Instead of using separate hardcoded keys for mouse capture/uncapture, use the shortcut mods. By changing the shortcut mods (for example --shortcut-mod=rctrl), it allows to forward Alt and Super to the device. Fixes #5318 <https://github.com/Genymobile/scrcpy/issues/5318> PR #5322 <https://github.com/Genymobile/scrcpy/pull/5322>
948 lines
29 KiB
C
948 lines
29 KiB
C
#include "screen.h"
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#include <assert.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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#include "events.h"
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#include "icon.h"
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#include "options.h"
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#include "util/log.h"
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#define DISPLAY_MARGINS 96
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#define DOWNCAST(SINK) container_of(SINK, struct sc_screen, frame_sink)
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static inline struct sc_size
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get_oriented_size(struct sc_size size, enum sc_orientation orientation) {
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struct sc_size oriented_size;
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if (sc_orientation_is_swap(orientation)) {
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oriented_size.width = size.height;
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oriented_size.height = size.width;
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} else {
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oriented_size.width = size.width;
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oriented_size.height = size.height;
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}
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return oriented_size;
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}
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// get the window size in a struct sc_size
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static struct sc_size
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get_window_size(const struct sc_screen *screen) {
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int width;
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int height;
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SDL_GetWindowSize(screen->window, &width, &height);
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struct sc_size size;
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size.width = width;
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size.height = height;
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return size;
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}
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static struct sc_point
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get_window_position(const struct sc_screen *screen) {
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int x;
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int y;
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SDL_GetWindowPosition(screen->window, &x, &y);
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struct sc_point point;
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point.x = x;
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point.y = y;
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return point;
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}
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// set the window size to be applied when fullscreen is disabled
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static void
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set_window_size(struct sc_screen *screen, struct sc_size new_size) {
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assert(!screen->fullscreen);
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assert(!screen->maximized);
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assert(!screen->minimized);
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SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
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}
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// get the preferred display bounds (i.e. the screen bounds with some margins)
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static bool
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get_preferred_display_bounds(struct sc_size *bounds) {
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SDL_Rect rect;
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if (SDL_GetDisplayUsableBounds(0, &rect)) {
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LOGW("Could not get display usable bounds: %s", SDL_GetError());
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return false;
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}
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bounds->width = MAX(0, rect.w - DISPLAY_MARGINS);
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bounds->height = MAX(0, rect.h - DISPLAY_MARGINS);
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return true;
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}
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static bool
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is_optimal_size(struct sc_size current_size, struct sc_size content_size) {
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// The size is optimal if we can recompute one dimension of the current
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// size from the other
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return current_size.height == current_size.width * content_size.height
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/ content_size.width
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|| current_size.width == current_size.height * content_size.width
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/ content_size.height;
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}
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// return the optimal size of the window, with the following constraints:
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// - it attempts to keep at least one dimension of the current_size (i.e. it
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// crops the black borders)
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// - it keeps the aspect ratio
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// - it scales down to make it fit in the display_size
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static struct sc_size
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get_optimal_size(struct sc_size current_size, struct sc_size content_size,
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bool within_display_bounds) {
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if (content_size.width == 0 || content_size.height == 0) {
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// avoid division by 0
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return current_size;
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}
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struct sc_size window_size;
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struct sc_size display_size;
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if (!within_display_bounds ||
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!get_preferred_display_bounds(&display_size)) {
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// do not constraint the size
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window_size = current_size;
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} else {
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window_size.width = MIN(current_size.width, display_size.width);
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window_size.height = MIN(current_size.height, display_size.height);
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}
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if (is_optimal_size(window_size, content_size)) {
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return window_size;
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}
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bool keep_width = content_size.width * window_size.height
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> content_size.height * window_size.width;
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if (keep_width) {
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// remove black borders on top and bottom
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window_size.height = content_size.height * window_size.width
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/ content_size.width;
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} else {
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// remove black borders on left and right (or none at all if it already
