- compute total advances correctly by iterating on the advances array for up to mShaperItem.num_glyphs
- update unit tests
Change-Id: I00af68bef88702215e9222ed80dbffcc81df51a7
- it was a regression introduced into this CL: https://android-git.corp.google.com/g/#/c/154240/5
- basically needed to set the GlyphID encoding to the Skia Paint as we are now using glyphID resulting
from the Harfbuzz shaping
- also define GlyphID encoding as the default on the Paint class
Change-Id: Idb7c2c57ac67595425ce3be9421258962690fcdd
* commit '47228cac900cd58d0687b6e6d980381cfc8010a1':
docs: second set of diagram updates
docs: Update lifecycle diagrams to use new omnigraffle designs; add corresponding graffle files update discussion of activity state restore for clarification
* commit 'dacbf67ab915fa8b987f6fb9f044160af92652cd':
docs: second set of diagram updates
docs: Update lifecycle diagrams to use new omnigraffle designs; add corresponding graffle files update discussion of activity state restore for clarification
* changes:
docs: second set of diagram updates
docs: Update lifecycle diagrams to use new omnigraffle designs; add corresponding graffle files update discussion of activity state restore for clarification
Several source files privately defined macros LIKELY and UNLIKELY in terms
of __builtin_expect. But <cutils/compiler.h> already has CC_LIKELY and
CC_UNLIKELY which are intended for this purpose. So rename the private
uses to use the standard names.
In addition, AudioFlinger was relying on the macro expanding to extra ( ).
Change-Id: I2494e087a0c0cac0ac998335f5e9c8ad02955873
We need to close it explicitly after using it. Without this, fd will be closed
non-deterministically, and that will break the decode procedure.
Bug: 5808889
Change-Id: Icf9ff9abd6e327b122c6916df9750016b3d1b616
Currently users do not have control over the amount of data
captured during tracing. This patch adds 3 settings that users
can enable/disable at runtime:
- capture framebuffer on eglSwap() calls
- capture framebuffer on glDraw*() calls
- capture texture data passed to glTexImage*() calls
Disabling these options when not needed signficantly decreases
the size of the trace file, and reduces performance overhead for
the running application.
These settings are stored in the per process GLTraceState.
A separate thread listens for commands from the host, and updates
the state based on the user commands.
Change-Id: Ic4518b94e8bcbc5330ac7138153721caa98b365d
This patch adds two improvements:
1. Protobuf messages are buffered and sent in chunks.
2. Multiple EGL contexts are handled properly: Corresponding
to each EGLContext, a GLTraceContext with a unique ID is created.
On eglMakeCurrent, the appropriate GLTraceContext is set and is
used while tracing subsequent GL Calls in that thread.
Change-Id: I34076376d3e5af205c87c7396ea47659844abd6e
Put enhancements on data stall polling logic in ICS so that
stall recovery can kick in earler while screen is on.
Bug: 5767897
Change-Id: I4683fc45c0161f4374749c8e5840261c19a48f77