58 lines
1.5 KiB
C
58 lines
1.5 KiB
C
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_FRAME_BUFFER_OBJECT_CACHE_H
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#define ANDROID_FRAME_BUFFER_OBJECT_CACHE_H
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#include "rsObjectBase.h"
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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class Allocation;
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class FBOCache {
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public:
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FBOCache();
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~FBOCache();
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void bindColorTarget(Context *rsc, Allocation *a, uint32_t slot);
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void bindDepthTarget(Context *, Allocation *a);
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void resetAll(Context *);
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void setupGL2(Context *);
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protected:
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bool mDirty;
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uint32_t mMaxTargets;
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void checkError(Context *);
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void setColorAttachment(Context *rsc);
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void setDepthAttachment(Context *rsc);
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bool renderToFramebuffer();
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ObjectBaseRef<Allocation> *mColorTargets;
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ObjectBaseRef<Allocation> mDepthTarget;
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uint32_t mFBOId;
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};
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} // renderscript
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} // android
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#endif //ANDROID_FRAME_BUFFER_OBJECT_CACHE_H
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