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// fits)
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window_size.width = content_size.width * window_size.height
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/ content_size.height;
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}
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return window_size;
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}
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// initially, there is no current size, so use the frame size as current size
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// req_width and req_height, if not 0, are the sizes requested by the user
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static inline struct sc_size
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get_initial_optimal_size(struct sc_size content_size, uint16_t req_width,
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uint16_t req_height) {
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struct sc_size window_size;
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if (!req_width && !req_height) {
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window_size = get_optimal_size(content_size, content_size, true);
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} else {
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if (req_width) {
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window_size.width = req_width;
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} else {
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// compute from the requested height
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window_size.width = (uint32_t) req_height * content_size.width
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/ content_size.height;
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}
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if (req_height) {
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window_size.height = req_height;
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} else {
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// compute from the requested width
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window_size.height = (uint32_t) req_width * content_size.height
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/ content_size.width;
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}
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}
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return window_size;
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}
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static inline bool
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sc_screen_is_relative_mode(struct sc_screen *screen) {
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// screen->im.mp may be NULL if --no-control
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return screen->im.mp && screen->im.mp->relative_mode;
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}
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static void
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sc_screen_update_content_rect(struct sc_screen *screen) {
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assert(screen->video);
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int dw;
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int dh;
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
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struct sc_size content_size = screen->content_size;
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// The drawable size is the window size * the HiDPI scale
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struct sc_size drawable_size = {dw, dh};
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SDL_Rect *rect = &screen->rect;
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if (is_optimal_size(drawable_size, content_size)) {
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rect->x = 0;
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rect->y = 0;
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rect->w = drawable_size.width;
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rect->h = drawable_size.height;
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return;
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}
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bool keep_width = content_size.width * drawable_size.height
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> content_size.height * drawable_size.width;
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if (keep_width) {
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rect->x = 0;
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rect->w = drawable_size.width;
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rect->h = drawable_size.width * content_size.height
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/ content_size.width;
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rect->y = (drawable_size.height - rect->h) / 2;
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} else {
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rect->y = 0;
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rect->h = drawable_size.height;
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rect->w = drawable_size.height * content_size.width
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/ content_size.height;
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rect->x = (drawable_size.width - rect->w) / 2;
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}
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}
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// render the texture to the renderer
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//
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// Set the update_content_rect flag if the window or content size may have
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// changed, so that the content rectangle is recomputed
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static void
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sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
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assert(screen->video);
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if (update_content_rect) {
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sc_screen_update_content_rect(screen);
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}
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enum sc_display_result res =
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sc_display_render(&screen->display, &screen->rect, screen->orientation);
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(void) res; // any error already logged
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}
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static void
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sc_screen_render_novideo(struct sc_screen *screen) {
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enum sc_display_result res =
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sc_display_render(&screen->display, NULL, SC_ORIENTATION_0);
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(void) res; // any error already logged
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}
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#if defined(__APPLE__) || defined(__WINDOWS__)
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# define CONTINUOUS_RESIZING_WORKAROUND
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#endif
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#ifdef CONTINUOUS_RESIZING_WORKAROUND
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// On Windows and MacOS, resizing blocks the event loop, so resizing events are
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// not triggered. As a workaround, handle them in an event handler.
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//
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// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
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// <https://stackoverflow.com/a/40693139/1987178>
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static int
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event_watcher(void *data, SDL_Event *event) {
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struct sc_screen *screen = data;
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assert(screen->video);
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if (event->type == SDL_WINDOWEVENT
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&& event->window.event == SDL_WINDOWEVENT_RESIZED) {
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// In practice, it seems to always be called from the same thread in
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// that specific case. Anyway, it's just a workaround.
