Merge "First OpenGL ES 3.0 based optimization" into jb-mr2-dev

This commit is contained in:
Romain Guy
2013-04-04 22:47:53 +00:00
committed by Android (Google) Code Review
7 changed files with 40 additions and 13 deletions

View File

@ -31,6 +31,7 @@
#include "Caches.h"
#include "Debug.h"
#include "Extensions.h"
#include "FontRenderer.h"
#include "Rect.h"
@ -375,34 +376,60 @@ void FontRenderer::checkTextureUpdate() {
Caches& caches = Caches::getInstance();
GLuint lastTextureId = 0;
// OpenGL ES 3.0+ lets us specify the row length for unpack operations such
// as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
// With OpenGL ES 2.0 we have to upload entire stripes instead.
const bool hasUnpackRowLength = Extensions::getInstance().getMajorGlVersion() >= 3;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// Iterate over all the cache textures and see which ones need to be updated
for (uint32_t i = 0; i < mCacheTextures.size(); i++) {
CacheTexture* cacheTexture = mCacheTextures[i];
if (cacheTexture->isDirty() && cacheTexture->getTexture()) {
// Can't copy inner rect; glTexSubimage expects pointer to deal with entire buffer
// of data. So expand the dirty rect to the encompassing horizontal stripe.
const Rect* dirtyRect = cacheTexture->getDirtyRect();
uint32_t x = 0;
uint32_t x = hasUnpackRowLength ? dirtyRect->left : 0;
uint32_t y = dirtyRect->top;
uint32_t width = cacheTexture->getWidth();
uint32_t height = dirtyRect->getHeight();
void* textureData = cacheTexture->getTexture() + y * width;
void* textureData = cacheTexture->getTexture() + y * width + x;
if (cacheTexture->getTextureId() != lastTextureId) {
lastTextureId = cacheTexture->getTextureId();
caches.activeTexture(0);
glBindTexture(GL_TEXTURE_2D, lastTextureId);
// The unpack row length only needs to be specified when a new
// texture is bound
if (hasUnpackRowLength) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
}
}
// If we can upload a sub-rectangle, use the dirty rect width
// instead of the width of the entire texture
if (hasUnpackRowLength) {
width = dirtyRect->getWidth();
}
#if DEBUG_FONT_RENDERER
ALOGD("glTexSubimage for cacheTexture %d: x, y, width height = %d, %d, %d, %d",
i, x, y, width, height);
#endif
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
cacheTexture->setDirty(false);
}
}
// Reset to default unpack row length to avoid affecting texture
// uploads in other parts of the renderer
if (hasUnpackRowLength) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
mUploadTexture = false;
}

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@ -90,7 +90,7 @@ bool Layer::resize(const uint32_t width, const uint32_t height) {
if (fbo) {
Caches::getInstance().activeTexture(0);
bindTexture();
allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
allocateTexture();
if (glGetError() != GL_NO_ERROR) {
setSize(oldWidth, oldHeight);

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@ -255,13 +255,14 @@ struct Layer {
texture.id = 0;
}
inline void allocateTexture(GLenum format, GLenum storage) {
inline void allocateTexture() {
#if DEBUG_LAYERS
ALOGD(" Allocate layer: %dx%d", getWidth(), getHeight());
#endif
if (texture.id) {
glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0,
format, storage, NULL);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
}

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@ -256,7 +256,7 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque
// Initialize the texture if needed
if (layer->isEmpty()) {
layer->setEmpty(false);
layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
layer->allocateTexture();
// This should only happen if we run out of memory
if (glGetError() != GL_NO_ERROR) {

View File

@ -922,7 +922,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLui
// Initialize the texture if needed
if (layer->isEmpty()) {
layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
layer->allocateTexture();
layer->setEmpty(false);
}

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@ -15,10 +15,9 @@
*/
#include <SkGlyph.h>
#include <utils/Log.h>
#include "Debug.h"
#include "CacheTexture.h"
#include "../Debug.h"
namespace android {
namespace uirenderer {

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@ -17,7 +17,7 @@
#ifndef ANDROID_HWUI_CACHE_TEXTURE_H
#define ANDROID_HWUI_CACHE_TEXTURE_H
#include <GLES2/gl2.h>
#include <GLES3/gl3.h>
#include <SkScalerContext.h>