/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsProgramVertex.h" using namespace android; using namespace android::renderscript; ProgramVertex::ProgramVertex(Element *in, Element *out) : Program(in, out) { mTextureMatrixEnable = false; } ProgramVertex::~ProgramVertex() { } static void logMatrix(const char *txt, const float *f) { LOGE("Matrix %s, %p", txt, f); LOGE("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]); LOGE("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]); LOGE("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]); LOGE("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]); } void ProgramVertex::setupGL() { const float *f = static_cast(mConstants[0]->getPtr()); glMatrixMode(GL_TEXTURE); if (mTextureMatrixEnable) { glLoadMatrixf(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET]); } else { glLoadIdentity(); } //logMatrix("prog", &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); //logMatrix("model", &f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); glMatrixMode(GL_PROJECTION); glLoadMatrixf(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); glMatrixMode(GL_MODELVIEW); glLoadMatrixf(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); } void ProgramVertex::setConstantType(uint32_t slot, const Type *t) { mConstantTypes[slot].set(t); } void ProgramVertex::bindAllocation(uint32_t slot, Allocation *a) { mConstants[slot].set(a); } ProgramVertexState::ProgramVertexState() { mPV = NULL; } ProgramVertexState::~ProgramVertexState() { delete mPV; } void ProgramVertexState::init(Context *rsc, int32_t w, int32_t h) { ProgramVertex *pv = new ProgramVertex(NULL, NULL); Allocation *alloc = (Allocation *) rsi_AllocationCreatePredefSized(rsc, RS_ELEMENT_USER_FLOAT, 48); mDefaultAlloc.set(alloc); mDefault.set(pv); pv->bindAllocation(0, alloc); Matrix m; m.loadOrtho(0,w, h,0, -1,1); alloc->subData(RS_PROGRAM_VERTEX_PROJECTION_OFFSET, 16, &m.m[0]); m.loadIdentity(); alloc->subData(RS_PROGRAM_VERTEX_MODELVIEW_OFFSET, 16, &m.m[0]); } namespace android { namespace renderscript { void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out) { delete rsc->mStateVertex.mPV; rsc->mStateVertex.mPV = new ProgramVertex((Element *)in, (Element *)out); } RsProgramVertex rsi_ProgramVertexCreate(Context *rsc) { ProgramVertex *pv = rsc->mStateVertex.mPV; pv->incRef(); rsc->mStateVertex.mPV = 0; return pv; } void rsi_ProgramVertexBindAllocation(Context *rsc, RsProgramVertex vpgm, uint32_t slot, RsAllocation constants) { ProgramVertex *pv = static_cast(vpgm); pv->bindAllocation(slot, static_cast(constants)); } void rsi_ProgramVertexSetType(Context *rsc, uint32_t slot, RsType constants) { rsc->mStateVertex.mPV->setConstantType(slot, static_cast(constants)); } void rsi_ProgramVertexSetTextureMatrixEnable(Context *rsc, bool enable) { rsc->mStateVertex.mPV->setTextureMatrixEnable(enable); } } }