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sc_screen_render(screen, true);
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}
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return 0;
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}
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#endif
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static bool
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sc_screen_frame_sink_open(struct sc_frame_sink *sink,
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const AVCodecContext *ctx) {
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assert(ctx->pix_fmt == AV_PIX_FMT_YUV420P);
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(void) ctx;
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struct sc_screen *screen = DOWNCAST(sink);
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if (ctx->width <= 0 || ctx->width > 0xFFFF
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|| ctx->height <= 0 || ctx->height > 0xFFFF) {
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LOGE("Invalid video size: %dx%d", ctx->width, ctx->height);
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return false;
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}
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assert(ctx->width > 0 && ctx->width <= 0xFFFF);
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assert(ctx->height > 0 && ctx->height <= 0xFFFF);
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// screen->frame_size is never used before the event is pushed, and the
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// event acts as a memory barrier so it is safe without mutex
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screen->frame_size.width = ctx->width;
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screen->frame_size.height = ctx->height;
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// Post the event on the UI thread (the texture must be created from there)
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bool ok = sc_push_event(SC_EVENT_SCREEN_INIT_SIZE);
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if (!ok) {
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return false;
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}
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#ifndef NDEBUG
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screen->open = true;
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#endif
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// nothing to do, the screen is already open on the main thread
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return true;
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}
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static void
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sc_screen_frame_sink_close(struct sc_frame_sink *sink) {
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struct sc_screen *screen = DOWNCAST(sink);
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(void) screen;
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#ifndef NDEBUG
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screen->open = false;
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#endif
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// nothing to do, the screen lifecycle is not managed by the frame producer
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}
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static bool
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sc_screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
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struct sc_screen *screen = DOWNCAST(sink);
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assert(screen->video);
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bool previous_skipped;
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bool ok = sc_frame_buffer_push(&screen->fb, frame, &previous_skipped);
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if (!ok) {
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return false;
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}
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if (previous_skipped) {
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sc_fps_counter_add_skipped_frame(&screen->fps_counter);
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// The SC_EVENT_NEW_FRAME triggered for the previous frame will consume
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// this new frame instead
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} else {
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// Post the event on the UI thread
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bool ok = sc_push_event(SC_EVENT_NEW_FRAME);
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if (!ok) {
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return false;
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}
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}
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return true;
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}
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bool
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sc_screen_init(struct sc_screen *screen,
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const struct sc_screen_params *params) {
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screen->resize_pending = false;
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screen->has_frame = false;
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screen->fullscreen = false;
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screen->maximized = false;
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screen->minimized = false;
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screen->paused = false;
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screen->resume_frame = NULL;
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screen->orientation = SC_ORIENTATION_0;
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screen->video = params->video;
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screen->req.x = params->window_x;
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screen->req.y = params->window_y;
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screen->req.width = params->window_width;
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screen->req.height = params->window_height;
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screen->req.fullscreen = params->fullscreen;
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screen->req.start_fps_counter = params->start_fps_counter;
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bool ok = sc_frame_buffer_init(&screen->fb);
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if (!ok) {
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return false;
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}
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if (!sc_fps_counter_init(&screen->fps_counter)) {
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goto error_destroy_frame_buffer;
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}
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if (screen->video) {
