Compare commits

...

28 Commits

Author SHA1 Message Date
9ac57d6e71 hid_mouse_initialization 2022-01-01 20:05:17 +01:00
82ac944d23 refactor_hid_keyboard_init 2022-01-01 20:00:33 +01:00
b33e9ca3a7 hidmousecli 2022-01-01 19:48:44 +01:00
d140537e93 hid_mouse 2022-01-01 19:48:44 +01:00
9f80b91d72 Add CLAMP() macro 2022-01-01 19:48:44 +01:00
7dba4a9e98 relative-mouse-mode 2022-01-01 19:48:44 +01:00
9ec4017910 relative_mode 2022-01-01 19:48:44 +01:00
a97151707e Add relative mouse motion in event
This will allow the mouse processor to handle relative motion easily.
2022-01-01 19:48:44 +01:00
e84cdf963c Destroy acksync immediately on error
If AOA or HID keyboard may not be initialized for some reason, acksync
is useless.
2022-01-01 19:47:47 +01:00
4fcace8ab0 Remove duplicate boolean
The AOA initialization state is already tracked by aoa_hid_initialized.
2022-01-01 19:45:50 +01:00
e9bef7e880 Reorder controller and HID initialization
This allows to merge two "#ifdef HAVE_AOA_HID" blocks to simplify.
2022-01-01 19:38:27 +01:00
eb23a2afc8 Move input_manager into screen
The input_manager is strongly tied to the screen, it could not work
independently of the specific screen implementation.

To implement a user-friendly HID mouse behavior, some SDL events
will need to be handled both by the screen and by the input manager. For
example, a click must typically be handled by the input_manager so that
it is forwarded to the device, but in HID mouse mode, the first click
should be handled by the screen to capture the mouse (enable relative
mouse mode).

Make the input_manager a descendant of the screen, so that the screen
decides what to do on SDL events.

Concretely, replace this structure hierarchy:

     +- struct scrcpy
        +- struct input_manager
        +- struct screen

by this one:

     +- struct scrcpy
        +- struct screen
           +- struct input_manager
2022-01-01 19:01:27 +01:00
c7038da147 Use separate struct for input manager params
This avoids to directly pass the options instance (which contains more
data than strictly necessary), and limit the number of parameters for
the init function.
2022-01-01 19:01:27 +01:00
9e4773fd24 Pass buttons state in scroll events
A scroll event might be produced when a mouse button is pressed (for
example when scrolling while selecting a text). For consistency, pass
the actual buttons state (instead of 0).

In practice, it seems that this use case does not work properly with
Android event injection, but it will work with HID mouse.
2022-01-01 19:01:27 +01:00
dada6883d6 Make some mouse processors ops optional
Do not force all mouse processors implementations to implement scroll
events or touch events.
2022-01-01 19:01:27 +01:00
65087fcf57 Make process_text() optional
Not all key processors support text injection (HID keyboard does not
support it).

Instead of providing a dummy op function, set it to NULL and check on
the caller side before calling it.
2022-01-01 19:01:27 +01:00
71c2af1aed Apply buttons mask if not --forward-all-clicks
If --forward-all-clicks is not set, then only left clicks are forwarded.
For consistency, also mask the buttons state in other events.
2022-01-01 19:01:27 +01:00
4ab8775ed0 Reorder mouse processor ops
Group the mouse events callbacks before the touch event callback.
2022-01-01 19:01:27 +01:00
396bbc1a84 Simplify mouse injection implementation
The static functions are now so simple they become unnecessary: the
control message may be initialized directly instead.
2022-01-01 19:01:27 +01:00
f92e9edd1d Make some event conversions infallible
When the implementation handles all possible input values, it may never
fail.
2022-01-01 19:01:27 +01:00
07e46dabe4 Use scrcpy input events for mouse processors
Pass scrcpy input events instead of SDL input events to mouse
processors.

These events represent exactly what mouse processors need, abstracted
from any visual orientation and scaling applied on the SDL window.

This makes the mouse processors independent of the "screen" instance,
and the implementation source code independent of the SDL API.
2022-01-01 19:01:27 +01:00
abc5bcc6df Use scrcpy input events for key processors
Pass scrcpy input events instead of SDL input events to key processors.

