am 21af446c: am a151ef8c: Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev

* commit '21af446ce9704bdc465bf15755148c5de50ea019':
  First OpenGL ES 3.0 based optimization
This commit is contained in:
Romain Guy
2013-04-04 16:01:59 -07:00
committed by Android Git Automerger
7 changed files with 40 additions and 13 deletions

View File

@ -33,6 +33,7 @@
#include "Caches.h"
#include "Debug.h"
#include "Extensions.h"
#include "FontRenderer.h"
#include "Rect.h"
@ -377,34 +378,60 @@ void FontRenderer::checkTextureUpdate() {
Caches& caches = Caches::getInstance();
GLuint lastTextureId = 0;
// OpenGL ES 3.0+ lets us specify the row length for unpack operations such
// as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
// With OpenGL ES 2.0 we have to upload entire stripes instead.
const bool hasUnpackRowLength = Extensions::getInstance().getMajorGlVersion() >= 3;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// Iterate over all the cache textures and see which ones need to be updated
for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
CacheTexture* cacheTexture = mCacheTextures[i];
if (cacheTexture->isDirty() && cacheTexture->getTexture()) {
// Can't copy inner rect; glTexSubimage expects pointer to deal with entire buffer
// of data. So expand the dirty rect to the encompassing horizontal stripe.
const Rect* dirtyRect = cacheTexture->getDirtyRect();
uint32_t x = 0;
uint32_t x = hasUnpackRowLength ? dirtyRect->left : 0;
uint32_t y = dirtyRect->top;
uint32_t width = cacheTexture->getWidth();
uint32_t height = dirtyRect->getHeight();
void* textureData = cacheTexture->getTexture() + y * width;
void* textureData = cacheTexture->getTexture() + y * width + x;
if (cacheTexture->getTextureId() != lastTextureId) {
lastTextureId = cacheTexture->getTextureId();
caches.activeTexture(0);
glBindTexture(GL_TEXTURE_2D, lastTextureId);
// The unpack row length only needs to be specified when a new
// texture is bound
if (hasUnpackRowLength) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
}
}
// If we can upload a sub-rectangle, use the dirty rect width
// instead of the width of the entire texture
if (hasUnpackRowLength) {
width = dirtyRect->getWidth();
}
#if DEBUG_FONT_RENDERER
ALOGD("glTexSubimage for cacheTexture %d: x, y, width height = %d, %d, %d, %d",
i, x, y, width, height);
#endif
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
cacheTexture->setDirty(false);
}
}
// Reset to default unpack row length to avoid affecting texture
// uploads in other parts of the renderer
if (hasUnpackRowLength) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
mUploadTexture = false;
}