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screen->orientation = params->orientation;
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if (screen->orientation != SC_ORIENTATION_0) {
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LOGI("Initial display orientation set to %s",
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sc_orientation_get_name(screen->orientation));
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}
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}
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uint32_t window_flags = SDL_WINDOW_ALLOW_HIGHDPI;
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if (params->always_on_top) {
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window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
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}
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if (params->window_borderless) {
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window_flags |= SDL_WINDOW_BORDERLESS;
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}
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if (params->video) {
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// The window will be shown on first frame
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window_flags |= SDL_WINDOW_HIDDEN
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| SDL_WINDOW_RESIZABLE;
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}
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const char *title = params->window_title;
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assert(title);
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int x = SDL_WINDOWPOS_UNDEFINED;
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int y = SDL_WINDOWPOS_UNDEFINED;
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int width = 256;
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int height = 256;
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if (params->window_x != SC_WINDOW_POSITION_UNDEFINED) {
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x = params->window_x;
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}
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if (params->window_y != SC_WINDOW_POSITION_UNDEFINED) {
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y = params->window_y;
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}
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if (params->window_width) {
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width = params->window_width;
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}
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if (params->window_height) {
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height = params->window_height;
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}
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// The window will be positioned and sized on first video frame
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screen->window = SDL_CreateWindow(title, x, y, width, height, window_flags);
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if (!screen->window) {
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LOGE("Could not create window: %s", SDL_GetError());
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goto error_destroy_fps_counter;
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}
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SDL_Surface *icon = scrcpy_icon_load();
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if (icon) {
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SDL_SetWindowIcon(screen->window, icon);
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} else if (params->video) {
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// just a warning
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LOGW("Could not load icon");
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} else {
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// without video, the icon is used as window content, it must be present
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LOGE("Could not load icon");
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goto error_destroy_fps_counter;
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}
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SDL_Surface *icon_novideo = params->video ? NULL : icon;
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bool mipmaps = params->video && params->mipmaps;
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ok = sc_display_init(&screen->display, screen->window, icon_novideo,
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mipmaps);
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if (icon) {
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scrcpy_icon_destroy(icon);
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}
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if (!ok) {
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goto error_destroy_window;
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}
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|
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screen->frame = av_frame_alloc();
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if (!screen->frame) {
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LOG_OOM();
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goto error_destroy_display;
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}
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|
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struct sc_input_manager_params im_params = {
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.controller = params->controller,
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.fp = params->fp,
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.screen = screen,
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.kp = params->kp,
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.mp = params->mp,
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.gp = params->gp,
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.mouse_bindings = params->mouse_bindings,
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.legacy_paste = params->legacy_paste,
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.clipboard_autosync = params->clipboard_autosync,
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.shortcut_mods = params->shortcut_mods,
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};
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sc_input_manager_init(&screen->im, &im_params);
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// Initialize even if not used for simplicity
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sc_mouse_capture_init(&screen->mc, screen->window, params->shortcut_mods);
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|
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#ifdef CONTINUOUS_RESIZING_WORKAROUND
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if (screen->video) {
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SDL_AddEventWatch(event_watcher, screen);
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}
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#endif
