2010-06-16 18:44:05 -07:00
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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2010-06-24 19:30:36 -07:00
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#ifndef ANDROID_UI_OPENGL_RENDERER_H
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#define ANDROID_UI_OPENGL_RENDERER_H
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <SkBitmap.h>
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#include <SkMatrix.h>
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#include <SkPaint.h>
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#include <SkRegion.h>
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#include <SkShader.h>
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#include <SkXfermode.h>
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#include <utils/RefBase.h>
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#include <utils/ResourceTypes.h>
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#include <utils/Vector.h>
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#include "Extensions.h"
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#include "Matrix.h"
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#include "Program.h"
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#include "Rect.h"
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#include "Snapshot.h"
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#include "Vertex.h"
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#include "SkiaShader.h"
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#include "SkiaColorFilter.h"
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#include "Caches.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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// Debug
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#define DEBUG_OPENGL 1
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2010-06-23 17:47:49 -07:00
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///////////////////////////////////////////////////////////////////////////////
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// Renderer
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///////////////////////////////////////////////////////////////////////////////
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/**
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* OpenGL renderer used to draw accelerated 2D graphics. The API is a
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* simplified version of Skia's Canvas API.
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*/
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class OpenGLRenderer {
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public:
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OpenGLRenderer();
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virtual ~OpenGLRenderer();
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void setViewport(int width, int height);
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virtual void prepare();
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virtual void finish();
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void acquireContext();
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void releaseContext();
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int getSaveCount() const;
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int save(int flags);
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void restore();
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void restoreToCount(int saveCount);
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virtual int saveLayer(float left, float top, float right, float bottom,
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const SkPaint* p, int flags);
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virtual int saveLayerAlpha(float left, float top, float right, float bottom,
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int alpha, int flags);
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void translate(float dx, float dy);
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void rotate(float degrees);
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void scale(float sx, float sy);
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void setMatrix(SkMatrix* matrix);
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void getMatrix(SkMatrix* matrix);
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void concatMatrix(SkMatrix* matrix);
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const Rect& getClipBounds();
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bool quickReject(float left, float top, float right, float bottom);
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bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
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virtual void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
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virtual void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
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virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, const SkPaint* paint);
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virtual void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
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float right, float bottom, const SkPaint* paint);
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virtual void drawColor(int color, SkXfermode::Mode mode);
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virtual void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
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virtual void drawPath(SkPath* path, SkPaint* paint);
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virtual void drawLines(float* points, int count, const SkPaint* paint);
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virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
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SkPaint* paint);
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void resetShader();
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void setupShader(SkiaShader* shader);
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void resetColorFilter();
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void setupColorFilter(SkiaColorFilter* filter);
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void resetShadow();
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void setupShadow(float radius, float dx, float dy, int color);
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protected:
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/**
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* Compose the layer defined in the current snapshot with the layer
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* defined by the previous snapshot.
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*
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* The current snapshot *must* be a layer (flag kFlagIsLayer set.)
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*
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* @param curent The current snapshot containing the layer to compose
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* @param previous The previous snapshot to compose the current layer with
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*/
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virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
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private:
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/**
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* Saves the current state of the renderer as a new snapshot.
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* The new snapshot is saved in mSnapshot and the previous snapshot
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* is linked from mSnapshot->previous.
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*
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* @param flags The save flags; see SkCanvas for more information
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*
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* @return The new save count. This value can be passed to #restoreToCount()
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*/
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int saveSnapshot(int flags);
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/**
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* Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
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*
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* @return True if the clip was modified.
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*/
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bool restoreSnapshot();
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/**
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* Sets the clipping rectangle using glScissor. The clip is defined by
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* the current snapshot's clipRect member.
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*/
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void setScissorFromClip();
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2010-06-28 17:42:46 -07:00
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/**
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* Creates a new layer stored in the specified snapshot.
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*
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* @param snapshot The snapshot associated with the new layer
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* @param left The left coordinate of the layer
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* @param top The top coordinate of the layer
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* @param right The right coordinate of the layer
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* @param bottom The bottom coordinate of the layer
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* @param alpha The translucency of the layer
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* @param mode The blending mode of the layer
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* @param flags The layer save flags
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*
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* @return True if the layer was successfully created, false otherwise
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*/
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bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
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int alpha, SkXfermode::Mode mode, int flags);
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2010-09-12 13:02:16 -07:00
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/**
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* Clears all the regions corresponding to the current list of layers.
