Position and scale the content "manually" instead of relying on the renderer "logical size". This avoids possible rounding differences between the computed window size and the content size, causing one row or column of black pixels on the bottom or on the right. This also avoids HiDPI scale issues, by computing the scaling manually. This will also enable to draw items at their expected size on the screen (unscaled). Fixes #15 <https://github.com/Genymobile/scrcpy/issues/15>
589 lines
18 KiB
C
589 lines
18 KiB
C
#include "input_manager.h"
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#include <assert.h>
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#include "config.h"
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#include "event_converter.h"
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#include "util/lock.h"
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#include "util/log.h"
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static const int ACTION_DOWN = 1;
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static const int ACTION_UP = 1 << 1;
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static void
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send_keycode(struct controller *controller, enum android_keycode keycode,
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int actions, const char *name) {
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// send DOWN event
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
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msg.inject_keycode.keycode = keycode;
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msg.inject_keycode.metastate = 0;
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if (actions & ACTION_DOWN) {
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msg.inject_keycode.action = AKEY_EVENT_ACTION_DOWN;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'inject %s (DOWN)'", name);
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return;
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}
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}
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if (actions & ACTION_UP) {
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msg.inject_keycode.action = AKEY_EVENT_ACTION_UP;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'inject %s (UP)'", name);
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}
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}
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}
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static inline void
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action_home(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_HOME, actions, "HOME");
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}
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static inline void
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action_back(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_BACK, actions, "BACK");
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}
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static inline void
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action_app_switch(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_APP_SWITCH, actions, "APP_SWITCH");
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}
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static inline void
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action_power(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_POWER, actions, "POWER");
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}
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static inline void
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action_volume_up(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_VOLUME_UP, actions, "VOLUME_UP");
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}
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static inline void
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action_volume_down(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_VOLUME_DOWN, actions, "VOLUME_DOWN");
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}
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static inline void
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action_menu(struct controller *controller, int actions) {
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send_keycode(controller, AKEYCODE_MENU, actions, "MENU");
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}
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// turn the screen on if it was off, press BACK otherwise
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static void
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press_back_or_turn_screen_on(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'press back or turn screen on'");
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}
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}
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static void
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expand_notification_panel(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'expand notification panel'");
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}
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}
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static void
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collapse_notification_panel(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_COLLAPSE_NOTIFICATION_PANEL;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'collapse notification panel'");
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}
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}
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static void
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request_device_clipboard(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_GET_CLIPBOARD;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request device clipboard");
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}
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}
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static void
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set_device_clipboard(struct controller *controller) {
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char *text = SDL_GetClipboardText();
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if (!text) {
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LOGW("Could not get clipboard text: %s", SDL_GetError());
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return;
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}
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if (!*text) {
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// empty text
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SDL_free(text);
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return;
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}
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_SET_CLIPBOARD;
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msg.set_clipboard.text = text;
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if (!controller_push_msg(controller, &msg)) {
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SDL_free(text);
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LOGW("Could not request 'set device clipboard'");
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}
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}
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static void
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set_screen_power_mode(struct controller *controller,
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enum screen_power_mode mode) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE;
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msg.set_screen_power_mode.mode = mode;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'set screen power mode'");
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}
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}
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static void
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switch_fps_counter_state(struct fps_counter *fps_counter) {
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// the started state can only be written from the current thread, so there
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// is no ToCToU issue
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if (fps_counter_is_started(fps_counter)) {
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fps_counter_stop(fps_counter);
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LOGI("FPS counter stopped");
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} else {
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if (fps_counter_start(fps_counter)) {
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LOGI("FPS counter started");
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} else {
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LOGE("FPS counter starting failed");
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}
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}
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}
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static void
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clipboard_paste(struct controller *controller) {
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char *text = SDL_GetClipboardText();
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if (!text) {
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LOGW("Could not get clipboard text: %s", SDL_GetError());
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return;
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}
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if (!*text) {
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// empty text
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SDL_free(text);
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return;
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}
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
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msg.inject_text.text = text;
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if (!controller_push_msg(controller, &msg)) {
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SDL_free(text);
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LOGW("Could not request 'paste clipboard'");
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}
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}
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static void
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rotate_device(struct controller *controller) {
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_ROTATE_DEVICE;
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request device rotation");
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}
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}
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static void
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rotate_client_left(struct screen *screen) {
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unsigned new_rotation = (screen->rotation + 1) % 4;
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screen_set_rotation(screen, new_rotation);
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}