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|
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static const struct sc_frame_sink_ops ops = {
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.open = sc_screen_frame_sink_open,
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.close = sc_screen_frame_sink_close,
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.push = sc_screen_frame_sink_push,
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};
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|
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screen->frame_sink.ops = &ops;
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|
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#ifndef NDEBUG
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screen->open = false;
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#endif
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|
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if (!screen->video && sc_screen_is_relative_mode(screen)) {
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// Capture mouse immediately if video mirroring is disabled
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sc_mouse_capture_set_active(&screen->mc, true);
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}
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|
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return true;
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|
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error_destroy_display:
|
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sc_display_destroy(&screen->display);
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error_destroy_window:
|
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SDL_DestroyWindow(screen->window);
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error_destroy_fps_counter:
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sc_fps_counter_destroy(&screen->fps_counter);
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error_destroy_frame_buffer:
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sc_frame_buffer_destroy(&screen->fb);
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return false;
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}
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|
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static void
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sc_screen_show_initial_window(struct sc_screen *screen) {
|
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int x = screen->req.x != SC_WINDOW_POSITION_UNDEFINED
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? screen->req.x : (int) SDL_WINDOWPOS_CENTERED;
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int y = screen->req.y != SC_WINDOW_POSITION_UNDEFINED
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? screen->req.y : (int) SDL_WINDOWPOS_CENTERED;
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struct sc_size window_size =
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get_initial_optimal_size(screen->content_size, screen->req.width,
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screen->req.height);
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|
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set_window_size(screen, window_size);
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SDL_SetWindowPosition(screen->window, x, y);
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|
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if (screen->req.fullscreen) {
|
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sc_screen_toggle_fullscreen(screen);
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}
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|
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if (screen->req.start_fps_counter) {
|
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sc_fps_counter_start(&screen->fps_counter);
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}
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|
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SDL_ShowWindow(screen->window);
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sc_screen_update_content_rect(screen);
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}
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|
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void
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sc_screen_hide_window(struct sc_screen *screen) {
|
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SDL_HideWindow(screen->window);
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}
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|
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void
|
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sc_screen_interrupt(struct sc_screen *screen) {
|
|
sc_fps_counter_interrupt(&screen->fps_counter);
|
|
}
|
|
|
|
void
|
|
sc_screen_join(struct sc_screen *screen) {
|
|
sc_fps_counter_join(&screen->fps_counter);
|
|
}
|
|
|
|
void
|
|
sc_screen_destroy(struct sc_screen *screen) {
|
|
#ifndef NDEBUG
|
|
assert(!screen->open);
|
|
#endif
|
|
sc_display_destroy(&screen->display);
|
|
av_frame_free(&screen->frame);
|
|
SDL_DestroyWindow(screen->window);
|
|
sc_fps_counter_destroy(&screen->fps_counter);
|
|
sc_frame_buffer_destroy(&screen->fb);
|
|
}
|
|
|
|
static void
|
|
resize_for_content(struct sc_screen *screen, struct sc_size old_content_size,
|
|
struct sc_size new_content_size) {
|
|
assert(screen->video);
|
|
|
|
struct sc_size window_size = get_window_size(screen);
|
|
struct sc_size target_size = {
|
|
.width = (uint32_t) window_size.width * new_content_size.width
|
|
/ old_content_size.width,
|
|
.height = (uint32_t) window_size.height * new_content_size.height
|
|
/ old_content_size.height,
|
|
};
|
|
target_size = get_optimal_size(target_size, new_content_size, true);
|
|
set_window_size(screen, target_size);
|
|
}
|
|
|
|
static void
|
|
set_content_size(struct sc_screen *screen, struct sc_size new_content_size) {
|
|
assert(screen->video);
|
|
|
|
if (!screen->fullscreen && !screen->maximized && !screen->minimized) {
|
|
resize_for_content(screen, screen->content_size, new_content_size);
|
|
} else if (!screen->resize_pending) {
|
|
// Store the windowed size to be able to compute the optimal size once
|
|
// fullscreen/maximized/minimized are disabled
|
|
screen->windowed_content_size = screen->content_size;
|
|
screen->resize_pending = true;
|
|
}
|
|
|
|
screen->content_size = new_content_size;
|
|
}
|
|
|
|
static void
|
|
apply_pending_resize(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
assert(!screen->fullscreen);
|
|
assert(!screen->maximized);
|
|
assert(!screen->minimized);
|
|
if (screen->resize_pending) {
|
|
resize_for_content(screen, screen->windowed_content_size,
|
|
screen->content_size);
|
|
screen->resize_pending = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
sc_screen_set_orientation(struct sc_screen *screen,
|
|
enum sc_orientation orientation) {
|
|
assert(screen->video);
|
|
|
|
if (orientation == screen->orientation) {
|
|
return;
|
|
}
|
|
|
|
struct sc_size new_content_size =
|
|
get_oriented_size(screen->frame_size, orientation);
|
|
|
|
set_content_size(screen, new_content_size);
|
