2009-05-22 14:03:28 -07:00
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rsProgramVertex.h"
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using namespace android;
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using namespace android::renderscript;
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ProgramVertex::ProgramVertex(Element *in, Element *out) :
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Program(in, out)
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{
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mTextureMatrixEnable = false;
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}
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ProgramVertex::~ProgramVertex()
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{
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}
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2009-06-16 17:49:58 -07:00
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static void logMatrix(const char *txt, const float *f)
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{
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LOGE("Matrix %s, %p", txt, f);
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LOGE("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]);
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LOGE("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]);
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LOGE("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]);
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LOGE("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]);
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}
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2009-05-22 14:03:28 -07:00
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void ProgramVertex::setupGL()
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{
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const float *f = static_cast<const float *>(mConstants[0]->getPtr());
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glMatrixMode(GL_TEXTURE);
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if (mTextureMatrixEnable) {
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glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]);
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} else {
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glLoadIdentity();
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}
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2009-06-16 17:49:58 -07:00
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//logMatrix("prog", &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
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//logMatrix("model", &f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
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2009-05-22 14:03:28 -07:00
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glMatrixMode(GL_PROJECTION);
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2009-06-16 17:49:58 -07:00
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glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
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2009-05-22 14:03:28 -07:00
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glMatrixMode(GL_MODELVIEW);
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2009-06-16 17:49:58 -07:00
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glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
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2009-05-22 14:03:28 -07:00
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}
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void ProgramVertex::setConstantType(uint32_t slot, const Type *t)
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{
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mConstantTypes[slot].set(t);
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}
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void ProgramVertex::bindAllocation(uint32_t slot, Allocation *a)
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{
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mConstants[slot].set(a);
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}
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ProgramVertexState::ProgramVertexState()
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{
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mPV = NULL;
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}
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ProgramVertexState::~ProgramVertexState()
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{
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delete mPV;
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}
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2009-06-17 16:52:59 -07:00
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void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h)
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{
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ProgramVertex *pv = new ProgramVertex(NULL, NULL);
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Allocation *alloc = (Allocation *)
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rsi_AllocationCreatePredefSized(rsc, RS_ELEMENT_USER_FLOAT, 48);
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mDefaultAlloc.set(alloc);
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mDefault.set(pv);
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pv->bindAllocation(0, alloc);
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Matrix m;
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m.loadOrtho(0,w, h,0, -1,1);
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alloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0]);
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m.loadIdentity();
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alloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0]);
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}
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2009-05-22 14:03:28 -07:00
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namespace android {
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namespace renderscript {
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void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out)
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{
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delete rsc->mStateVertex.mPV;
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rsc->mStateVertex.mPV = new ProgramVertex((Element *)in, (Element *)out);
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}
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RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)
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{
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ProgramVertex *pv = rsc->mStateVertex.mPV;
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pv->incRef();
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rsc->mStateVertex.mPV = 0;
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return pv;
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}
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void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, uint32_t slot, RsAllocation constants)
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{
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ProgramVertex *pv = static_cast<ProgramVertex *>(vpgm);
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pv->bindAllocation(slot, static_cast<Allocation *>(constants));
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}
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void rsi_ProgramVertexSetType(Context *rsc, uint32_t slot, RsType constants)
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{
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rsc->mStateVertex.mPV->setConstantType(slot, static_cast<const Type *>(constants));
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}
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void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable)
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{
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rsc->mStateVertex.mPV->setTextureMatrixEnable(enable);
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}
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}
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}
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