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* This method MUST be invoked before any drawing operation.
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*/
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void clearLayerRegions();
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/**
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* Draws a colored rectangle with the specified color. The specified coordinates
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* are transformed by the current snapshot's transform matrix.
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*
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* @param left The left coordinate of the rectangle
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* @param top The top coordinate of the rectangle
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* @param right The right coordinate of the rectangle
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* @param bottom The bottom coordinate of the rectangle
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* @param color The rectangle's ARGB color, defined as a packed 32 bits word
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* @param mode The Skia xfermode to use
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* @param ignoreTransform True if the current transform should be ignored
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* @paran ignoreBlending True if the blending is set by the caller
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*/
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void drawColorRect(float left, float top, float right, float bottom,
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int color, SkXfermode::Mode mode, bool ignoreTransform = false);
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2010-09-17 15:31:32 -07:00
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/**
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* Setups shaders to draw a colored rect.
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*/
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void setupColorRect(float left, float top, float right, float bottom,
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float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform);
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2010-06-27 22:59:20 -07:00
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/**
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* Draws a textured rectangle with the specified texture. The specified coordinates
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* are transformed by the current snapshot's transform matrix.
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*
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* @param left The left coordinate of the rectangle
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* @param top The top coordinate of the rectangle
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* @param right The right coordinate of the rectangle
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* @param bottom The bottom coordinate of the rectangle
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* @param texture The texture name to map onto the rectangle
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* @param alpha An additional translucency parameter, between 0.0f and 1.0f
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* @param mode The blending mode
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* @param blend True if the texture contains an alpha channel
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*/
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void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
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float alpha, SkXfermode::Mode mode, bool blend);
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2010-07-08 19:17:03 -07:00
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/**
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* Draws a textured rectangle with the specified texture. The specified coordinates
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* are transformed by the current snapshot's transform matrix.
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*
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* @param left The left coordinate of the rectangle
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* @param top The top coordinate of the rectangle
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* @param right The right coordinate of the rectangle
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* @param bottom The bottom coordinate of the rectangle
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* @param texture The texture to use
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* @param paint The paint containing the alpha, blending mode, etc.
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*/
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void drawTextureRect(float left, float top, float right, float bottom,
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const Texture* texture, const SkPaint* paint);
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/**
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* Draws a textured mesh with the specified texture. If the indices are omitted, the
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* mesh is drawn as a simple quad.
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*
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* @param left The left coordinate of the rectangle
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* @param top The top coordinate of the rectangle
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* @param right The right coordinate of the rectangle
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* @param bottom The bottom coordinate of the rectangle
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* @param texture The texture name to map onto the rectangle
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* @param alpha An additional translucency parameter, between 0.0f and 1.0f
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* @param mode The blending mode
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* @param blend True if the texture contains an alpha channel
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* @param vertices The vertices that define the mesh
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* @param texCoords The texture coordinates of each vertex
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* @param indices The indices of the vertices, can be NULL
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* @param elementsCount The number of elements in the mesh, required by indices
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* @param swapSrcDst Whether or not the src and dst blending operations should be swapped
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* @param ignoreTransform True if the current transform should be ignored
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*/
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void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
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float alpha, SkXfermode::Mode mode, bool blend,
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GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
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bool swapSrcDst = false, bool ignoreTransform = false);
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2010-08-13 19:39:53 -07:00
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/**
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* Prepares the renderer to draw the specified shadow.