|
|
|
screen->orientation = orientation;
|
|
LOGI("Display orientation set to %s", sc_orientation_get_name(orientation));
|
|
|
|
sc_screen_render(screen, true);
|
|
}
|
|
|
|
static bool
|
|
sc_screen_init_size(struct sc_screen *screen) {
|
|
// Before first frame
|
|
assert(!screen->has_frame);
|
|
|
|
// The requested size is passed via screen->frame_size
|
|
|
|
struct sc_size content_size =
|
|
get_oriented_size(screen->frame_size, screen->orientation);
|
|
screen->content_size = content_size;
|
|
|
|
enum sc_display_result res =
|
|
sc_display_set_texture_size(&screen->display, screen->frame_size);
|
|
return res != SC_DISPLAY_RESULT_ERROR;
|
|
}
|
|
|
|
// recreate the texture and resize the window if the frame size has changed
|
|
static enum sc_display_result
|
|
prepare_for_frame(struct sc_screen *screen, struct sc_size new_frame_size) {
|
|
assert(screen->video);
|
|
|
|
if (screen->frame_size.width == new_frame_size.width
|
|
&& screen->frame_size.height == new_frame_size.height) {
|
|
return SC_DISPLAY_RESULT_OK;
|
|
}
|
|
|
|
// frame dimension changed
|
|
screen->frame_size = new_frame_size;
|
|
|
|
struct sc_size new_content_size =
|
|
get_oriented_size(new_frame_size, screen->orientation);
|
|
set_content_size(screen, new_content_size);
|
|
|
|
sc_screen_update_content_rect(screen);
|
|
|
|
return sc_display_set_texture_size(&screen->display, screen->frame_size);
|
|
}
|
|
|
|
static bool
|
|
sc_screen_apply_frame(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
sc_fps_counter_add_rendered_frame(&screen->fps_counter);
|
|
|
|
AVFrame *frame = screen->frame;
|
|
struct sc_size new_frame_size = {frame->width, frame->height};
|
|
enum sc_display_result res = prepare_for_frame(screen, new_frame_size);
|
|
if (res == SC_DISPLAY_RESULT_ERROR) {
|
|
return false;
|
|
}
|
|
if (res == SC_DISPLAY_RESULT_PENDING) {
|
|
// Not an error, but do not continue
|
|
return true;
|
|
}
|
|
|
|
res = sc_display_update_texture(&screen->display, frame);
|
|
if (res == SC_DISPLAY_RESULT_ERROR) {
|
|
return false;
|
|
}
|
|
if (res == SC_DISPLAY_RESULT_PENDING) {
|
|
// Not an error, but do not continue
|
|
return true;
|
|
}
|
|
|
|
if (!screen->has_frame) {
|
|
screen->has_frame = true;
|
|
// this is the very first frame, show the window
|
|
sc_screen_show_initial_window(screen);
|
|
|
|
if (sc_screen_is_relative_mode(screen)) {
|
|
// Capture mouse on start
|
|
sc_mouse_capture_set_active(&screen->mc, true);
|
|
}
|
|
}
|
|
|
|
sc_screen_render(screen, false);
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
sc_screen_update_frame(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
if (screen->paused) {
|
|
if (!screen->resume_frame) {
|
|
screen->resume_frame = av_frame_alloc();
|
|
if (!screen->resume_frame) {
|
|
LOG_OOM();
|
|
return false;
|
|
}
|
|
} else {
|
|
av_frame_unref(screen->resume_frame);
|
|
}
|
|
sc_frame_buffer_consume(&screen->fb, screen->resume_frame);
|
|
return true;
|
|
}
|
|
|
|
av_frame_unref(screen->frame);
|
|
sc_frame_buffer_consume(&screen->fb, screen->frame);
|
|
return sc_screen_apply_frame(screen);
|
|
}
|
|
|
|
void
|
|
sc_screen_set_paused(struct sc_screen *screen, bool paused) {
|
|
assert(screen->video);
|
|
|
|
if (!paused && !screen->paused) {
|
|
// nothing to do
|
|
return;
|
|
}
|
|
|
|
if (screen->paused && screen->resume_frame) {
|
|
// If display screen was paused, refresh the frame immediately, even if
|
|
// the new state is also paused.
|
|
av_frame_free(&screen->frame);
|
|
screen->frame = screen->resume_frame;
|
|
screen->resume_frame = NULL;
|
|
sc_screen_apply_frame(screen);
|
|
}
|
|
|
|
if (!paused) {
|
|
LOGI("Display screen unpaused");
|
|
} else if (!screen->paused) {
|
|
LOGI("Display screen paused");
|
|
} else {
|
|
LOGI("Display screen re-paused");
|
|
}
|
|
|
|
screen->paused = paused;
|
|
}
|
|
|
|
void
|
|
sc_screen_toggle_fullscreen(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
if (SDL_SetWindowFullscreen(screen->window, new_mode)) {
|
|
LOGW("Could not switch fullscreen mode: %s", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
screen->fullscreen = !screen->fullscreen;
|
|
if (!screen->fullscreen && !screen->maximized && !screen->minimized) {
|
|
apply_pending_resize(screen);
|
|
}
|
|
|
|
LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
|
|
sc_screen_render(screen, true);
|
|
}
|
|
|
|
void
|
|
sc_screen_resize_to_fit(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
if (screen->fullscreen || screen->maximized || screen->minimized) {
|
|
return;
|
|
}
|
|
|
|
struct sc_point point = get_window_position(screen);
|
|
struct sc_size window_size = get_window_size(screen);
|
|
|
|
struct sc_size optimal_size =
|
|
get_optimal_size(window_size, screen->content_size, false);
|
|
|
|
// Center the window related to the device screen
|
|
assert(optimal_size.width <= window_size.width);
|
|
assert(optimal_size.height <= window_size.height);
|
|
uint32_t new_x = point.x + (window_size.width - optimal_size.width) / 2;
|
|
uint32_t new_y = point.y + (window_size.height - optimal_size.height) / 2;
|
|
|
|
SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
|
|
SDL_SetWindowPosition(screen->window, new_x, new_y);
|
|
LOGD("Resized to optimal size: %ux%u", optimal_size.width,
|
|
optimal_size.height);
|
|
}
|
|
|
|
void
|
|
sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
|
|
assert(screen->video);
|
|
|
|
if (screen->fullscreen || screen->minimized) {
|
|
return;
|
|
}
|
|
|
|
if (screen->maximized) {
|
|
SDL_RestoreWindow(screen->window);
|
|
screen->maximized = false;
|
|
}
|
|
|
|
struct sc_size content_size = screen->content_size;
|
|
SDL_SetWindowSize(screen->window, content_size.width, content_size.height);
|
|
LOGD("Resized to pixel-perfect: %ux%u", content_size.width,
|
|
content_size.height);
|
|
}
|
|
|
|
bool
|
|
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
|
|
switch (event->type) {
|
|
case SC_EVENT_SCREEN_INIT_SIZE: {
|
|
// The initial size is passed via screen->frame_size
|
|
bool ok = sc_screen_init_size(screen);
|
|
if (!ok) {
|
|
LOGE("Could not initialize screen size");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
case SC_EVENT_NEW_FRAME: {
|
|
bool ok = sc_screen_update_frame(screen);
|
|
if (!ok) {
|
|
LOGE("Frame update failed\n");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
case SDL_WINDOWEVENT:
|
|
if (!screen->video
|
|
&& event->window.event == SDL_WINDOWEVENT_EXPOSED) {
|
|
sc_screen_render_novideo(screen);
|
|
}
|
|
|
|
// !video implies !has_frame
|
|
assert(screen->video || !screen->has_frame);
|
|
if (!screen->has_frame) {
|
|
// Do nothing
|
|
return true;
|
|
}
|
|
switch (event->window.event) {
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
sc_screen_render(screen, true);
|
|
break;
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
sc_screen_render(screen, true);
|
|
break;
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
screen->maximized = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
screen->minimized = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
if (screen->fullscreen) {
|
|
// On Windows, in maximized+fullscreen, disabling
|
|
// fullscreen mode unexpectedly triggers the "restored"
|
|
// then "maximized" events, leaving the window in a
|
|
// weird state (maximized according to the events, but
|
|
// not maximized visually).
