On macOS with renderer "metal", HiDPI scaling may be incorrect on initialization when several displays are connected. Resetting the window size fixes the problem. Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
On macOS with renderer "metal", HiDPI scaling may be incorrect on initialization when several displays are connected. Resetting the window size fixes the problem. Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>