This makes the source code of key processors independent of the SDL API.
2022-01-01 19:01:27 +01:00
2ba699902e Use common sc_action in input manager
Now that the scrcpy input events API exposes a sc_action enum, use the
same from the input manager.
2022-01-01 19:01:27 +01:00
191339987f Add intermediate input events layer
This aims to make the key/mouse processors independent of the "screen",
instead of processing SDL events themselves.

In particular, these scrcpy events are not impacted by any UI window
scaling or rotation (contrary to SDL events).
2022-01-01 19:01:27 +01:00
8cd245214d Rename SC_MOD_* to SC_SHORTCUT_MOD_*
This will avoid conflicts with new SC_MOD_* constants.
2022-01-01 19:01:27 +01:00
cc59906a38 Remove actions bitset
The input manager exposed functions taking an "actions" parameter,
containing a bitmask-OR of ACTION_UP and ACTION_DOWN.

But they are never called with both actions simultaneously anymore, so
simplify.

Refs 964b6d2243
Refs d0739911a3
2022-01-01 19:01:27 +01:00
7bd3da79b6 Expose V4L2 option on all platforms
This allows to report a meaningful error message if an unsupported
feature is used on another platform. This is consistent with the
behavior of -K/--hid-keyboard.
2022-01-01 19:01:27 +01:00
d76bf4c50c Fail on unsupported HID option
If the feature is not supported on the platform, fail during command
line parsing instead of using a fallback.
2022-01-01 19:01:26 +01:00
27 changed files with 1531 additions and 552 deletions

View File

@ -77,6 +77,7 @@ if aoa_hid_support
src += [
'src/aoa_hid.c',
'src/hid_keyboard.c',
'src/hid_mouse.c',
]
endif

