Continue es2 shader dev

Conflicts:

	graphics/java/android/renderscript/Program.java
	graphics/java/android/renderscript/ProgramVertex.java
This commit is contained in:
Jason Sams
2009-12-15 13:27:04 -08:00
parent b686ec7044
commit 7e5ab3b177
11 changed files with 158 additions and 60 deletions

View File

@ -29,10 +29,12 @@ public class Program extends BaseObj {
public static final int MAX_INPUT = 8;
public static final int MAX_OUTPUT = 8;
public static final int MAX_CONSTANT = 8;
public static final int MAX_TEXTURE = 8;
Element mInputs[];
Element mOutputs[];
Type mConstants[];
int mTextureCount;
String mShader;
Program(int id, RenderScript rs) {
@ -65,6 +67,7 @@ public class Program extends BaseObj {
mInputCount = 0;
mOutputCount = 0;
mConstantCount = 0;
mTextureCount = 0;
}
public void setShader(String s) {
@ -95,12 +98,12 @@ public class Program extends BaseObj {
mConstants[mConstantCount++] = t;
}
public void addTexture(Type t) throws IllegalStateException {
public void setTextureCount(int count) throws IllegalArgumentException {
// Should check for consistant and non-conflicting names...
if(mTextureCount >= MAX_CONSTANT) {
throw new IllegalArgumentException("Max input count exceeded.");
if(count >= MAX_CONSTANT) {
throw new IllegalArgumentException("Max texture count exceeded.");
}
mTextures[mTextureCount++] = t;
mTextureCount = count;
}
protected void initProgram(Program p) {
@ -110,8 +113,7 @@ public class Program extends BaseObj {
System.arraycopy(mOutputs, 0, p.mOutputs, 0, mOutputCount);
p.mConstants = new Type[mConstantCount];
System.arraycopy(mConstants, 0, p.mConstants, 0, mConstantCount);
p.mTextures = new Type[mTextureCount];
System.arraycopy(mTextures, 0, p.mTextures, 0, mTextureCount);
p.mTextureCount = mTextureCount;
}
}

View File

@ -25,7 +25,7 @@ import android.util.Log;
* @hide
*
**/
public class ProgramFragment extends BaseObj {
public class ProgramFragment extends Program {
public static final int MAX_SLOT = 2;
public enum EnvMode {
@ -41,8 +41,7 @@ public class ProgramFragment extends BaseObj {
ProgramFragment(int id, RenderScript rs) {
super(rs);
mID = id;
super(id, rs);
}
public void bindTexture(Allocation va, int slot)
@ -65,6 +64,37 @@ public class ProgramFragment extends BaseObj {
mRS.nProgramFragmentBindSampler(mID, slot, vs.mID);
}
public static class ShaderBuilder extends BaseProgramBuilder {
public ShaderBuilder(RenderScript rs) {
super(rs);
}
public ProgramFragment create() {
mRS.validate();
int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + 1) * 2];
int idx = 0;
for (int i=0; i < mInputCount; i++) {
tmp[idx++] = 0;
tmp[idx++] = mInputs[i].mID;
}
for (int i=0; i < mOutputCount; i++) {
tmp[idx++] = 1;
tmp[idx++] = mOutputs[i].mID;
}
for (int i=0; i < mConstantCount; i++) {
tmp[idx++] = 2;
tmp[idx++] = mConstants[i].mID;
}
tmp[idx++] = 3;
tmp[idx++] = mTextureCount;
int id = mRS.nProgramFragmentCreate2(mShader, tmp);
ProgramFragment pf = new ProgramFragment(id, mRS);
initProgram(pf);
return pf;
}
}
public static class Builder {
RenderScript mRS;

View File

@ -79,10 +79,8 @@ public class ProgramVertex extends Program {
tmp[idx++] = 2;
tmp[idx++] = mConstants[i].mID;
}
for (int i=0; i < mTextureCount; i++) {
tmp[idx++] = 3;
tmp[idx++] = mTextures[i].mID;
}
tmp[idx++] = mTextureCount;
int id = mRS.nProgramVertexCreate2(mShader, tmp);
ProgramVertex pv = new ProgramVertex(id, mRS);

View File

@ -175,6 +175,7 @@ public class RenderScript {
native void nProgramFragmentSetSlot(int slot, boolean enable, int env, int vt);
native void nProgramFragmentSetShader(String txt);
native int nProgramFragmentCreate();
native int nProgramFragmentCreate2(String shader, int[] params);
native int nProgramVertexCreate(boolean texMat);
native int nProgramVertexCreate2(String shader, int[] params);

