 is always remapped
to RGBA_8888.
Change-Id: I0bfabeb98c8d3a399079e6797cf2a0ee95915324
Not yet hooked up to anything in the NDK, but requires renaming
the existing android_native_window_t type everywhere.
Change-Id: Iffee6ea39c93b8b34e20fb69e4d2c7c837e5ea2e
This was originally written as an in-case-we-need-it facility, but was
never actually used in production. It also soaked up a surprising amount
of cpu on occasion, as well as doing sketchy things like demoting the
system_server's primary looper thread to the background cgroup at times.
Change-Id: I9a81a8d1e9caea9e0a1277d97785fe96add438d7
This change mainly unwinds a premature optimization in the
dispatch pipeline.
To test HOME injection, run 'adb shell input keyevent 3'.
Change-Id: I1c4b7377c205da7c898014b8b07fc6dc1d46e4dd
Merge commit 'd581484ef8fac80c15ebf652e66f918374df5109' into gingerbread
* commit 'd581484ef8fac80c15ebf652e66f918374df5109':
Verify hostname where possible, and clarify where not.
The native code now maintains a list of all keys that may use
default handling. If the app finishes one of these keys
without handling it, the key will be passed back off to Java
for default treatment.
Change-Id: I6a842a0d728eeafa4de7142fae573f8c11099e18
Merge commit 'b4d2e42a8508a09f944b13f27c043952eef6c1cc' into gingerbread
* commit 'b4d2e42a8508a09f944b13f27c043952eef6c1cc':
docs: revise menu guide to focus more on using menu resources
Set a default orientation of ROTATION_0.
Added some more careful checks based on whether we have valid
absolute axis information from the driver.
Reset key repeating during configuration changes since the keyboard
device may have been removed.
Change-Id: I685960828acffcb17595fc5683309e8064a76714
Also:
- Allowed start() call when encoder already starts and stop() call when encoder has not started yet
- Handled default value for audio/video sources/encoders and file output format
Change-Id: I03b2f7d3cf570baa0fd011a8c0ad200f2f2a5da1
When the user taps on an intruder alert (the priority
notification in immersive mode), the .contentIntent in the
Notification object will be sent, just as we handle tapping
on a normal Notification in the windowshade.
Change-Id: Ib6991837b0b2122fe138cddacf347fdbc426b99d
Fixed a typo where checking against the wrong constant caused GL_TEXTURE_EXTERNAL_OES
to be used with a regular texture, which some GL driver will choke on.
Change-Id: I93dfc4c8fa674433bbb678eee31954e9a8d0cb4b
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
- added sample duration to the statistcal log messages.
- fixed the bug on miscalcuting the average frame rate.
- also fixed an issue where both frame and time progress status notifications
are sent out even though only one of them is explicitly requsted.
Change-Id: Ib86f15a85fad3dbeabde120c3c782b79c16da46c
- An alternative would be to define a common base class that
both MediaRecorderClient and MediaPlayerClient can derive.
But since the common code, onTransact() and notify() uses
some Binder code, having a common base class may not gain
us too much in terms of code reuse.
Change-Id: Ibc06720278ad173fceacff3d267b7060856c6316