Allow tuning of heaptargetutilization
Remove a pair of explicit sets of this value. This allows ART to tune this parameter to improve GC responsiveness and memory usage. Tuning this parameter is a key area of work for OEM-requested high-memory device configurations. Bug: 145823510 Test: boot and run with various configurations of the flag. Change-Id: I19680ff5fa1ebf9dfd4a3f71533d03510f4da414 Merged-In: I19680ff5fa1ebf9dfd4a3f71533d03510f4da414 (cherry picked from commit b2910d3b6ff282194a4fa4e6c6818c4325168a4f)
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@ -30,8 +30,10 @@ import android.os.SystemProperties;
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import android.os.Trace;
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import android.util.Log;
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import android.util.Slog;
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import com.android.internal.logging.AndroidConfig;
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import com.android.server.NetworkManagementSocketTagger;
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import dalvik.system.RuntimeHooks;
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import dalvik.system.VMRuntime;
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@ -374,9 +376,6 @@ public class RuntimeInit {
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// leftover running threads to crash before the process actually exits.
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nativeSetExitWithoutCleanup(true);
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// We want to be fairly aggressive about heap utilization, to avoid
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// holding on to a lot of memory that isn't needed.
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VMRuntime.getRuntime().setTargetHeapUtilization(0.75f);
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VMRuntime.getRuntime().setTargetSdkVersion(targetSdkVersion);
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final Arguments args = new Arguments(argv);
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@ -441,10 +441,6 @@ public final class SystemServer {
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// Mmmmmm... more memory!
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VMRuntime.getRuntime().clearGrowthLimit();
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// The system server has to run all of the time, so it needs to be
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// as efficient as possible with its memory usage.
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VMRuntime.getRuntime().setTargetHeapUtilization(0.8f);
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// Some devices rely on runtime fingerprint generation, so make sure
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// we've defined it before booting further.
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Build.ensureFingerprintProperty();
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