Alex Sakhartchouk
4378f11755
More robust attribute binding
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Adding attribute and uniform debug logging.
Checking to see if aniso filtering is available.
Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
2010-09-29 09:49:13 -07:00
Alex Sakhartchouk
7215b5115e
Error checking for MVP matrix computation.
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Fixing more padding bugs.
Change-Id: Ic5d4260027b7dc86a50fdab7221c7296c7d3ea0d
2010-09-27 10:29:47 -07:00
Alex Sakhartchouk
b89aaacb2c
Adding support for all allowed textures.
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Cleaning up unused code
Adding error messages
Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
2010-09-23 16:16:33 -07:00
Jason Sams
d081fffab5
Cleanup GL setup code and remove legacy 1.1 paths.
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Reset pointers to NULL when allocations are unbound.
Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
2010-09-16 18:18:29 -07:00
Alex Sakhartchouk
c984dd73c6
Shader changes to allow for more flexible constant binding.
...
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
2010-09-14 09:50:43 -07:00
Jason Sams
deb0008c63
Remove ACC and other legacy bits from RS.
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Change-Id: I12a3b0477f3201ec7ca63564ae2b387ecc89dedf
2010-09-01 14:23:13 -07:00
Jason Sams
49bdaf0293
SubElementData data upload functions.
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Change-Id: I5f8c738b5457ae7f6085fc4cd331cf3d13ad75cf
2010-08-31 15:31:11 -07:00
Alex Sakhartchouk
8442e0bffe
Fixing uniform binding for fragment shader.
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Updating the glsl fragment shader to color the lights.
Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
2010-08-31 12:02:01 -07:00
Alex Sakhartchouk
a41174ecb0
Fixing renderscript uniform binding bugs.
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Working on custom shaders.
Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
2010-08-27 16:10:55 -07:00
Alex Sakhartchouk
cbed7524ea
Added frustum plane extraction and sphere culling code.
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Change-Id: I9d55baecddc962f8973f0269f2f9977f1d4ce008
2010-08-16 17:40:10 -07:00
Jason Sams
442a647424
Support constant and varying colors in ProgramFragment.
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Change-Id: I16ce84ff427016f3a1923594efc718eca32dd7f2
2010-08-05 10:00:21 -07:00
Jason Sams
53a93d5e91
Remove points from fixed function.
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Add basic GL performance test.
Change-Id: I421a41b6683b2c5f70045cdd0f610a6939105fee
2010-07-09 15:34:32 -07:00
Jason Sams
7c1f4c38a2
Re-enable optimization for detecting nop state changes in fragment
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and vertex programs.
Change-Id: Ic5b9ecf564d121d7a00a1eed92afb4c4783ce8bc
2010-06-22 17:22:13 -07:00
Jason Sams
f110d4b787
Move ImageProcessing and ModelViewer to reflected files.
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Implement boolean support.
Change-Id: Iac2dc28067ac430b3e413fc651dfaa0b96214e2e
2010-06-21 17:42:41 -07:00
Jason Sams
6d1cf4148c
Remove legacy drawing functions.
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Skip element names starting with '#'
Change-Id: I6b0967ed1dc47c072c3bed7c0219e2215a7068a6
2010-06-17 18:05:38 -07:00
Jason Sams
8cb39de03a
Remove RS_KIND from vertex arrays types.
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Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.
Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
2010-06-01 15:47:01 -07:00
Alex Sakhartchouk
aa7d2884cb
Removed unnecessary change based on comments.
...
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
2010-05-21 14:00:10 -07:00
Jason Sams
f603d21255
Change RS to use the passed surface size rather than EGL size.
...
Its possible that during a resize the EGL information could be stale so
caching this is bad. The surface size should always be correct.
Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685
Conflicts:
libs/rs/rsProgramStore.cpp
libs/rs/rsProgramStore.h
2010-05-14 15:30:29 -07:00
Jason Sams
e4c487a752
Implement type collapsing for Elements and Types. Now if a user creates two or more identical objects we simply reuse the existing object rather than create a new one.
2010-02-17 15:38:10 -08:00
Jason Sams
5dbfe93b3f
Fix some minor bugs with GL state setup that were exposed by Droids driver.
2010-01-27 14:41:43 -08:00
Jason Sams
df48b57114
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
2010-01-25 12:41:19 -08:00
Jason Sams
e17e365b71
Remove excessive logging, fix error in GLSL uniform generation.
2010-01-13 14:52:46 -08:00
Jason Sams
ea87e96959
Implement type generation for user uniforms in vertex shader.
2010-01-12 12:12:28 -08:00
Jason Sams
6286953ece
Change user attribs to look for empty slot rather than using them in order. Prevents conflict with numbered legacy slots.
2010-01-07 16:26:42 -08:00
Jason Sams
a09a6e145b
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
2010-01-06 12:01:51 -08:00
Jason Sams
e17964e150
Add RS support for generic attribs as input to vertex programs.
2010-01-04 16:52:27 -08:00
Jason Sams
718cd1f322
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
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This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
ce9adcce02
Fix emulated glColor in es2 mode.
2009-12-16 14:13:06 -08:00
Jason Sams
5dad8b4d1f
Place shader logging behind prop to declutter logs.
2009-12-15 19:10:11 -08:00
Jason Sams
0011bcf57f
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
2009-12-15 12:58:36 -08:00
Jason Sams
54c0ec14e0
Beging GL2 user shaders. Switch master to using GL2 by default.
2009-11-30 15:34:03 -08:00
Jason Sams
bb51c40d89
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
2009-11-25 13:22:07 -08:00
Jason Sams
eb4b031804
Make default vertex program correctly track surface size.
2009-11-12 16:09:45 -08:00
Jason Sams
e9ad9a719d
Implement screen aligned bitmap drawing support.
2009-09-30 17:40:06 -07:00
Jason Sams
61f08d6fa7
Improved object lifecycle tracking and fix leaks.
2009-09-25 16:37:33 -07:00
Jason Sams
a9e7a05b84
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
2009-09-25 14:51:22 -07:00
Jason Sams
b6f2b131c4
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
2009-09-24 12:33:45 -07:00
Jason Sams
07ae406237
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
2009-08-27 20:23:34 -07:00
Jason Sams
b13ada5071
Add support for selecting the color bit depth and if the application used a depth buffer.
2009-08-25 11:44:30 -07:00
Romain Guy
b62627ea33
Add lighting to animated water ripples.
2009-08-06 22:52:13 -07:00
Jason Sams
9bee51c42e
Remove useless slot from ProgramVertex. Optimize GL state setup.
2009-08-05 13:57:03 -07:00
Jason Sams
b0ec1b46d6
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
2009-07-28 12:02:16 -07:00
Jason Sams
ee41112e15
Enable light sources and update film test app.
2009-07-21 12:20:54 -07:00
Jason Sams
f29ca50d80
Cleanup logging and fix a startup race condition that manifested on Firestone.
2009-06-23 12:22:47 -07:00
Jason Sams
4b962e57a9
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
2009-06-22 17:15:15 -07:00
Jason Sams
9c54bdbf45
Implement default programs and implement defaults and parents for imports.
2009-06-17 16:52:59 -07:00
Jason Sams
b37c0a5db6
Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts.
2009-06-16 17:49:58 -07:00
Jason Sams
0826a6f90f
Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo
2009-06-15 19:04:56 -07:00
Jason Sams
3eaa338e11
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
2009-06-10 15:04:38 -07:00
Jason Sams
d19f10d43a
Add the Renderscript library. (Not in the build by default yet.)
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
2009-05-22 17:11:00 -07:00