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static void
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rotate_client_right(struct screen *screen) {
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unsigned new_rotation = (screen->rotation + 3) % 4;
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screen_set_rotation(screen, new_rotation);
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}
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void
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input_manager_process_text_input(struct input_manager *im,
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const SDL_TextInputEvent *event) {
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if (!im->prefer_text) {
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char c = event->text[0];
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if (isalpha(c) || c == ' ') {
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assert(event->text[1] == '\0');
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// letters and space are handled as raw key event
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return;
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}
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}
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struct control_msg msg;
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msg.type = CONTROL_MSG_TYPE_INJECT_TEXT;
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msg.inject_text.text = SDL_strdup(event->text);
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if (!msg.inject_text.text) {
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LOGW("Could not strdup input text");
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return;
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}
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if (!controller_push_msg(im->controller, &msg)) {
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SDL_free(msg.inject_text.text);
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LOGW("Could not request 'inject text'");
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}
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}
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static bool
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convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
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bool prefer_text) {
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to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
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if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
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return false;
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}
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uint16_t mod = from->keysym.mod;
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if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod,
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prefer_text)) {
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return false;
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}
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to->inject_keycode.metastate = convert_meta_state(mod);
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return true;
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}
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void
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input_manager_process_key(struct input_manager *im,
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const SDL_KeyboardEvent *event,
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bool control) {
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// control: indicates the state of the command-line option --no-control
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// ctrl: the Ctrl key
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bool ctrl = event->keysym.mod & (KMOD_LCTRL | KMOD_RCTRL);
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bool alt = event->keysym.mod & (KMOD_LALT | KMOD_RALT);
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bool meta = event->keysym.mod & (KMOD_LGUI | KMOD_RGUI);
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// use Cmd on macOS, Ctrl on other platforms
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#ifdef __APPLE__
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bool cmd = !ctrl && meta;
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#else
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if (meta) {
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// no shortcuts involve Meta on platforms other than macOS, and it must
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// not be forwarded to the device
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return;
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}
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bool cmd = ctrl; // && !meta, already guaranteed
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#endif
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if (alt) {
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// no shortcuts involve Alt, and it must not be forwarded to the device
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return;
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}
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struct controller *controller = im->controller;
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// capture all Ctrl events
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if (ctrl || cmd) {
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SDL_Keycode keycode = event->keysym.sym;
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bool down = event->type == SDL_KEYDOWN;
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int action = down ? ACTION_DOWN : ACTION_UP;
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bool repeat = event->repeat;
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bool shift = event->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT);
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switch (keycode) {
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case SDLK_h:
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// Ctrl+h on all platform, since Cmd+h is already captured by
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// the system on macOS to hide the window
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if (control && ctrl && !meta && !shift && !repeat) {
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action_home(controller, action);
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}
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return;
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case SDLK_b: // fall-through
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case SDLK_BACKSPACE:
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if (control && cmd && !shift && !repeat) {
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action_back(controller, action);
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}
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return;
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case SDLK_s:
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if (control && cmd && !shift && !repeat) {
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action_app_switch(controller, action);
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}
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return;
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case SDLK_m:
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// Ctrl+m on all platform, since Cmd+m is already captured by
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// the system on macOS to minimize the window
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if (control && ctrl && !meta && !shift && !repeat) {
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action_menu(controller, action);
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}
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return;
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case SDLK_p:
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if (control && cmd && !shift && !repeat) {
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action_power(controller, action);
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}
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return;
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case SDLK_o:
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if (control && cmd && !shift && down) {
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set_screen_power_mode(controller, SCREEN_POWER_MODE_OFF);
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}
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return;
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case SDLK_DOWN:
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if (control && cmd && !shift) {
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// forward repeated events
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action_volume_down(controller, action);
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}
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return;
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case SDLK_UP:
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if (control && cmd && !shift) {
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// forward repeated events
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action_volume_up(controller, action);
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}
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return;
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case SDLK_LEFT:
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if (cmd && !shift && down) {
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rotate_client_left(im->screen);
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}
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return;
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case SDLK_RIGHT:
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if (cmd && !shift && down) {
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rotate_client_right(im->screen);
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}
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return;
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case SDLK_c:
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if (control && cmd && !shift && !repeat && down) {
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request_device_clipboard(controller);
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}
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return;
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case SDLK_v:
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if (control && cmd && !repeat && down) {
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if (shift) {
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// store the text in the device clipboard
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set_device_clipboard(controller);
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} else {
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// inject the text as input events
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clipboard_paste(controller);
