Compare commits

...

7 Commits

Author SHA1 Message Date
b47e3ec018 Update developer documentation 2023-06-21 23:35:54 +02:00
09009c2aa7 Upgrade SDL (2.28.0) for Windows
Include the latest version of SDL in Windows releases.

Fixes #3825 <https://github.com/Genymobile/scrcpy/issues/3825>
Refs libsdl/#7478 <https://github.com/libsdl-org/SDL/issues/7478>
2023-06-20 21:45:14 +02:00
fb21bbf763 Add workarounds for Honor devices
Audio did not work on Honor devices.

To make it work, a system context must be set as a base context of
FakeContext (so that a PackageManager is available), and a current
Application and ActivityThread must be set.

These workarounds must not be applied for all devices, because they
might cause other issues.

Fixes #4015 <https://github.com/Genymobile/scrcpy/issues/4015>
Refs #3085 <https://github.com/Genymobile/scrcpy/issues/3805>

Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
2023-06-19 18:45:40 +02:00
0f1afff7a6 Move workarounds execution
Expose a single public static method in the Workarounds class to apply
all necessary workarounds.
2023-06-19 18:45:11 +02:00
48a00fb481 Log device BRAND
The BRAND value is not always the same as the MANUFACTURER value.
2023-06-17 00:25:01 +02:00
3b7e2ca9c8 Fix lint warning
Suppress lint "DiscouragedPrivateApi" in Workarounds.java.
2023-06-16 23:24:08 +02:00
5bd7514871 Add InputManagerGlobal for Android 14 beta 3
Parts of the InputManager class have been moved to a new
InputManagerGlobal class in Android 14 preview.

Fixes #4074 <https://github.com/Genymobile/scrcpy/issues/4074>
PR #4075 <https://github.com/Genymobile/scrcpy/pull/4075>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2023-06-13 15:19:24 +02:00
10 changed files with 403 additions and 171 deletions

View File

@ -6,10 +6,10 @@ cd "$DIR"
mkdir -p "$PREBUILT_DATA_DIR"
cd "$PREBUILT_DATA_DIR"
DEP_DIR=SDL2-2.26.4
DEP_DIR=SDL2-2.28.0
FILENAME=SDL2-devel-2.26.4-mingw.tar.gz
SHA256SUM=fe899c8642caac2f180b1ee6f786857ddcaa0adc1fa82474312b09dd47d74712
FILENAME=SDL2-devel-2.28.0-mingw.tar.gz
SHA256SUM=b91ce59eeacd4a9db403f976fd2337d9360b21ada374124417d716065c380e20
if [[ -d "$DEP_DIR" ]]
then

View File

@ -17,5 +17,5 @@ endian = 'little'
[properties]
prebuilt_ffmpeg = 'ffmpeg-6.0-scrcpy-4/win32'
prebuilt_sdl2 = 'SDL2-2.26.4/i686-w64-mingw32'
prebuilt_sdl2 = 'SDL2-2.28.0/i686-w64-mingw32'
prebuilt_libusb = 'libusb-1.0.26/libusb-MinGW-Win32'

View File

@ -17,5 +17,5 @@ endian = 'little'
[properties]
prebuilt_ffmpeg = 'ffmpeg-6.0-scrcpy-4/win64'
prebuilt_sdl2 = 'SDL2-2.26.4/x86_64-w64-mingw32'
prebuilt_sdl2 = 'SDL2-2.28.0/x86_64-w64-mingw32'
prebuilt_libusb = 'libusb-1.0.26/libusb-MinGW-x64'

