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Author | SHA1 | Date | |
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4654cb7126 |
@ -1,60 +1,141 @@
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#include "fps_counter.h"
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_assert.h>
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#include "lock_util.h"
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#include "log.h"
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void
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fps_counter_init(struct fps_counter *counter) {
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counter->started = false;
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// no need to initialize the other fields, they are meaningful only when
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// started is true
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}
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#define FPS_COUNTER_INTERVAL 1000
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void
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fps_counter_start(struct fps_counter *counter) {
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counter->started = true;
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counter->slice_start = SDL_GetTicks();
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bool
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fps_counter_init(struct fps_counter *counter) {
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counter->mutex = SDL_CreateMutex();
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if (!counter->mutex) {
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return false;
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}
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counter->state_cond = SDL_CreateCond();
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if (!counter->state_cond) {
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SDL_DestroyMutex(counter->mutex);
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return false;
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}
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counter->thread = NULL;
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counter->started = false;
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counter->interrupted = false;
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counter->nr_rendered = 0;
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counter->nr_skipped = 0;
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// no need to initialize slice_start, it is meaningful only when started
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return true;
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}
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void
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fps_counter_stop(struct fps_counter *counter) {
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counter->started = false;
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fps_counter_destroy(struct fps_counter *counter) {
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SDL_DestroyCond(counter->state_cond);
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SDL_DestroyMutex(counter->mutex);
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}
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static void
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display_fps(struct fps_counter *counter) {
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unsigned rendered_per_second =
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counter->nr_rendered * 1000 / FPS_COUNTER_INTERVAL;
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if (counter->nr_skipped) {
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LOGI("%d fps (+%d frames skipped)", counter->nr_rendered,
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counter->nr_skipped);
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unsigned skipped_per_second =
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counter->nr_skipped * 1000 / FPS_COUNTER_INTERVAL;
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LOGI("%u fps (+%u frames skipped)", rendered_per_second,
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skipped_per_second);
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} else {
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LOGI("%d fps", counter->nr_rendered);
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LOGI("%u fps", rendered_per_second);
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}
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}
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static void
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check_expired(struct fps_counter *counter) {
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uint32_t now = SDL_GetTicks();
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if (now - counter->slice_start >= 1000) {
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display_fps(counter);
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// add a multiple of one second
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uint32_t elapsed_slices = (now - counter->slice_start) / 1000;
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counter->slice_start += 1000 * elapsed_slices;
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counter->nr_rendered = 0;
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counter->nr_skipped = 0;
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static int
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run_fps_counter(void *data) {
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struct fps_counter *counter = data;
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mutex_lock(counter->mutex);
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while (!counter->interrupted) {
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while (!counter->interrupted && !counter->started) {
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cond_wait(counter->state_cond, counter->mutex);
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}
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while (!counter->interrupted && counter->started) {
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uint32_t now = SDL_GetTicks();
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if (now >= counter->next_timestamp) {
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display_fps(counter);
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counter->nr_rendered = 0;
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counter->nr_skipped = 0;
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// add a multiple of the interval
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uint32_t elapsed_slices =
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(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL + 1;
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counter->next_timestamp += FPS_COUNTER_INTERVAL * elapsed_slices;
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}
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SDL_assert(counter->next_timestamp > now);
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uint32_t remaining = counter->next_timestamp - now;
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// ignore the reason (timeout or signaled), we just loop anyway
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cond_wait_timeout(counter->state_cond, counter->mutex, remaining);
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}
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}
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mutex_unlock(counter->mutex);
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return 0;
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}
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bool
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fps_counter_start(struct fps_counter *counter) {
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if (!counter->thread) {
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counter->thread =
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SDL_CreateThread(run_fps_counter, "fps counter", counter);
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if (!counter->thread) {
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LOGE("Could not start FPS counter thread");
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return false;
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}
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}
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mutex_lock(counter->mutex);
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counter->started = true;
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counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL;
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counter->nr_rendered = 0;
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counter->nr_skipped = 0;
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mutex_unlock(counter->mutex);