View File

@ -1115,6 +1115,24 @@ nProgramFragmentCreate(JNIEnv *_env, jobject _this, jint slot, jboolean enable)
return (jint)rsProgramFragmentCreate(con);
}
static jint
nProgramFragmentCreate2(JNIEnv *_env, jobject _this, jstring shader, jintArray params)
{
RsContext con = (RsContext)(_env->GetIntField(_this, gContextId));
const char* shaderUTF = _env->GetStringUTFChars(shader, NULL);
jint shaderLen = _env->GetStringUTFLength(shader);
jint *paramPtr = _env->GetIntArrayElements(params, NULL);
jint paramLen = _env->GetArrayLength(params);
LOG_API("nProgramFragmentCreate2, con(%p), shaderLen(%i), paramLen(%i)", con, shaderLen, paramLen);
jint ret = (jint)rsProgramFragmentCreate2(con, shaderUTF, shaderLen, (uint32_t *)paramPtr, paramLen);
_env->ReleaseStringUTFChars(shader, shaderUTF);
_env->ReleaseIntArrayElements(params, paramPtr, JNI_ABORT);
return ret;
}
// ---------------------------------------------------------------------------
static jint
@ -1444,6 +1462,7 @@ static JNINativeMethod methods[] = {
{"nProgramFragmentSetSlot", "(IZII)V", (void*)nProgramFragmentSetSlot },
{"nProgramFragmentSetShader", "(Ljava/lang/String;)V", (void*)nProgramFragmentSetShader },
{"nProgramFragmentCreate", "()I", (void*)nProgramFragmentCreate },
{"nProgramFragmentCreate2", "(Ljava/lang/String;[I)I", (void*)nProgramFragmentCreate2 },
{"nProgramRasterCreate", "(IIZZZ)I", (void*)nProgramRasterCreate },
{"nProgramRasterSetPointSize", "(IF)V", (void*)nProgramRasterSetPointSize },

View File

@ -167,6 +167,7 @@ enum RsProgramParam {
RS_PROGRAM_PARAM_INPUT,
RS_PROGRAM_PARAM_OUTPUT,
RS_PROGRAM_PARAM_CONSTANT,
RS_PROGRAM_PARAM_TEXTURE_COUNT,
};
enum RsPrimitive {

View File

@ -406,6 +406,14 @@ ProgramFragmentCreate {
ret RsProgramFragment
}
ProgramFragmentCreate2 {
param const char * shaderText
param uint32_t shaderLength
param const uint32_t * params
param uint32_t paramLength
ret RsProgramFragment
}
ProgramVertexCreate {
param bool texMat
ret RsProgramVertex
@ -416,7 +424,7 @@ ProgramVertexCreate2 {
param uint32_t shaderLength
param const uint32_t * params
param uint32_t paramLength
ret RsProgramFragment
ret RsProgramVertex
}
LightBegin {

View File

@ -51,6 +51,7 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
mShaderID = 0;
mAttribCount = 0;
mUniformCount = 0;
mTextureCount = 0;
mInputCount = 0;
mOutputCount = 0;
@ -66,6 +67,9 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
mConstantCount++;
}
if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_COUNT) {
mTextureCount = params[ct+1];
}
}
mInputElements = new ObjectBaseRef<Element>[mInputCount];

View File

@ -66,6 +66,7 @@ protected:
String8 mUserShader;
uint32_t mShaderID;
uint32_t mTextureCount;
uint32_t mAttribCount;
uint32_t mUniformCount;
String8 mAttribNames[MAX_ATTRIBS];

View File

@ -40,6 +40,19 @@ ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool p
mEnvModes[1] = RS_TEX_ENV_MODE_DECAL;
}
ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength) :
Program(rsc, shaderText, shaderLength, params, paramLength)
{
mAllocFile = __FILE__;
mAllocLine = __LINE__;
init(rsc);
mTextureEnableMask = (1 << mTextureCount) -1;
}
ProgramFragment::~ProgramFragment()
{
}
@ -158,6 +171,15 @@ void ProgramFragment::createShader()
mShader.append("varying vec4 varColor;\n");
mShader.append("varying vec4 varTex0;\n");
if (mUserShader.length() > 1) {
for (uint32_t ct=0; ct < mTextureCount; ct++) {
char buf[256];
sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct);
mShader.append(buf);
}
mShader.append(mUserShader);
} else {
uint32_t mask = mTextureEnableMask;
uint32_t texNum = 0;
while (mask) {
@ -211,6 +233,7 @@ void ProgramFragment::createShader()
mShader.append(" gl_FragColor = col;\n");
mShader.append("}\n");
}
}
void ProgramFragment::bindTexture(uint32_t slot, Allocation *a)
{
@ -361,6 +384,14 @@ RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc)
return pf;
}
RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength)
{
ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
pf->incUserRef();
return pf;
}
}
}

View File

@ -33,6 +33,9 @@ public:
ProgramFragment(Context *, Element *in, Element *out, bool pointSpriteEnable);
ProgramFragment(Context *rsc, const char * shaderText,
uint32_t shaderLength, const uint32_t * params,
uint32_t paramLength);
virtual ~ProgramFragment();
virtual void setupGL(const Context *, ProgramFragmentState *);