View File

@ -9,16 +9,52 @@ This application is composed of two parts:
The client is responsible to push the server to the device and start its
execution.
Once the client and the server are connected to each other, the server initially
sends device information (name and initial screen dimensions), then starts to
send a raw H.264 video stream of the device screen. The client decodes the video
frames, and display them as soon as possible, without buffering, to minimize
latency. The client is not aware of the device rotation (which is handled by the
server), it just knows the dimensions of the video frames.
The client and the server establish communication using separate sockets for
video, audio and controls. Any of them may be disabled (but not all), so
there are 1, 2 or 3 socket(s).
The client captures relevant keyboard and mouse events, that it transmits to the
server, which injects them to the device.
The server initially sends the device name on the first socket (it is used for
the scrcpy window title), then each socket is used for its own purpose. All
reads and writes are performed from a dedicated thread for each socket, both on
the client and on the server.
If video is enabled, then the server sends a raw video stream (H.264 by default)
of the device screen, with some additional headers for each packet. The client
decodes the video frames, and displays them as soon as possible, without
buffering (unless `--display-buffer=delay` is specified) to minimize latency.
The client is not aware of the device rotation (which is handled by the server),
it just knows the dimensions of the video frames it receives.
Similarly, if audio is enabled, then the server sends a raw audio stream (OPUS
by default) of the device audio output (or the microphone if
`--audio-source=mic` is specified), with some additional headers for each
packet. The client decodes the stream, attempts to keep a minimal latency by
maintaining an average buffering. The [blog post][scrcpy2] of the scrcpy v2.0
release gives more details about the audio feature.
If control is enabled, then the client captures relevant keyboard and mouse
events, that it transmits to the server, which injects them to the device. This
is the only socket which is used in both direction: input events are sent from
the client to the device, and when the device clipboard changes, the new content
is sent from the device to the client to support seamless copy-paste.
[scrcpy2]: https://blog.rom1v.com/2023/03/scrcpy-2-0-with-audio/
Note that the client-server roles are expressed at the application level:
- the server _serves_ video and audio streams, and handle requests from the
client,
- the client _controls_ the device through the server.
However, by default (when `--force-adb-forward` is not set), the roles are
reversed at the network level:
- the client opens a server socket and listen on a port before starting the
server,
- the server connects to the client.
This role inversion guarantees that the connection will not fail due to race
conditions without polling.
## Server
@ -32,15 +68,14 @@ The server is a Java application (with a [`public static void main(String...
args)`][main] method), compiled against the Android framework, and executed as
`shell` on the Android device.
[main]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/Server.java#L123
[main]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Server.java#L193
To run such a Java application, the classes must be [_dexed_][dex] (typically,
to `classes.dex`). If `my.package.MainClass` is the main class, compiled to
`classes.dex`, pushed to the device in `/data/local/tmp`, then it can be run
with:
adb shell CLASSPATH=/data/local/tmp/classes.dex \
app_process / my.package.MainClass
adb shell CLASSPATH=/data/local/tmp/classes.dex app_process / my.package.MainClass
_The path `/data/local/tmp` is a good candidate to push the server, since it's
readable and writable by `shell`, but not world-writable, so a malicious
@ -49,7 +84,7 @@ application may not replace the server just before the client executes it._
Instead of a raw _dex_ file, `app_process` accepts a _jar_ containing
`classes.dex` (e.g. an [APK]). For simplicity, and to benefit from the gradle
build system, the server is built to an (unsigned) APK (renamed to
`scrcpy-server`).
`scrcpy-server.jar`).
[dex]: https://en.wikipedia.org/wiki/Dalvik_(software)
[apk]: https://en.wikipedia.org/wiki/Android_application_package
@ -65,42 +100,77 @@ They can be called using reflection though. The communication with hidden
components is provided by [_wrappers_ classes][wrappers] and [aidl].
[hidden]: https://stackoverflow.com/a/31908373/1987178
[wrappers]: https://github.com/Genymobile/scrcpy/tree/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/wrappers
[aidl]: https://github.com/Genymobile/scrcpy/tree/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/aidl/android/view
