Do not disable effect in AudioEffect destructor.

Current implementation of AudioEffect class destructor disables
the effect before disconnecting from IAudioEffect interface.
This is problematic when more than one client has a handle on the same
effect engine as destroying one handle will disable the effect which is
not the intended behavior.

Change-Id: I10eacf981506469a7ef4eb9a1650813f0848de5d
This commit is contained in:
Eric Laurent
2011-04-07 09:41:46 -07:00
parent fcdebf88a4
commit b8da6cb5b2

View File

@ -170,7 +170,6 @@ AudioEffect::~AudioEffect()
LOGV("Destructor %p", this);
if (mStatus == NO_ERROR || mStatus == ALREADY_EXISTS) {
setEnabled(false);
if (mIEffect != NULL) {
mIEffect->disconnect();
mIEffect->asBinder()->unlinkToDeath(mIEffectClient);