Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
399 lines
11 KiB
C++
399 lines
11 KiB
C++
/*
|
|
* Copyright (C) 2009 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "rsContext.h"
|
|
#include "rsProgramFragment.h"
|
|
|
|
#include <GLES/gl.h>
|
|
#include <GLES/glext.h>
|
|
#include <GLES2/gl2.h>
|
|
#include <GLES2/gl2ext.h>
|
|
|
|
using namespace android;
|
|
using namespace android::renderscript;
|
|
|
|
|
|
ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool pointSpriteEnable) :
|
|
Program(rsc)
|
|
{
|
|
mAllocFile = __FILE__;
|
|
mAllocLine = __LINE__;
|
|
for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
|
|
mEnvModes[ct] = RS_TEX_ENV_MODE_REPLACE;
|
|
mTextureDimensions[ct] = 2;
|
|
}
|
|
mTextureEnableMask = 0;
|
|
mPointSpriteEnable = pointSpriteEnable;
|
|
mEnvModes[1] = RS_TEX_ENV_MODE_DECAL;
|
|
}
|
|
|
|
ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText,
|
|
uint32_t shaderLength, const uint32_t * params,
|
|
uint32_t paramLength) :
|
|
Program(rsc, shaderText, shaderLength, params, paramLength)
|
|
{
|
|
mAllocFile = __FILE__;
|
|
mAllocLine = __LINE__;
|
|
|
|
init(rsc);
|
|
mTextureEnableMask = (1 << mTextureCount) -1;
|
|
}
|
|
|
|
|
|
ProgramFragment::~ProgramFragment()
|
|
{
|
|
}
|
|
|
|
void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
|
|
{
|
|
if ((state->mLast.get() == this) && !mDirty) {
|
|
return;
|
|
}
|
|
state->mLast.set(this);
|
|
|
|
for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
|
|
glActiveTexture(GL_TEXTURE0 + ct);
|
|
if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
continue;
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
if (rsc->checkVersion1_1()) {
|
|
if (mPointSpriteEnable) {
|
|
glEnable(GL_POINT_SPRITE_OES);
|
|
} else {
|
|
glDisable(GL_POINT_SPRITE_OES);
|
|
}
|
|
glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, mPointSpriteEnable);
|
|
}
|
|
mTextures[ct]->uploadCheck(rsc);
|
|
glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
|
|
|
|
switch(mEnvModes[ct]) {
|
|
case RS_TEX_ENV_MODE_REPLACE:
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
break;
|
|
case RS_TEX_ENV_MODE_MODULATE:
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
break;
|
|
case RS_TEX_ENV_MODE_DECAL:
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
|
break;
|
|
}
|
|
|
|
if (mSamplers[ct].get()) {
|
|
mSamplers[ct]->setupGL();
|
|
} else {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|
|
|
|
// Gross hack.