[wrappers]: https://github.com/Genymobile/scrcpy/tree/master/server/src/main/java/com/genymobile/scrcpy/wrappers
[aidl]: https://github.com/Genymobile/scrcpy/tree/master/server/src/main/aidl
### Threading
The server uses 3 threads:
### Execution
- the **main** thread, encoding and streaming the video to the client;
- the **controller** thread, listening for _control messages_ (typically,
keyboard and mouse events) from the client;
- the **receiver** thread (managed by the controller), sending _device messages_
to the clients (currently, it is only used to send the device clipboard
content).
The server is started by the client basically by executing the following
commands:
Since the video encoding is typically hardware, there would be no benefit in
encoding and streaming in two different threads.
```bash
adb push scrcpy-server /data/local/tmp/scrcpy-server.jar
adb forward tcp:27183 localabstract:scrcpy
adb shell CLASSPATH=/data/local/tmp/scrcpy-server.jar app_process / com.genymobile.scrcpy.Server 2.1
```
The first argument (`2.1` in the example) is the client scrcpy version. The
server fails if the client and the server do not have the exact same version.
The protocol between the client and the server may change from version to
version (see [protocol](#protocol) below), and there is no backward or forward
compatibility (there is no point to use different client and server versions).
This check allows to detect misconfiguration (running an older or newer server
by mistake).
It is followed by any number of arguments, in the form of `key=value` pairs.
Their order is irrelevant. The possible keys and associated value types can be
found in the [server][server-options] and [client][client-options] code.
[server-options]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Options.java#L181
[client-options]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/server.c#L226
For example, if we execute `scrcpy -m1920 --no-audio`, then the server
execution will look like this:
```bash
# scid is a random number to identify different clients running on the same device
adb shell CLASSPATH=/data/local/tmp/scrcpy-server.jar app_process / com.genymobile.scrcpy.Server 2.1 scid=12345678 log_level=info audio=false max_size=1920
```
### Components
When executed, its [`main()`][main] method is executed (on the "main" thread).
It parses the arguments, establishes the connection with the client and starts
the other "components":
- the **video** streamer: it captures the video screen and send encoded video
packets on the _video_ socket (from the _video_ thread).
- the **audio** streamer: it uses several threads to capture raw packets,
submits them to encoding and retrieve encoded packets, which it sends on the
_audio_ socket.
- the **controller**: it receives _control messages_ (typically input events)
on the _control_ socket from one thread, and sends _device messages_ (e.g. to
transmit the device clipboard content to the client) on the same _control
socket_ from another thread. Thus, the _control_ socket is used in both
directions (contrary to the _video_ and _audio_ sockets).
### Screen video encoding
The encoding is managed by [`ScreenEncoder`].
The video is encoded using the [`MediaCodec`] API. The codec takes its input
from a [surface] associated to the display, and writes the resulting H.264
stream to the provided output stream (the socket connected to the client).
The video is encoded using the [`MediaCodec`] API. The codec encodes the content
of a `Surface` associated to the display, and writes the encoding packets to the
client (on the _video_ socket).
[`ScreenEncoder`]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java
[`ScreenEncoder`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java
[`MediaCodec`]: https://developer.android.com/reference/android/media/MediaCodec.html
[surface]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L68-L69
On device [rotation], the codec, surface and display are reinitialized, and a
new video stream is produced.
On device rotation (or folding), the encoding session is [reset] and restarted.
New frames are produced only when changes occur on the surface. This is good
because it avoids to send unnecessary frames, but there are drawbacks:
New frames are produced only when changes occur on the surface. This avoids to
send unnecessary frames, but by default there might be drawbacks:
- it does not send any frame on start if the device screen does not change,
- after fast motion changes, the last frame may have poor quality.
@ -108,11 +178,24 @@ because it avoids to send unnecessary frames, but there are drawbacks:
Both problems are [solved][repeat] by the flag
[`KEY_REPEAT_PREVIOUS_FRAME_AFTER`][repeat-flag].
[reset]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L179
[rotation]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L90
[repeat]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L147-L148