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}
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}
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return;
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case SDLK_f:
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if (!shift && cmd && !repeat && down) {
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screen_switch_fullscreen(im->screen);
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}
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return;
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case SDLK_x:
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if (!shift && cmd && !repeat && down) {
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screen_resize_to_fit(im->screen);
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}
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return;
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case SDLK_g:
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if (!shift && cmd && !repeat && down) {
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screen_resize_to_pixel_perfect(im->screen);
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}
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return;
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case SDLK_i:
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if (!shift && cmd && !repeat && down) {
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struct fps_counter *fps_counter =
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im->video_buffer->fps_counter;
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switch_fps_counter_state(fps_counter);
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}
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return;
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case SDLK_n:
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if (control && cmd && !repeat && down) {
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if (shift) {
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collapse_notification_panel(controller);
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} else {
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expand_notification_panel(controller);
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}
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}
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return;
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case SDLK_r:
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if (control && cmd && !shift && !repeat && down) {
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rotate_device(controller);
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}
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return;
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}
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return;
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}
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if (!control) {
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return;
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}
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struct control_msg msg;
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if (convert_input_key(event, &msg, im->prefer_text)) {
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if (!controller_push_msg(controller, &msg)) {
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LOGW("Could not request 'inject keycode'");
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}
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}
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}
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static bool
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convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
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return true;
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}
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void
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input_manager_process_mouse_motion(struct input_manager *im,
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const SDL_MouseMotionEvent *event) {
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if (!event->state) {
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// do not send motion events when no button is pressed
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return;
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}
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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return;
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}
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struct control_msg msg;
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if (convert_mouse_motion(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject mouse motion event'");
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}
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}
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}
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static bool
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convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = from->fingerId;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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int ww;
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int wh;
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SDL_GL_GetDrawableSize(screen->window, &ww, &wh);
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// SDL touch event coordinates are normalized in the range [0; 1]
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int32_t x = from->x * ww;
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int32_t y = from->y * wh;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, x, y);
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to->inject_touch_event.pressure = from->pressure;
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to->inject_touch_event.buttons = 0;
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return true;
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}
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void
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input_manager_process_touch(struct input_manager *im,
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const SDL_TouchFingerEvent *event) {
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struct control_msg msg;
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if (convert_touch(event, im->screen, &msg)) {
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if (!controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject touch event'");
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}
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}
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}
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static bool
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convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
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struct control_msg *to) {
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to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
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if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
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return false;
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}
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to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
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to->inject_touch_event.position.screen_size = screen->frame_size;
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to->inject_touch_event.position.point =
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screen_convert_to_frame_coords(screen, from->x, from->y);
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to->inject_touch_event.pressure = 1.f;
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to->inject_touch_event.buttons =
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convert_mouse_buttons(SDL_BUTTON(from->button));
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return true;
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}
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void
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input_manager_process_mouse_button(struct input_manager *im,
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const SDL_MouseButtonEvent *event,
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bool control) {
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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return;
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}
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if (event->type == SDL_MOUSEBUTTONDOWN) {
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if (control && event->button == SDL_BUTTON_RIGHT) {
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press_back_or_turn_screen_on(im->controller);
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return;
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}
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if (control && event->button == SDL_BUTTON_MIDDLE) {
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action_home(im->controller, ACTION_DOWN | ACTION_UP);
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return;
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}
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// double-click on black borders resize to fit the device screen
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if (event->button == SDL_BUTTON_LEFT && event->clicks == 2) {
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int32_t x = event->x;
|
|
int32_t y = event->y;
|
|
screen_hidpi_scale_coords(im->screen, &x, &y);
|
|
SDL_Rect *r = &im->screen->rect;
|
|
bool outside = x < r->x || x >= r->x + r->w
|
|
|| y < r->y || y >= r->y + r->h;
|
|
if (outside) {
|
|
screen_resize_to_fit(im->screen);
|
|
return;
|
|
}
|
|
}
|
|
// otherwise, send the click event to the device
|
|
}
|
|
|
|
if (!control) {
|
|
return;
|
|
}
|
|
|
|
struct control_msg msg;
|
|
if (convert_mouse_button(event, im->screen, &msg)) {
|
|
if (!controller_push_msg(im->controller, &msg)) {
|
|
LOGW("Could not request 'inject mouse button event'");
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool
|
|
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
|
|
struct control_msg *to) {
|
|
|
|
// mouse_x and mouse_y are expressed in pixels relative to the window
|
|
int mouse_x;
|
|
int mouse_y;
|
|
SDL_GetMouseState(&mouse_x, &mouse_y);
|
|
|
|
struct position position = {
|
|
.screen_size = screen->frame_size,
|
|
.point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y),
|
|
};
|
|
|
|
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
|
|
|
|
to->inject_scroll_event.position = position;
|
|
to->inject_scroll_event.hscroll = from->x;
|
|
to->inject_scroll_event.vscroll = from->y;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
input_manager_process_mouse_wheel(struct input_manager *im,
|
|
const SDL_MouseWheelEvent *event) {
|
|
struct control_msg msg;
|
|
if (convert_mouse_wheel(event, im->screen, &msg)) {
|
|
if (!controller_push_msg(im->controller, &msg)) {
|
|
LOGW("Could not request 'inject mouse wheel event'");
|
|
}
|
|
}
|
|
}
|