|
|
if (ct == 2) {
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_ADD);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
|
}
|
|
}
|
|
glActiveTexture(GL_TEXTURE0);
|
|
mDirty = false;
|
|
}
|
|
|
|
void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
|
|
{
|
|
//LOGE("sgl2 frag1 %x", glGetError());
|
|
if ((state->mLast.get() == this) && !mDirty) {
|
|
//return;
|
|
}
|
|
state->mLast.set(this);
|
|
|
|
for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
|
|
glActiveTexture(GL_TEXTURE0 + ct);
|
|
if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
continue;
|
|
}
|
|
|
|
mTextures[ct]->uploadCheck(rsc);
|
|
glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID());
|
|
if (mSamplers[ct].get()) {
|
|
mSamplers[ct]->setupGL();
|
|
} else {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glUniform1i(sc->fragUniformSlot(ct), ct);
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
mDirty = false;
|
|
|
|
//LOGE("sgl2 frag2 %x", glGetError());
|
|
}
|
|
|
|
void ProgramFragment::loadShader() {
|
|
Program::loadShader(GL_FRAGMENT_SHADER);
|
|
}
|
|
|
|
void ProgramFragment::createShader()
|
|
{
|
|
mShader.setTo("precision mediump float;\n");
|
|
mShader.append("varying vec4 varColor;\n");
|
|
mShader.append("varying vec4 varTex0;\n");
|
|
|
|
if (mUserShader.length() > 1) {
|
|
for (uint32_t ct=0; ct < mTextureCount; ct++) {
|
|
char buf[256];
|
|
sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct);
|
|
mShader.append(buf);
|
|
}
|
|
|
|
mShader.append(mUserShader);
|
|
} else {
|
|
uint32_t mask = mTextureEnableMask;
|
|
uint32_t texNum = 0;
|
|
while (mask) {
|
|
if (mask & 1) {
|
|
char buf[64];
|
|
mShader.append("uniform sampler2D uni_Tex");
|
|
sprintf(buf, "%i", texNum);
|
|
mShader.append(buf);
|
|
mShader.append(";\n");
|
|
}
|
|
mask >>= 1;
|
|
texNum++;
|
|
}
|
|
|
|
|
|
mShader.append("void main() {\n");
|
|
mShader.append(" vec4 col = varColor;\n");
|
|
|
|
if (mTextureEnableMask) {
|
|
if (mPointSpriteEnable) {
|
|
mShader.append(" vec2 tex0 = gl_PointCoord;\n");
|
|
} else {
|
|
mShader.append(" vec2 tex0 = varTex0.xy;\n");
|
|
}
|
|
}
|
|
|
|
mask = mTextureEnableMask;
|
|
texNum = 0;
|
|
while (mask) {
|
|
if (mask & 1) {
|
|
switch(mEnvModes[texNum]) {
|
|
case RS_TEX_ENV_MODE_REPLACE:
|
|
mShader.append(" col = texture2D(uni_Tex0, tex0);\n");
|
|
break;
|
|
case RS_TEX_ENV_MODE_MODULATE:
|
|
mShader.append(" col *= texture2D(uni_Tex0, tex0);\n");
|
|
break;
|
|
case RS_TEX_ENV_MODE_DECAL:
|
|
mShader.append(" col = texture2D(uni_Tex0, tex0);\n");
|
|
break;
|
|
}
|
|
|
|
}
|
|
mask >>= 1;
|
|
texNum++;
|
|
}
|
|
|
|
//mShader.append(" col.a = 1.0;\n");
|
|
//mShader.append(" col.r = 0.5;\n");
|
|
|
|
mShader.append(" gl_FragColor = col;\n");
|
|
mShader.append("}\n");
|
|
}
|
|
}
|
|
|
|
void ProgramFragment::bindTexture(uint32_t slot, Allocation *a)
|
|
{
|
|
if (slot >= MAX_TEXTURE) {
|
|
LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE");
|
|
return;
|
|
}
|
|
|
|
//LOGE("bindtex %i %p", slot, a);
|
|
mTextures[slot].set(a);
|
|
mDirty = true;
|
|
}
|
|
|
|
void ProgramFragment::bindSampler(uint32_t slot, Sampler *s)
|
|
{
|
|
if (slot >= MAX_TEXTURE) {
|
|
LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE");
|
|
return;
|
|
}
|
|
|
|
mSamplers[slot].set(s);
|
|
mDirty = true;
|
|
}
|
|
|
|
void ProgramFragment::setType(uint32_t slot, const Element *e, uint32_t dim)