|
|
break;
|
|
}
|
|
screen->maximized = false;
|
|
screen->minimized = false;
|
|
apply_pending_resize(screen);
|
|
sc_screen_render(screen, true);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (sc_screen_is_relative_mode(screen)
|
|
&& sc_mouse_capture_handle_event(&screen->mc, event)) {
|
|
// The mouse capture handler consumed the event
|
|
return true;
|
|
}
|
|
|
|
sc_input_manager_handle_event(&screen->im, event);
|
|
return true;
|
|
}
|
|
|
|
struct sc_point
|
|
sc_screen_convert_drawable_to_frame_coords(struct sc_screen *screen,
|
|
int32_t x, int32_t y) {
|
|
assert(screen->video);
|
|
|
|
enum sc_orientation orientation = screen->orientation;
|
|
|
|
int32_t w = screen->content_size.width;
|
|
int32_t h = screen->content_size.height;
|
|
|
|
// screen->rect must be initialized to avoid a division by zero
|
|
assert(screen->rect.w && screen->rect.h);
|
|
|
|
x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
|
|
y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
|
|
|
|
struct sc_point result;
|
|
switch (orientation) {
|
|
case SC_ORIENTATION_0:
|
|
result.x = x;
|
|
result.y = y;
|
|
break;
|
|
case SC_ORIENTATION_90:
|
|
result.x = y;
|
|
result.y = w - x;
|
|
break;
|
|
case SC_ORIENTATION_180:
|
|
result.x = w - x;
|
|
result.y = h - y;
|
|
break;
|
|
case SC_ORIENTATION_270:
|
|
result.x = h - y;
|
|
result.y = x;
|
|
break;
|
|
case SC_ORIENTATION_FLIP_0:
|
|
result.x = w - x;
|
|
result.y = y;
|
|
break;
|
|
case SC_ORIENTATION_FLIP_90:
|
|
result.x = h - y;
|
|
result.y = w - x;
|
|
break;
|
|
case SC_ORIENTATION_FLIP_180:
|
|
result.x = x;
|
|
result.y = h - y;
|
|
break;
|
|
default:
|
|
assert(orientation == SC_ORIENTATION_FLIP_270);
|
|
result.x = y;
|
|
result.y = x;
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
struct sc_point
|
|
sc_screen_convert_window_to_frame_coords(struct sc_screen *screen,
|
|
int32_t x, int32_t y) {
|
|
sc_screen_hidpi_scale_coords(screen, &x, &y);
|
|
return sc_screen_convert_drawable_to_frame_coords(screen, x, y);
|
|
}
|
|
|
|
void
|
|
sc_screen_hidpi_scale_coords(struct sc_screen *screen, int32_t *x, int32_t *y) {
|
|
// take the HiDPI scaling (dw/ww and dh/wh) into account
|
|
int ww, wh, dw, dh;
|
|
SDL_GetWindowSize(screen->window, &ww, &wh);
|
|
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
|
|
|
|
// scale for HiDPI (64 bits for intermediate multiplications)
|
|
*x = (int64_t) *x * dw / ww;
|
|
*y = (int64_t) *y * dh / wh;
|
|
}
|