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*
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* @param texture The shadow texture
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* @param x The x coordinate of the shadow
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* @param y The y coordinate of the shadow
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* @param mode The blending mode
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* @param alpha The alpha value
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*/
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void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
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float alpha);
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/**
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* Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
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*
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* @param texture The texture to render with
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* @param textureUnit The texture unit to use, may be modified
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* @param x The x coordinate of the rectangle to draw
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* @param y The y coordinate of the rectangle to draw
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* @param r The red component of the color
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* @param g The green component of the color
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* @param b The blue component of the color
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* @param a The alpha component of the color
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* @param mode The blending mode
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* @param transforms True if the matrix passed to the shader should be multiplied
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* by the model-view matrix
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* @param applyFilters Whether or not to take color filters and
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* shaders into account
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*/
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void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
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float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
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bool applyFilters);
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/**
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* Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
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*
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* @param texture The texture to render with
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* @param width The width of the texture
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* @param height The height of the texture
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* @param textureUnit The texture unit to use, may be modified
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* @param x The x coordinate of the rectangle to draw
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* @param y The y coordinate of the rectangle to draw
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* @param r The red component of the color
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* @param g The green component of the color
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* @param b The blue component of the color
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* @param a The alpha component of the color
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* @param mode The blending mode
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* @param transforms True if the matrix passed to the shader should be multiplied
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* by the model-view matrix
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* @param applyFilters Whether or not to take color filters and
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* shaders into account
|
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*/
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void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
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GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
|
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SkXfermode::Mode mode, bool transforms, bool applyFilters);
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2010-09-16 20:49:46 -07:00
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/**
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* Same as above setupTextureAlpha8() but specifies the mesh's vertices
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* and texCoords pointers.
|
|
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|
*/
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void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
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GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
|
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SkXfermode::Mode mode, bool transforms, bool applyFilters,
|
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GLvoid* vertices, GLvoid* texCoords);
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2010-08-16 20:26:20 -07:00
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/**
|
|
|
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* Draws text underline and strike-through if needed.
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*
|
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* @param text The text to decor
|
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* @param bytesCount The number of bytes in the text
|
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* @param length The length in pixels of the text, can be <= 0.0f to force a measurement
|
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* @param x The x coordinate where the text will be drawn
|
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* @param y The y coordinate where the text will be drawn
|
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|
|
* @param paint The paint to draw the text with
|
|
|
|
*/
|
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|
void drawTextDecorations(const char* text, int bytesCount, float length,
|
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|
|
float x, float y, SkPaint* paint);
|
2010-08-13 19:39:53 -07:00
|
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|
2010-06-28 17:12:22 -07:00
|
|
|
/**
|
2010-07-27 17:39:27 -07:00
|
|
|
* Resets the texture coordinates stored in mMeshVertices. Setting the values
|
2010-06-28 17:12:22 -07:00
|
|
|
* back to default is achieved by calling:
|
|
|
|
*
|
2010-06-30 19:21:21 -07:00
|
|
|
* resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
|
2010-06-28 17:12:22 -07:00
|
|
|
*
|
|
|
|
* @param u1 The left coordinate of the texture
|
|
|
|
* @param v1 The bottom coordinate of the texture
|
|
|
|
* @param u2 The right coordinate of the texture
|
|
|
|
* @param v2 The top coordinate of the texture
|
|
|
|
*/
|
|
|
|
void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
|
|
|
|
|
2010-06-30 19:21:21 -07:00
|
|
|
/**
|
|
|
|
* Gets the alpha and xfermode out of a paint object. If the paint is null
|
|
|
|
* alpha will be 255 and the xfermode will be SRC_OVER.
|
|
|
|
*
|
|
|
|
* @param paint The paint to extract values from
|
|
|
|
* @param alpha Where to store the resulting alpha
|
|
|
|
* @param mode Where to store the resulting xfermode
|
|
|
|
*/
|
|
|
|
inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
|
|
|
|
|
2010-07-20 13:09:13 -07:00
|
|
|
/**
|
|
|
|
* Binds the specified texture with the specified wrap modes.
|
|
|
|
*/
|
2010-07-29 14:37:42 -07:00
|
|
|
inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
|
2010-07-20 13:09:13 -07:00
|
|
|
|
2010-07-09 13:25:56 -07:00
|
|
|
/**
|
|
|
|
* Enable or disable blending as necessary. This function sets the appropriate
|
|
|
|
* blend function based on the specified xfermode.
|
|
|
|
*/
|
2010-09-10 19:20:06 -07:00
|
|
|
inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
|
|
|
|
bool swapSrcDst = false);
|
2010-09-09 14:42:43 -07:00
|
|
|
|
2010-09-10 19:20:06 -07:00
|
|
|
/**
|
|
|
|
* Safely retrieves the mode from the specified xfermode. If the specified
|
|
|
|
* xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
|
|
|
|
*/
|
2010-09-09 14:42:43 -07:00
|
|
|
inline SkXfermode::Mode getXfermode(SkXfermode* mode);
|
2010-07-09 13:25:56 -07:00
|
|
|
|
2010-07-12 14:41:06 -07:00
|
|
|
/**
|
2010-07-14 19:18:51 -07:00
|
|
|
* Use the specified program with the current GL context. If the program is already
|
|
|
|
* in use, it will not be bound again. If it is not in use, the current program is
|
|
|
|
* marked unused and the specified program becomes used and becomes the new
|
|
|
|
* current program.