[repeat]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L246-L247
[repeat-flag]: https://developer.android.com/reference/android/media/MediaFormat.html#KEY_REPEAT_PREVIOUS_FRAME_AFTER
### Audio encoding
Similarly, the audio is [captured] using an [`AudioRecord`], and [encoded] using
the [`MediaCodec`] asynchronous API.
More details are available on the [blog post][scrcpy2] introducing the audio feature.
[captured]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/AudioCapture.java
[encoded]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/AudioEncoder.java
[`AudioRecord`]: https://developer.android.com/reference/android/media/AudioRecord
### Input events injection
_Control messages_ are received from the client by the [`Controller`] (run in a
@ -124,13 +207,13 @@ separate thread). There are several types of input events:
- other commands (e.g. to switch the screen on or to copy the clipboard).
Some of them need to inject input events to the system. To do so, they use the
_hidden_ method [`InputManager.injectInputEvent`] (exposed by our
_hidden_ method [`InputManager.injectInputEvent()`] (exposed by the
[`InputManager` wrapper][inject-wrapper]).
[`Controller`]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/Controller.java#L81
[`Controller`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Controller.java
[`KeyEvent`]: https://developer.android.com/reference/android/view/KeyEvent.html
[`MotionEvent`]: https://developer.android.com/reference/android/view/MotionEvent.html
[`InputManager.injectInputEvent`]: https://android.googlesource.com/platform/frameworks/base/+/oreo-release/core/java/android/hardware/input/InputManager.java#857
[`InputManager.injectInputEvent()`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L34
[inject-wrapper]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L27
@ -140,126 +223,222 @@ _hidden_ method [`InputManager.injectInputEvent`] (exposed by our
The client relies on [SDL], which provides cross-platform API for UI, input
events, threading, etc.
The video stream is decoded by [libav] (FFmpeg).
The video and audio streams are decoded by [FFmpeg].
[SDL]: https://www.libsdl.org
[libav]: https://www.libav.org/
[ffmpeg]: https://ffmpeg.org/
### Initialization
On startup, in addition to _libav_ and _SDL_ initialization, the client must
push and start the server on the device, and open two sockets (one for the video
stream, one for control) so that they may communicate.
The client parses the command line arguments, then [runs one of two code
paths][run]:
- scrcpy in "normal" mode ([`scrcpy.c`])
- scrcpy in [OTG mode](hid-otg.md) ([`scrcpy_otg.c`])
Note that the client-server roles are expressed at the application level:
[run]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/main.c#L81-L82
[`scrcpy.c`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/scrcpy.c#L292-L293
[`scrcpy_otg.c`]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/usb/scrcpy_otg.c#L51-L52
- the server _serves_ video stream and handle requests from the client,
- the client _controls_ the device through the server.
In the remaining of this document, we assume that the "normal" mode is used
(read the code for the OTG mode).
However, the roles are reversed at the network level:
- the client opens a server socket and listen on a port before starting the
server,
- the server connects to the client.
This role inversion guarantees that the connection will not fail due to race
conditions, and avoids polling.
_(Note that over TCP/IP, the roles are not reversed, due to a bug in `adb
reverse`. See commit [1038bad] and [issue #5].)_
Once the server is connected, it sends the device information (name and initial
screen dimensions). Thus, the client may init the window and renderer, before
the first frame is available.
To minimize startup time, SDL initialization is performed while listening for
the connection from the server (see commit [90a46b4]).
[1038bad]: https://github.com/Genymobile/scrcpy/commit/1038bad3850f18717a048a4d5c0f8110e54ee172
[issue #5]: https://github.com/Genymobile/scrcpy/issues/5
[90a46b4]: https://github.com/Genymobile/scrcpy/commit/90a46b4c45637d083e877020d85ade52a9a5fa8e
On startup, the client:
- opens the _video_, _audio_ and _control_ sockets;
- pushes and starts the server on the device;
- initializes its components (demuxers, decoders, recorder…).
### Threading
### Video and audio streams
The client uses 4 threads:
- the **main** thread, executing the SDL event loop,
- the **stream** thread, receiving the video and used for decoding and
recording,
- the **controller** thread, sending _control messages_ to the server,
- the **receiver** thread (managed by the controller), receiving _device
messages_ from the server.
In addition, another thread can be started if necessary to handle APK
installation or file push requests (via drag&drop on the main window) or to
print the framerate regularly in the console.
