Instead of not feeding the AudioTrack any data after EOS, play silence instead.
Change-Id: I9aa797cf5bb58eefed51d732f4e5d09450551158 related-to-bug: 3347428
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@ -286,7 +286,9 @@ size_t AudioPlayer::fillBuffer(void *data, size_t size) {
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}
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if (mReachedEOS) {
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return 0;
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memset(data, 0, size);
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return size;
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}
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size_t size_done = 0;
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