|
|
{
|
|
if (slot >= MAX_TEXTURE) {
|
|
LOGE("Attempt to setType to a slot > MAX_TEXTURE");
|
|
return;
|
|
}
|
|
|
|
if (dim >= 4) {
|
|
LOGE("Attempt to setType to a dimension > 3");
|
|
return;
|
|
}
|
|
|
|
mTextureFormats[slot].set(e);
|
|
mTextureDimensions[slot] = dim;
|
|
}
|
|
|
|
void ProgramFragment::setEnvMode(uint32_t slot, RsTexEnvMode env)
|
|
{
|
|
if (slot >= MAX_TEXTURE) {
|
|
LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE");
|
|
return;
|
|
}
|
|
|
|
mEnvModes[slot] = env;
|
|
}
|
|
|
|
void ProgramFragment::setTexEnable(uint32_t slot, bool enable)
|
|
{
|
|
if (slot >= MAX_TEXTURE) {
|
|
LOGE("Attempt to setEnvMode to a slot > MAX_TEXTURE");
|
|
return;
|
|
}
|
|
|
|
uint32_t bit = 1 << slot;
|
|
mTextureEnableMask &= ~bit;
|
|
if (enable) {
|
|
mTextureEnableMask |= bit;
|
|
}
|
|
}
|
|
|
|
void ProgramFragment::init(Context *rsc)
|
|
{
|
|
mUniformCount = 2;
|
|
mUniformNames[0].setTo("uni_Tex0");
|
|
mUniformNames[1].setTo("uni_Tex1");
|
|
|
|
createShader();
|
|
}
|
|
|
|
ProgramFragmentState::ProgramFragmentState()
|
|
{
|
|
mPF = NULL;
|
|
}
|
|
|
|
ProgramFragmentState::~ProgramFragmentState()
|
|
{
|
|
delete mPF;
|
|
|
|
}
|
|
|
|
void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h)
|
|
{
|
|
ProgramFragment *pf = new ProgramFragment(rsc, NULL, NULL, false);
|
|
mDefault.set(pf);
|
|
pf->init(rsc);
|
|
}
|
|
|
|
void ProgramFragmentState::deinit(Context *rsc)
|
|
{
|
|
mDefault.clear();
|
|
mLast.clear();
|
|
}
|
|
|
|
|
|
namespace android {
|
|
namespace renderscript {
|
|
|
|
void rsi_ProgramFragmentBegin(Context * rsc, RsElement in, RsElement out, bool pointSpriteEnable)
|
|
{
|
|
delete rsc->mStateFragment.mPF;
|
|
rsc->mStateFragment.mPF = new ProgramFragment(rsc, (Element *)in, (Element *)out, pointSpriteEnable);
|
|
}
|
|
|
|
void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsAllocation a)
|
|
{
|
|
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
|
|
pf->bindTexture(slot, static_cast<Allocation *>(a));
|
|
}
|
|
|
|
void rsi_ProgramFragmentBindSampler(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsSampler s)
|
|
{
|
|
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
|
|
pf->bindSampler(slot, static_cast<Sampler *>(s));
|
|
}
|
|
|
|
void rsi_ProgramFragmentSetSlot(Context *rsc, uint32_t slot, bool enable, RsTexEnvMode env, RsType vt)
|
|
{
|
|
const Type *t = static_cast<const Type *>(vt);
|
|
if (t) {
|
|
uint32_t dim = 1;
|
|
if (t->getDimY()) {
|
|
dim ++;
|
|
if (t->getDimZ()) {
|
|
dim ++;
|
|
}
|
|
}
|
|
rsc->mStateFragment.mPF->setType(slot, t->getElement(), dim);
|
|
}
|
|
rsc->mStateFragment.mPF->setEnvMode(slot, env);
|
|
rsc->mStateFragment.mPF->setTexEnable(slot, enable);
|
|
}
|
|
|
|
void rsi_ProgramFragmentSetShader(Context *rsc, const char *txt, uint32_t len)
|
|
{
|
|
rsc->mStateFragment.mPF->setShader(txt, len);
|
|
}
|
|
|
|
RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc)
|
|
{
|
|
ProgramFragment *pf = rsc->mStateFragment.mPF;
|
|
pf->incUserRef();
|
|
pf->init(rsc);
|
|
rsc->mStateFragment.mPF = 0;
|
|
return pf;
|
|
}
|
|
|
|
RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText,
|
|
uint32_t shaderLength, const uint32_t * params,
|
|
uint32_t paramLength)
|
|
{
|
|
ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
|
|
pf->incUserRef();
|
|
return pf;
|
|
}
|
|
|
|
}
|
|
}
|
|
|