Make sure to call AudioTrack::stop() instead of AudioTrack::pause() after submitting all samples to AudioTrack to make sure those remaining samples are actually played out.
Change-Id: Id574a0203efcb5e565f1b0fe77869fc33b9a9d56
This commit is contained in:
@ -49,11 +49,9 @@ public:
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status_t start(bool sourceAlreadyStarted = false);
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void pause();
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void pause(bool playPendingSamples = false);
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void resume();
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void stop();
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// Returns the timestamp of the last buffer played (in us).
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int64_t getMediaTimeUs();
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@ -107,6 +105,8 @@ private:
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int64_t getRealTimeUsLocked() const;
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void reset();
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AudioPlayer(const AudioPlayer &);
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AudioPlayer &operator=(const AudioPlayer &);
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};
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@ -55,7 +55,7 @@ AudioPlayer::AudioPlayer(
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AudioPlayer::~AudioPlayer() {
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if (mStarted) {
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stop();
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reset();
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}
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}
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@ -165,13 +165,21 @@ status_t AudioPlayer::start(bool sourceAlreadyStarted) {
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return OK;
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}
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void AudioPlayer::pause() {
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void AudioPlayer::pause(bool playPendingSamples) {
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CHECK(mStarted);
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if (mAudioSink.get() != NULL) {
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mAudioSink->pause();
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if (playPendingSamples) {
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if (mAudioSink.get() != NULL) {
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mAudioSink->stop();
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} else {
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mAudioTrack->stop();
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}
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} else {
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mAudioTrack->stop();
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if (mAudioSink.get() != NULL) {
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mAudioSink->pause();
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} else {
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mAudioTrack->pause();
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}
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}
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}
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@ -185,7 +193,7 @@ void AudioPlayer::resume() {
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}
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}
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void AudioPlayer::stop() {
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void AudioPlayer::reset() {
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CHECK(mStarted);
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if (mAudioSink.get() != NULL) {
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@ -576,7 +576,7 @@ void AwesomePlayer::onStreamDone() {
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notifyListener_l(
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MEDIA_ERROR, MEDIA_ERROR_UNKNOWN, mStreamDoneStatus);
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pause_l();
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pause_l(true /* at eos */);
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mFlags |= AT_EOS;
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return;
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@ -600,7 +600,7 @@ void AwesomePlayer::onStreamDone() {
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LOGV("MEDIA_PLAYBACK_COMPLETE");
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notifyListener_l(MEDIA_PLAYBACK_COMPLETE);
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pause_l();
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pause_l(true /* at eos */);
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mFlags |= AT_EOS;
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}
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@ -738,7 +738,7 @@ status_t AwesomePlayer::pause() {
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return pause_l();
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}
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status_t AwesomePlayer::pause_l() {
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status_t AwesomePlayer::pause_l(bool at_eos) {
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if (!(mFlags & PLAYING)) {
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return OK;
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}
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@ -746,7 +746,14 @@ status_t AwesomePlayer::pause_l() {
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cancelPlayerEvents(true /* keepBufferingGoing */);
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if (mAudioPlayer != NULL) {
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mAudioPlayer->pause();
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if (at_eos) {
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// If we played the audio stream to completion we
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// want to make sure that all samples remaining in the audio
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// track's queue are played out.
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mAudioPlayer->pause(true /* playPendingSamples */);
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} else {
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mAudioPlayer->pause();
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}
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}
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mFlags &= ~PLAYING;
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@ -221,7 +221,7 @@ private:
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status_t setDataSource_l(const sp<MediaExtractor> &extractor);
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void reset_l();
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status_t seekTo_l(int64_t timeUs);
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status_t pause_l();
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status_t pause_l(bool at_eos = false);
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void initRenderer_l();
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void seekAudioIfNecessary_l();
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