scrcpy/app/src/server.h
Romain Vimont 39c5e71605 Make the server unlink itself
To clean up the device, the client executed "adb shell rm" once the
server was guaranteed to be started (after the connection succeeded).

This implied to track whether the installation state, and failed if an
additional tunnel was used in "forward" mode:
<https://github.com/Genymobile/scrcpy/issues/386#issuecomment-453936034>

Instead, make the server unlink itself on start.
2019-01-14 21:12:23 +01:00

47 lines
1.4 KiB
C

#ifndef SERVER_H
#define SERVER_H
#include "command.h"
#include "net.h"
struct server {
const char *serial;
process_t process;
socket_t server_socket; // only used if !tunnel_forward
socket_t device_socket;
Uint16 local_port;
SDL_bool tunnel_enabled;
SDL_bool tunnel_forward; // use "adb forward" instead of "adb reverse"
SDL_bool send_frame_meta; // request frame PTS to be able to record properly
};
#define SERVER_INITIALIZER { \
.serial = NULL, \
.process = PROCESS_NONE, \
.server_socket = INVALID_SOCKET, \
.device_socket = INVALID_SOCKET, \
.local_port = 0, \
.tunnel_enabled = SDL_FALSE, \
.tunnel_forward = SDL_FALSE, \
.send_frame_meta = SDL_FALSE, \
}
// init default values
void server_init(struct server *server);
// push, enable tunnel et start the server
SDL_bool server_start(struct server *server, const char *serial,
Uint16 local_port, Uint16 max_size, Uint32 bit_rate,
const char *crop, SDL_bool send_frame_meta);
// block until the communication with the server is established
socket_t server_connect_to(struct server *server);
// disconnect and kill the server process
void server_stop(struct server *server);
// close and release sockets
void server_destroy(struct server *server);
#endif