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cond_signal(counter->state_cond);
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return true;
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}
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void
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fps_counter_stop(struct fps_counter *counter) {
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mutex_lock(counter->mutex);
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counter->started = false;
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mutex_unlock(counter->mutex);
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cond_signal(counter->state_cond);
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}
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void
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fps_counter_interrupt(struct fps_counter *counter) {
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if (counter->thread) {
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mutex_lock(counter->mutex);
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counter->interrupted = true;
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mutex_unlock(counter->mutex);
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// wake up blocking wait
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cond_signal(counter->state_cond);
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}
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}
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void
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fps_counter_join(struct fps_counter *counter) {
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if (counter->thread) {
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SDL_WaitThread(counter->thread, NULL);
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}
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}
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void
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fps_counter_add_rendered_frame(struct fps_counter *counter) {
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check_expired(counter);
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++counter->nr_rendered;
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}
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void
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fps_counter_add_skipped_frame(struct fps_counter *counter) {
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check_expired(counter);
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++counter->nr_skipped;
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}
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@ -3,23 +3,41 @@
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#include <stdbool.h>
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#include <stdint.h>
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#include <SDL2/SDL_atomic.h>
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_thread.h>
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struct fps_counter {
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SDL_Thread *thread;
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SDL_mutex *mutex;
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SDL_cond *state_cond;
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bool started;
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uint32_t slice_start; // initialized by SDL_GetTicks()
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int nr_rendered;
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int nr_skipped;
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bool interrupted;
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unsigned nr_rendered;
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unsigned nr_skipped;
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uint32_t next_timestamp;
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};
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void
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bool
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fps_counter_init(struct fps_counter *counter);
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void
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fps_counter_destroy(struct fps_counter *counter);
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bool
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fps_counter_start(struct fps_counter *counter);
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void
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fps_counter_stop(struct fps_counter *counter);
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// request to stop the thread (on quit)
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// must be called before fps_counter_join()
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void
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fps_counter_interrupt(struct fps_counter *counter);
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void
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fps_counter_join(struct fps_counter *counter);
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void
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fps_counter_add_rendered_frame(struct fps_counter *counter);
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@ -172,16 +172,19 @@ set_screen_power_mode(struct controller *controller,
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}
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static void
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switch_fps_counter_state(struct video_buffer *vb) {
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mutex_lock(vb->mutex);
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if (vb->fps_counter.started) {
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switch_fps_counter_state(struct fps_counter *fps_counter) {
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mutex_lock(fps_counter->mutex);
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if (fps_counter->started) {
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fps_counter_stop(fps_counter);
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LOGI("FPS counter stopped");
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fps_counter_stop(&vb->fps_counter);
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} else {
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LOGI("FPS counter started");
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fps_counter_start(&vb->fps_counter);
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if (fps_counter_start(fps_counter)) {
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LOGI("FPS counter started");
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} else {
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LOGE("FPS counter starting failed");
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}
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}
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mutex_unlock(vb->mutex);
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mutex_unlock(fps_counter->mutex);
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}
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static void
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@ -339,7 +342,9 @@ input_manager_process_key(struct input_manager *input_manager,
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return;
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case SDLK_i:
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if (ctrl && !meta && !shift && !repeat && down) {
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switch_fps_counter_state(input_manager->video_buffer);
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struct fps_counter *fps_counter =
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input_manager->video_buffer->fps_counter;
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switch_fps_counter_state(fps_counter);
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}
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return;
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case SDLK_n:
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}
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}
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int
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cond_wait_timeout(SDL_cond *cond, SDL_mutex *mutex, uint32_t ms) {
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int r = SDL_CondWaitTimeout(cond, mutex, ms);
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if (r < 0) {
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LOGC("Could not wait on condition with timeout");
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abort();
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}
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return r;
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}
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void
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cond_signal(SDL_cond *cond) {
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if (SDL_CondSignal(cond)) {
