/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_FRAME_BUFFER_OBJECT_CACHE_H #define ANDROID_FRAME_BUFFER_OBJECT_CACHE_H #include "rsObjectBase.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Allocation; class FBOCache { public: FBOCache(); ~FBOCache(); void bindColorTarget(Context *rsc, Allocation *a, uint32_t slot); void bindDepthTarget(Context *, Allocation *a); void resetAll(Context *); void setupGL2(Context *); protected: bool mDirty; uint32_t mMaxTargets; void checkError(Context *); void setColorAttachment(Context *rsc); void setDepthAttachment(Context *rsc); bool renderToFramebuffer(); ObjectBaseRef *mColorTargets; ObjectBaseRef mDepthTarget; uint32_t mFBOId; }; } // renderscript } // android #endif //ANDROID_FRAME_BUFFER_OBJECT_CACHE_H