208 lines
5.3 KiB
C++
208 lines
5.3 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rsProgramVertex.h"
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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using namespace android;
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using namespace android::renderscript;
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ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) :
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Program(rsc, in, out)
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{
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mAllocFile = __FILE__;
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mAllocLine = __LINE__;
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mTextureMatrixEnable = false;
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mLightCount = 0;
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}
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ProgramVertex::~ProgramVertex()
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{
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}
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static void logMatrix(const char *txt, const float *f)
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{
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LOGV("Matrix %s, %p", txt, f);
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LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]);
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LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]);
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LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]);
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LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]);
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}
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void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state)
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{
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if ((state->mLast.get() == this) && !mDirty) {
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return;
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}
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state->mLast.set(this);
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const float *f = static_cast<const float *>(mConstants->getPtr());
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glMatrixMode(GL_TEXTURE);
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if (mTextureMatrixEnable) {
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glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
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} else {
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glLoadIdentity();
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}
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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if (mLightCount) {
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int v = 0;
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glEnable(GL_LIGHTING);
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glLightModelxv(GL_LIGHT_MODEL_TWO_SIDE, &v);
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for (uint32_t ct = 0; ct < mLightCount; ct++) {
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const Light *l = mLights[ct].get();
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glEnable(GL_LIGHT0 + ct);
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l->setupGL(ct);
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}
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for (uint32_t ct = mLightCount; ct < MAX_LIGHTS; ct++) {
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glDisable(GL_LIGHT0 + ct);
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}
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} else {
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glDisable(GL_LIGHTING);
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}
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if (!f) {
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LOGE("Must bind constants to vertex program");
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}
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glMatrixMode(GL_PROJECTION);
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glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
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glMatrixMode(GL_MODELVIEW);
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glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
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mDirty = false;
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}
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void ProgramVertex::addLight(const Light *l)
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{
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if (mLightCount < MAX_LIGHTS) {
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mLights[mLightCount].set(l);
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mLightCount++;
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}
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}
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void ProgramVertex::setProjectionMatrix(const rsc_Matrix *m) const
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{
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float *f = static_cast<float *>(mConstants->getPtr());
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memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
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mDirty = true;
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}
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void ProgramVertex::setModelviewMatrix(const rsc_Matrix *m) const
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{
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float *f = static_cast<float *>(mConstants->getPtr());
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memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
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mDirty = true;
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}
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void ProgramVertex::setTextureMatrix(const rsc_Matrix *m) const
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{
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float *f = static_cast<float *>(mConstants->getPtr());
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memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
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mDirty = true;
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}
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ProgramVertexState::ProgramVertexState()
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{
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mPV = NULL;
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}
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ProgramVertexState::~ProgramVertexState()
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{
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delete mPV;
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}
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void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
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{
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rsi_ElementBegin(rsc);
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rsi_ElementAdd(rsc, RS_KIND_USER, RS_TYPE_FLOAT, false, 32, NULL);
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RsElement e = rsi_ElementCreate(rsc);
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rsi_TypeBegin(rsc, e);
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rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
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mAllocType.set((Type *)rsi_TypeCreate(rsc));
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ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL);
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Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType.get());
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mDefaultAlloc.set(alloc);
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mDefault.set(pv);
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pv->bindAllocation(alloc);
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Matrix m;
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m.loadOrtho(0,w, h,0, -1,1);
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alloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0], 16*4);
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m.loadIdentity();
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alloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0], 16*4);
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}
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void ProgramVertexState::deinit(Context *rsc)
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{
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mDefaultAlloc.clear();
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mDefault.clear();
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mAllocType.clear();
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mLast.clear();
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delete mPV;
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mPV = NULL;
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}
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namespace android {
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namespace renderscript {
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void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out)
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{
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delete rsc->mStateVertex.mPV;
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rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out);
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}
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RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)
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{
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ProgramVertex *pv = rsc->mStateVertex.mPV;
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pv->incUserRef();
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rsc->mStateVertex.mPV = 0;
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return pv;
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}
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void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, RsAllocation constants)
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{
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ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm);
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pv->bindAllocation(static_cast<Allocation *>(constants));
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}
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void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable)
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{
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rsc->mStateVertex.mPV->setTextureMatrixEnable(enable);
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}
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void rsi_ProgramVertexAddLight(Context *rsc, RsLight light)
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{
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rsc->mStateVertex.mPV->addLight(static_cast<const Light *>(light));
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}
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}
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}
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