scrcpy/app/src/video_buffer.c
Romain Vimont cb197ee3a2 Move fps counter out of video buffer
In order to make video buffer more generic, move out its specific
responsibility to count the fps between the decoder and the renderer.
2021-03-06 22:58:03 +01:00

133 lines
3.4 KiB
C

#include "video_buffer.h"
#include <assert.h>
#include <libavutil/avutil.h>
#include <libavformat/avformat.h>
#include "util/log.h"
bool
video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
vb->decoding_frame = av_frame_alloc();
if (!vb->decoding_frame) {
goto error_0;
}
vb->pending_frame = av_frame_alloc();
if (!vb->pending_frame) {
goto error_1;
}
vb->rendering_frame = av_frame_alloc();
if (!vb->rendering_frame) {
goto error_2;
}
bool ok = sc_mutex_init(&vb->mutex);
if (!ok) {
goto error_3;
}
vb->render_expired_frames = render_expired_frames;
if (render_expired_frames) {
ok = sc_cond_init(&vb->pending_frame_consumed_cond);
if (!ok) {
sc_mutex_destroy(&vb->mutex);
goto error_2;
}
// interrupted is not used if expired frames are not rendered
// since offering a frame will never block
vb->interrupted = false;
}
// there is initially no rendering frame, so consider it has already been
// consumed
vb->pending_frame_consumed = true;
return true;
error_3:
av_frame_free(&vb->rendering_frame);
error_2:
av_frame_free(&vb->pending_frame);
error_1:
av_frame_free(&vb->decoding_frame);
error_0:
return false;
}
void
video_buffer_destroy(struct video_buffer *vb) {
if (vb->render_expired_frames) {
sc_cond_destroy(&vb->pending_frame_consumed_cond);
}
sc_mutex_destroy(&vb->mutex);
av_frame_free(&vb->rendering_frame);
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->decoding_frame);
}
static void
video_buffer_swap_decoding_frame(struct video_buffer *vb) {
sc_mutex_assert(&vb->mutex);
AVFrame *tmp = vb->decoding_frame;
vb->decoding_frame = vb->pending_frame;
vb->pending_frame = tmp;
}
static void
video_buffer_swap_rendering_frame(struct video_buffer *vb) {
sc_mutex_assert(&vb->mutex);
AVFrame *tmp = vb->rendering_frame;
vb->rendering_frame = vb->pending_frame;
vb->pending_frame = tmp;
}
void
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped) {
sc_mutex_lock(&vb->mutex);
if (vb->render_expired_frames) {
// wait for the current (expired) frame to be consumed
while (!vb->pending_frame_consumed && !vb->interrupted) {
sc_cond_wait(&vb->pending_frame_consumed_cond, &vb->mutex);
}
}
video_buffer_swap_decoding_frame(vb);
*previous_frame_skipped = !vb->pending_frame_consumed;
vb->pending_frame_consumed = false;
sc_mutex_unlock(&vb->mutex);
}
const AVFrame *
video_buffer_take_rendering_frame(struct video_buffer *vb) {
sc_mutex_lock(&vb->mutex);
assert(!vb->pending_frame_consumed);
vb->pending_frame_consumed = true;
video_buffer_swap_rendering_frame(vb);
if (vb->render_expired_frames) {
// unblock video_buffer_offer_decoded_frame()
sc_cond_signal(&vb->pending_frame_consumed_cond);
}
sc_mutex_unlock(&vb->mutex);
// rendering_frame is only written from this thread, no need to lock
return vb->rendering_frame;
}
void
video_buffer_interrupt(struct video_buffer *vb) {
if (vb->render_expired_frames) {
sc_mutex_lock(&vb->mutex);
vb->interrupted = true;
sc_mutex_unlock(&vb->mutex);
// wake up blocking wait
sc_cond_signal(&vb->pending_frame_consumed_cond);
}
}