Instead of not feeding the AudioTrack any data after EOS, play silence instead.

Change-Id: I9aa797cf5bb58eefed51d732f4e5d09450551158
related-to-bug: 3347428
This commit is contained in:
Andreas Huber
2011-01-26 10:41:38 -08:00
parent ff3b3ade7f
commit 4aeec2da39

View File

@ -286,7 +286,9 @@ size_t AudioPlayer::fillBuffer(void *data, size_t size) {
}
if (mReachedEOS) {
return 0;
memset(data, 0, size);
return size;
}
size_t size_done = 0;