### Stream
The video [stream] is received from the socket (connected to the server on the
device) in a separate thread.
If a [decoder] is present (i.e. `--no-display` is not set), then it uses _libav_
to decode the H.264 stream from the socket, and notifies the main thread when a
new frame is available.
There are two [frames][video_buffer] simultaneously in memory:
- the **decoding** frame, written by the decoder from the decoder thread,
- the **rendering** frame, rendered in a texture from the main thread.
When a new decoded frame is available, the decoder _swaps_ the decoding and
rendering frame (with proper synchronization). Thus, it immediately starts
to decode a new frame while the main thread renders the last one.
If a [recorder] is present (i.e. `--record` is enabled), then it muxes the raw
H.264 packet to the output video file.
[stream]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/stream.h
[decoder]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/decoder.h
[video_buffer]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/video_buffer.h
[recorder]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/recorder.h
Depending on the arguments passed to `scrcpy`, several components may be used.
Here is an overview of the video and audio components:
```
+----------+ +----------+
---> | decoder | ---> | screen |
+---------+ / +----------+ +----------+
socket ---> | stream | ----
+---------+ \ +----------+
---> | recorder |
+----------+
V4L2 sink
/
decoder
/ \
VIDEO -------------> demuxer display
\
recorder
/
AUDIO -------------> demuxer
\
decoder --- audio player
```
The _demuxer_ is responsible to extract video and audio packets (read some
header, split the video stream into packets at correct boundaries, etc.).
The demuxed packets may be sent to a _decoder_ (one per stream, to produce
frames) and to a recorder (receiving both video and audio stream to record a
single file). The packets are encoded on the device (by `MediaCodec`), but when
recording, they are _muxed_ (asynchronously) into a container (MKV or MP4) on
the client side.
Video frames are sent to the screen/display to be rendered in the scrcpy window.
They may also be sent to a [V4L2 sink](v4l2.md).
Audio "frames" (an array of decoded samples) are sent to the audio player.
### Controller
The [controller] is responsible to send _control messages_ to the device. It
The _controller_ is responsible to send _control messages_ to the device. It
runs in a separate thread, to avoid I/O on the main thread.
On SDL event, received on the main thread, the [input manager][inputmanager]
creates appropriate [_control messages_][controlmsg]. It is responsible to
convert SDL events to Android events (using [convert]). It pushes the _control
messages_ to a queue hold by the controller. On its own thread, the controller
takes messages from the queue, that it serializes and sends to the client.
[controller]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/controller.h
[controlmsg]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/control_msg.h
[inputmanager]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/input_manager.h
[convert]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/convert.h
On SDL event, received on the main thread, the _input manager_ creates
appropriate _control messages_. It is responsible to convert SDL events to
Android events. It then pushes the _control messages_ to a queue hold by the
controller. On its own thread, the controller takes messages from the queue,
that it serializes and sends to the client.
### UI and event loop
## Protocol
Initialization, input events and rendering are all [managed][scrcpy] in the main
thread.
The protocol between the client and the server must be considered _internal_: it
may (and will) change at any time for any reason. Everything may change (the
number of sockets, the order in which the sockets must be opened, the data
format on the wire…) from version to version. A client must always be run with a
matching server version.
Events are handled in the [event loop], which either updates the [screen] or
delegates to the [input manager][inputmanager].
This section documents the current protocol in scrcpy v2.1.
[scrcpy]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/scrcpy.c
[event loop]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/scrcpy.c#L201
[screen]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/screen.h
### Connection
Firstly, the client sets up an adb tunnel:
```bash
# By default, a reverse redirection: the computer listens, the device connects
adb reverse localabstract:scrcpy_<SCID> tcp:27183
# As a fallback (or if --force-adb forward is set), a forward redirection:
# the device listens, the computer connects
adb forward tcp:27183 localabstract:scrcpy_<SCID>
```
(`<SCID>` is a 31-bit random number, so that it does not fail when several
scrcpy instances start "at the same time" for the same device.)