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#ifndef LOCKUTIL_H
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#define LOCKUTIL_H
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#include <stdint.h>
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// forward declarations
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typedef struct SDL_mutex SDL_mutex;
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typedef struct SDL_cond SDL_cond;
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@ -14,6 +16,10 @@ mutex_unlock(SDL_mutex *mutex);
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void
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cond_wait(SDL_cond *cond, SDL_mutex *mutex);
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// return 0 or SDL_MUTEX_TIMEDOUT
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int
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cond_wait_timeout(SDL_cond *cond, SDL_mutex *mutex, uint32_t ms);
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void
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cond_signal(SDL_cond *cond);
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static struct server server = SERVER_INITIALIZER;
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static struct screen screen = SCREEN_INITIALIZER;
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static struct fps_counter fps_counter;
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static struct video_buffer video_buffer;
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static struct stream stream;
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static struct decoder decoder;
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@ -293,6 +294,7 @@ scrcpy(const struct scrcpy_options *options) {
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bool ret = false;
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bool fps_counter_initialized = false;
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bool video_buffer_initialized = false;
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bool file_handler_initialized = false;
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bool recorder_initialized = false;
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@ -320,7 +322,13 @@ scrcpy(const struct scrcpy_options *options) {
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struct decoder *dec = NULL;
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if (options->display) {
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if (!video_buffer_init(&video_buffer, options->render_expired_frames)) {
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if (!fps_counter_init(&fps_counter)) {
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goto end;
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}
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fps_counter_initialized = true;
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if (!video_buffer_init(&video_buffer, &fps_counter,
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options->render_expired_frames)) {
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goto end;
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}
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video_buffer_initialized = true;
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@ -414,6 +422,9 @@ end:
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if (file_handler_initialized) {
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file_handler_stop(&file_handler);
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}
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if (fps_counter_initialized) {
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fps_counter_interrupt(&fps_counter);
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}
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// shutdown the sockets and kill the server
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server_stop(&server);
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@ -443,6 +454,11 @@ end:
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video_buffer_destroy(&video_buffer);
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}
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if (fps_counter_initialized) {
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fps_counter_join(&fps_counter);
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fps_counter_destroy(&fps_counter);
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}
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if (options->show_touches) {
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if (!show_touches_waited) {
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// wait the process which enabled "show touches"
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@ -10,7 +10,10 @@
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#include "log.h"
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bool
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video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
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video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
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bool render_expired_frames) {
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vb->fps_counter = fps_counter;
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if (!(vb->decoding_frame = av_frame_alloc())) {
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goto error_0;
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}
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@ -37,7 +40,6 @@ video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
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// there is initially no rendering frame, so consider it has already been
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// consumed
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vb->rendering_frame_consumed = true;
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fps_counter_init(&vb->fps_counter);
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return true;
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@ -76,8 +78,8 @@ video_buffer_offer_decoded_frame(struct video_buffer *vb,
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cond_wait(vb->rendering_frame_consumed_cond, vb->mutex);
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}
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} else {
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if (vb->fps_counter.started && !vb->rendering_frame_consumed) {
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fps_counter_add_skipped_frame(&vb->fps_counter);
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if (vb->fps_counter->started && !vb->rendering_frame_consumed) {
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fps_counter_add_skipped_frame(vb->fps_counter);
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}
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}
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@ -93,8 +95,8 @@ const AVFrame *
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video_buffer_consume_rendered_frame(struct video_buffer *vb) {
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SDL_assert(!vb->rendering_frame_consumed);
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vb->rendering_frame_consumed = true;
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if (vb->fps_counter.started) {
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fps_counter_add_rendered_frame(&vb->fps_counter);
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if (vb->fps_counter->started) {
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fps_counter_add_rendered_frame(vb->fps_counter);
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}
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if (vb->render_expired_frames) {
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// unblock video_buffer_offer_decoded_frame()
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@ -17,11 +17,12 @@ struct video_buffer {
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bool interrupted;
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SDL_cond *rendering_frame_consumed_cond;
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bool rendering_frame_consumed;
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struct fps_counter fps_counter;
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struct fps_counter *fps_counter;
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};
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bool
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video_buffer_init(struct video_buffer *vb, bool render_expired_frames);
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video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
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bool render_expired_frames);
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void
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video_buffer_destroy(struct video_buffer *vb);
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