|
2010-07-12 20:20:03 -07:00
|
|
|
*
|
2010-07-14 19:18:51 -07:00
|
|
|
* @param program The program to use
|
|
|
|
*
|
|
|
|
* @return true If the specified program was already in use, false otherwise.
|
2010-07-12 14:41:06 -07:00
|
|
|
*/
|
2010-07-29 14:37:42 -07:00
|
|
|
inline bool useProgram(Program* program);
|
2010-07-12 14:41:06 -07:00
|
|
|
|
2010-06-22 18:56:38 -07:00
|
|
|
// Dimensions of the drawing surface
|
|
|
|
int mWidth, mHeight;
|
|
|
|
|
2010-06-22 13:11:24 -07:00
|
|
|
// Matrix used for ortho projection in shaders
|
2010-07-12 14:41:06 -07:00
|
|
|
mat4 mOrthoMatrix;
|
2010-06-22 18:56:38 -07:00
|
|
|
|
2010-06-25 13:41:57 -07:00
|
|
|
// Model-view matrix used to position/size objects
|
|
|
|
mat4 mModelView;
|
|
|
|
|
2010-06-22 18:56:38 -07:00
|
|
|
// Number of saved states
|
|
|
|
int mSaveCount;
|
2010-06-23 17:47:49 -07:00
|
|
|
// Base state
|
2010-07-29 18:48:04 -07:00
|
|
|
sp<Snapshot> mFirstSnapshot;
|
2010-06-22 18:56:38 -07:00
|
|
|
// Current state
|
|
|
|
sp<Snapshot> mSnapshot;
|
2010-06-24 19:30:36 -07:00
|
|
|
|
|
|
|
// Shaders
|
2010-07-30 19:18:16 -07:00
|
|
|
SkiaShader* mShader;
|
2010-06-28 17:12:22 -07:00
|
|
|
|
2010-08-02 18:50:22 -07:00
|
|
|
// Color filters
|
|
|
|
SkiaColorFilter* mColorFilter;
|
|
|
|
|
2010-06-28 17:12:22 -07:00
|
|
|
// Used to draw textured quads
|
2010-07-27 17:39:27 -07:00
|
|
|
TextureVertex mMeshVertices[4];
|
2010-06-29 21:05:21 -07:00
|
|
|
|
2010-07-23 00:28:00 -07:00
|
|
|
// GL extensions
|
|
|
|
Extensions mExtensions;
|
|
|
|
|
2010-08-13 19:39:53 -07:00
|
|
|
// Drop shadow
|
|
|
|
bool mHasShadow;
|
|
|
|
float mShadowRadius;
|
|
|
|
float mShadowDx;
|
|
|
|
float mShadowDy;
|
|
|
|
int mShadowColor;
|
|
|
|
|
2010-07-09 13:25:56 -07:00
|
|
|
// Various caches
|
2010-08-23 21:05:08 -07:00
|
|
|
Caches& mCaches;
|
2010-09-12 13:02:16 -07:00
|
|
|
|
|
|
|
// List of rectangles to clear due to calls to saveLayer()
|
|
|
|
Vector<Rect*> mLayers;
|
|
|
|
|
2010-09-16 20:49:46 -07:00
|
|
|
// Misc
|
2010-09-16 14:16:48 -07:00
|
|
|
GLint mMaxTextureSize;
|
|
|
|
|
2010-06-22 18:56:38 -07:00
|
|
|
}; // class OpenGLRenderer
|
2010-06-16 18:44:05 -07:00
|
|
|
|
2010-06-24 19:30:36 -07:00
|
|
|
}; // namespace uirenderer
|
2010-06-16 18:44:05 -07:00
|
|
|
}; // namespace android
|
|
|
|
|
2010-06-24 19:30:36 -07:00
|
|
|
#endif // ANDROID_UI_OPENGL_RENDERER_H
|