Then, up to 3 sockets are opened, in that order:
- a _video_ socket
- an _audio_ socket
- a _control_ socket
Each one may be disabled (respectively by `--no-video`, `--no-audio` and
`--no-control`, directly or indirectly). For example, if `--no-audio` is set,
then the _video_ socket is opened first, then the _control_ socket.
On the _first_ socket opened (whichever it is), if the tunnel is _forward_, then
a [dummy byte] is sent from the device to the client. This allows to detect a
connection error (the client connection does not fail as long as there is an adb
forward redirection, even if nothing is listening on the device side).
Still on this _first_ socket, the device sends some [metadata][device meta] to
the client (currently only the device name, used as the window title, but there
might be other fields in the future).
[dummy byte]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/DesktopConnection.java#L93
[device meta]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/DesktopConnection.java#L151
You can read the [client][client-connection] and [server][server-connection]
code for more details.
[client-connection]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/app/src/server.c#L465-L466
[server-connection]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/DesktopConnection.java#L63
Then each socket is used for its intended purpose.
### Video and audio
On the _video_ and _audio_ sockets, the device first sends some [codec
metadata]:
- On the _video_ socket, 12 bytes:
- the codec id (`u32`) (H264, H265 or AV1)
- the initial video width (`u32`)
- the initial video height (`u32`)
- On the _audio_ socket, 4 bytes:
- the codec id ('u32`) (OPUS, AAC or RAW)
[codec metadata]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Streamer.java#L33-L51
Then each packet produced by `MediaCodec` is sent, prefixed by a 12-byte [frame
header]:
- config packet flag (`u1`)
- key frame flag (`u1`)
- PTS (`u62`)
- packet size (`u32`)
Here is a schema describing the frame header:
```
[. . . . . . . .|. . . .]. . . . . . . . . . . . . . . ...
<-------------> <-----> <-----------------------------...
PTS packet raw packet
size
<--------------------->
frame header
The most significant bits of the PTS are used for packet flags:
byte 7 byte 6 byte 5 byte 4 byte 3 byte 2 byte 1 byte 0
CK...... ........ ........ ........ ........ ........ ........ ........
^^<------------------------------------------------------------------->
|| PTS
| `- key frame
`-- config packet
```
[frame header]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Streamer.java#L83
### Controls
Controls messages are sent via a custom binary protocol.
The only documentation for this protocol is the set of unit tests on both sides:
- `ControlMessage` (from client to device): [serialization](https://github.com/Genymobile/scrcpy/blob/master/app/tests/test_control_msg_serialize.c) | [deserialization](https://github.com/Genymobile/scrcpy/blob/master/server/src/test/java/com/genymobile/scrcpy/ControlMessageReaderTest.java)
- `DeviceMessage` (from device to client) [serialization](https://github.com/Genymobile/scrcpy/blob/master/server/src/test/java/com/genymobile/scrcpy/DeviceMessageWriterTest.java) | [deserialization](https://github.com/Genymobile/scrcpy/blob/master/app/tests/test_device_msg_deserialize.c)
## Standalone server
Although the server is designed to work for the scrcpy client, it can be used
with any client which uses the same protocol.
For simplicity, some [server-specific options] have been added to produce raw
streams easily:
- `send_device_meta=false`: disable the device metata (in practice, the device
name) sent on the _first_ socket
- `send_frame_meta=false`: disable the 12-byte header for each packet
- `send_dummy_byte`: disable the dummy byte sent on forward connections
- `send_codec_meta`: disable the codec information (and initial device size for
video)
- `raw_stream`: disable all the above
[server-specific options]: https://github.com/Genymobile/scrcpy/blob/a3cdf1a6b86ea22786e1f7d09b9c202feabc6949/server/src/main/java/com/genymobile/scrcpy/Options.java#L309-L329
Concretely, here is how to expose a raw H.264 stream on a TCP socket:
```bash
adb push scrcpy-server-v2.1 /data/local/tmp/scrcpy-server-manual.jar
adb forward tcp:1234 localabstract:scrcpy
adb shell CLASSPATH=/data/local/tmp/scrcpy-server-manual.jar \
app_process / com.genymobile.scrcpy.Server 2.1 \
tunnel_forward=true audio=false control=false cleanup=false \
raw_stream=true max_size=1920
```
As soon as a client connects over TCP on port 1234, the device will start
streaming the video. For example, VLC can play the video (although you will
experience a very high latency, more details [here][vlc-0latency]):
```
vlc -Idummy --demux=h264 --network-caching=0 tcp://localhost:1234
```
[vlc-0latency]: https://code.videolan.org/rom1v/vlc/-/merge_requests/20
## Hack

View File

@ -101,7 +101,7 @@ dist-win32: build-server build-win32
cp app/prebuilt-deps/data/platform-tools-34.0.1/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/platform-tools-34.0.1/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/platform-tools-34.0.1/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/SDL2-2.26.4/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/SDL2-2.28.0/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/libusb-1.0.26/libusb-MinGW-Win32/bin/msys-usb-1.0.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
dist-win64: build-server build-win64
@ -119,7 +119,7 @@ dist-win64: build-server build-win64
cp app/prebuilt-deps/data/platform-tools-34.0.1/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/platform-tools-34.0.1/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/platform-tools-34.0.1/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/SDL2-2.26.4/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/SDL2-2.28.0/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/libusb-1.0.26/libusb-MinGW-x64/bin/msys-usb-1.0.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
zip-win32: dist-win32

View File

@ -2,11 +2,11 @@ package com.genymobile.scrcpy;
import android.annotation.TargetApi;
import android.content.AttributionSource;
import android.content.ContextWrapper;
import android.content.MutableContextWrapper;
import android.os.Build;
import android.os.Process;
public final class FakeContext extends ContextWrapper {
public final class FakeContext extends MutableContextWrapper {
public static final String PACKAGE_NAME = "com.android.shell";
public static final int ROOT_UID = 0; // Like android.os.Process.ROOT_UID, but before API 29

View File

@ -87,7 +87,7 @@ public final class Server {
}
private static void scrcpy(Options options) throws IOException, ConfigurationException {
Ln.i("Device: " + Build.MANUFACTURER + " " + Build.MODEL + " (Android " + Build.VERSION.RELEASE + ")");
Ln.i("Device: [" + Build.MANUFACTURER + "] " + Build.BRAND + " " + Build.MODEL + " (Android " + Build.VERSION.RELEASE + ")");
final Device device = new Device(options);
Thread initThread = startInitThread(options);
@ -99,26 +99,7 @@ public final class Server {
boolean audio = options.getAudio();
boolean sendDummyByte = options.getSendDummyByte();
Workarounds.prepareMainLooper();
// Workarounds must be applied for Meizu phones:
// - <https://github.com/Genymobile/scrcpy/issues/240>
// - <https://github.com/Genymobile/scrcpy/issues/365>
// - <https://github.com/Genymobile/scrcpy/issues/2656>
//
// But only apply when strictly necessary, since workarounds can cause other issues:
// - <https://github.com/Genymobile/scrcpy/issues/940>
// - <https://github.com/Genymobile/scrcpy/issues/994>
if (Build.BRAND.equalsIgnoreCase("meizu")) {
Workarounds.fillAppInfo();
}
// Before Android 11, audio is not supported.
// Since Android 12, we can properly set a context on the AudioRecord.
// Only on Android 11 we must fill the application context for the AudioRecord to work.
if (audio && Build.VERSION.SDK_INT == Build.VERSION_CODES.R) {
Workarounds.fillAppContext();
}
Workarounds.apply(audio);
List<AsyncProcessor> asyncProcessors = new ArrayList<>();

View File

@ -4,6 +4,7 @@ import android.annotation.SuppressLint;
import android.annotation.TargetApi;
import android.app.Application;
import android.content.AttributionSource;
import android.content.Context;
import android.content.ContextWrapper;
import android.content.pm.ApplicationInfo;
import android.media.AudioAttributes;
@ -27,8 +28,56 @@ public final class Workarounds {
// not instantiable
}
public static void apply(boolean audio) {
Workarounds.prepareMainLooper();
boolean mustFillAppInfo = false;
boolean mustFillBaseContext = false;
boolean mustFillAppContext = false;
if (Build.BRAND.equalsIgnoreCase("meizu")) {
// Workarounds must be applied for Meizu phones:
// - <https://github.com/Genymobile/scrcpy/issues/240>
// - <https://github.com/Genymobile/scrcpy/issues/365>
// - <https://github.com/Genymobile/scrcpy/issues/2656>
//
// But only apply when strictly necessary, since workarounds can cause other issues:
// - <https://github.com/Genymobile/scrcpy/issues/940>
// - <https://github.com/Genymobile/scrcpy/issues/994>
mustFillAppInfo = true;
} else if (Build.BRAND.equalsIgnoreCase("honor")) {
// More workarounds must be applied for Honor devices:
// - <https://github.com/Genymobile/scrcpy/issues/4015>
//
// The system context must not be set for all devices, because it would cause other problems:
// - <https://github.com/Genymobile/scrcpy/issues/4015#issuecomment-1595382142>
// - <https://github.com/Genymobile/scrcpy/issues/3805#issuecomment-1596148031>
mustFillAppInfo = true;
mustFillBaseContext = true;
mustFillAppContext = true;
}
if (audio && Build.VERSION.SDK_INT == Build.VERSION_CODES.R) {
// Before Android 11, audio is not supported.
// Since Android 12, we can properly set a context on the AudioRecord.
// Only on Android 11 we must fill the application context for the AudioRecord to work.
mustFillAppContext = true;
}
if (mustFillAppInfo) {
Workarounds.fillAppInfo();
}
if (mustFillBaseContext) {
Workarounds.fillBaseContext();
}
if (mustFillAppContext) {
Workarounds.fillAppContext();
}
}
@SuppressWarnings("deprecation")
public static void prepareMainLooper() {
private static void prepareMainLooper() {
// Some devices internally create a Handler when creating an input Surface, causing an exception:
// "Can't create handler inside thread that has not called Looper.prepare()"
// <https://github.com/Genymobile/scrcpy/issues/240>
@ -57,7 +106,7 @@ public final class Workarounds {
}
@SuppressLint("PrivateApi,DiscouragedPrivateApi")
public static void fillAppInfo() {
private static void fillAppInfo() {
try {
fillActivityThread();
@ -86,7 +135,7 @@ public final class Workarounds {
}
@SuppressLint("PrivateApi,DiscouragedPrivateApi")
public static void fillAppContext() {
private static void fillAppContext() {
try {
fillActivityThread();
@ -105,8 +154,21 @@ public final class Workarounds {
}
}
public static void fillBaseContext() {
try {
fillActivityThread();
Method getSystemContextMethod = activityThreadClass.getDeclaredMethod("getSystemContext");
Context context = (Context) getSystemContextMethod.invoke(activityThread);
FakeContext.get().setBaseContext(context);
} catch (Throwable throwable) {
// this is a workaround, so failing is not an error
Ln.d("Could not fill base context: " + throwable.getMessage());
}
}
@TargetApi(Build.VERSION_CODES.R)
@SuppressLint({"WrongConstant", "MissingPermission", "BlockedPrivateApi", "SoonBlockedPrivateApi"})
@SuppressLint("WrongConstant,MissingPermission,BlockedPrivateApi,SoonBlockedPrivateApi,DiscouragedPrivateApi")
public static AudioRecord createAudioRecord(int source, int sampleRate, int channelConfig, int channels, int channelMask, int encoding) {
// Vivo (and maybe some other third-party ROMs) modified `AudioRecord`'s constructor, requiring `Context`s from real App environment.
//

View File

@ -14,13 +14,13 @@ public final class InputManager {
public static final int INJECT_INPUT_EVENT_MODE_WAIT_FOR_RESULT = 1;
public static final int INJECT_INPUT_EVENT_MODE_WAIT_FOR_FINISH = 2;
private final android.hardware.input.InputManager manager;
private final Object manager;
private Method injectInputEventMethod;
private static Method setDisplayIdMethod;
private static Method setActionButtonMethod;
public InputManager(android.hardware.input.InputManager manager) {
public InputManager(Object manager) {
this.manager = manager;
}

View File

@ -62,11 +62,21 @@ public final class ServiceManager {
return displayManager;
}
public static Class<?> getInputManagerClass() {
try {
// Parts of the InputManager class have been moved to a new InputManagerGlobal class in Android 14 preview
return Class.forName("android.hardware.input.InputManagerGlobal");
} catch (ClassNotFoundException e) {
return android.hardware.input.InputManager.class;
}
}
public static InputManager getInputManager() {
if (inputManager == null) {
try {
Method getInstanceMethod = android.hardware.input.InputManager.class.getDeclaredMethod("getInstance");
android.hardware.input.InputManager im = (android.hardware.input.InputManager) getInstanceMethod.invoke(null);
Class<?> inputManagerClass = getInputManagerClass();
Method getInstanceMethod = inputManagerClass.getDeclaredMethod("getInstance");
Object im = getInstanceMethod.invoke(null);
inputManager = new InputManager(im);
} catch (NoSuchMethodException | IllegalAccessException | InvocationTargetException e) {
throw new AssertionError(e);