View File

@ -214,6 +214,17 @@ static const struct sc_option options[] = {
.text = "Limit the frame rate of screen capture (officially supported "
"since Android 10, but may work on earlier versions).",
},
{
.shortopt = 'M',
.longopt = "hid-mouse",
.text = "Simulate a physical mouse by using HID over AOAv2.\n"
"In this mode, the computer mouse is captured to control the "
"device directly (relative mouse mode).\n"
"LAlt, LSuper or RSuper toggle the capture mode, to give "
"control of the mouse back to the computer.\n"
"It may only work over USB, and is currently only supported "
"on Linux.\n",
},
{
.shortopt = 'm',
.longopt = "max-size",
@ -240,11 +251,8 @@ static const struct sc_option options[] = {
{
.shortopt = 'N',
.longopt = "no-display",
.text = "Do not display device (only when screen recording "
#ifdef HAVE_V4L2
"or V4L2 sink "
#endif
"is enabled).",
.text = "Do not display device (only when screen recording or V4L2 "
"sink is enabled).",
},
{
.longopt_id = OPT_NO_KEY_REPEAT,
@ -381,14 +389,14 @@ static const struct sc_option options[] = {
"Default is 0 (not forced): the local port used for "
"establishing the tunnel will be used.",
},
#ifdef HAVE_V4L2
{
.longopt_id = OPT_V4L2_SINK,
.longopt = "v4l2-sink",
.argdesc = "/dev/videoN",
.text = "Output to v4l2loopback device.\n"
"It requires to lock the video orientation (see "
"--lock-video-orientation).",
"--lock-video-orientation).\n"
"This feature is only available on Linux.",
},
{
.longopt_id = OPT_V4L2_BUFFER,
@ -398,9 +406,9 @@ static const struct sc_option options[] = {
"frames. This increases latency to compensate for jitter.\n"
"This option is similar to --display-buffer, but specific to "
"V4L2 sink.\n"
"This feature is only available on Linux.\n"
"Default is 0 (no buffering).",
},
#endif
{
.shortopt = 'V',
.longopt = "verbosity",
@ -1121,7 +1129,7 @@ parse_log_level(const char *s, enum sc_log_level *log_level) {
}
// item is a list of mod keys separated by '+' (e.g. "lctrl+lalt")
// returns a bitwise-or of SC_MOD_* constants (or 0 on error)
// returns a bitwise-or of SC_SHORTCUT_MOD_* constants (or 0 on error)
static unsigned
parse_shortcut_mods_item(const char *item, size_t len) {
unsigned mod = 0;
@ -1139,17 +1147,17 @@ parse_shortcut_mods_item(const char *item, size_t len) {
((sizeof(literal)-1 == len) && !memcmp(literal, s, len))
if (STREQ("lctrl", item, key_len)) {
mod |= SC_MOD_LCTRL;
mod |= SC_SHORTCUT_MOD_LCTRL;
} else if (STREQ("rctrl", item, key_len)) {
mod |= SC_MOD_RCTRL;
mod |= SC_SHORTCUT_MOD_RCTRL;
} else if (STREQ("lalt", item, key_len)) {
mod |= SC_MOD_LALT;
mod |= SC_SHORTCUT_MOD_LALT;
} else if (STREQ("ralt", item, key_len)) {
mod |= SC_MOD_RALT;
mod |= SC_SHORTCUT_MOD_RALT;
} else if (STREQ("lsuper", item, key_len)) {
mod |= SC_MOD_LSUPER;
mod |= SC_SHORTCUT_MOD_LSUPER;
} else if (STREQ("rsuper", item, key_len)) {
mod |= SC_MOD_RSUPER;
mod |= SC_SHORTCUT_MOD_RSUPER;
} else {
LOGE("Unknown modifier key: %.*s "
"(must be one of: lctrl, rctrl, lalt, ralt, lsuper, rsuper)",
@ -1300,7 +1308,13 @@ parse_args_with_getopt(struct scrcpy_cli_args *args, int argc, char *argv[],
args->help = true;
break;
case 'K':
#ifdef HAVE_AOA_HID
opts->keyboard_input_mode = SC_KEYBOARD_INPUT_MODE_HID;
#else
LOGE("HID over AOA (-K/--hid-keyboard) is not supported on "
"this platform. It is only available on Linux.");
return false;
#endif
break;
case OPT_MAX_FPS:
if (!parse_max_fps(optarg, &opts->max_fps)) {
@ -1312,6 +1326,15 @@ parse_args_with_getopt(struct scrcpy_cli_args *args, int argc, char *argv[],
return false;
}
break;
case 'M':
#ifdef HAVE_AOA_HID
opts->mouse_input_mode = SC_MOUSE_INPUT_MODE_HID;
#else
LOGE("HID over AOA (-M/--hid-mouse) is not supported on this"
"platform. It is only available on Linux.");
return false;
#endif
break;
case OPT_LOCK_VIDEO_ORIENTATION:
if (!parse_lock_video_orientation(optarg,
&opts->lock_video_orientation)) {
@ -1464,16 +1487,24 @@ parse_args_with_getopt(struct scrcpy_cli_args *args, int argc, char *argv[],
opts->tcpip = true;
opts->tcpip_dst = optarg;
break;
#ifdef HAVE_V4L2
case OPT_V4L2_SINK:
#ifdef HAVE_V4L2
opts->v4l2_device = optarg;
#else
LOGE("V4L2 (--v4l2-sink) is only available on Linux.");
return false;
#endif
break;
case OPT_V4L2_BUFFER:
#ifdef HAVE_V4L2
if (!parse_buffering_time(optarg, &opts->v4l2_buffer)) {
return false;
}
break;
#else
LOGE("V4L2 (--v4l2-buffer) is only available on Linux.");
return false;
#endif
break;
default:
// getopt prints the error message on stderr
return false;

View File

@ -7,6 +7,7 @@
#define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
#define MIN(X,Y) (X) < (Y) ? (X) : (Y)
#define MAX(X,Y) (X) > (Y) ? (X) : (Y)
#define CLAMP(V,X,Y) MIN( MAX((V),(X)), (Y) )
#define container_of(ptr, type, member) \
((type *) (((char *) (ptr)) - offsetof(type, member)))

View File

@ -119,7 +119,8 @@ control_msg_serialize(const struct control_msg *msg, unsigned char *buf) {
(uint32_t) msg->inject_scroll_event.hscroll);
buffer_write32be(&buf[17],
(uint32_t) msg->inject_scroll_event.vscroll);
return 21;
buffer_write32be(&buf[21], msg->inject_scroll_event.buttons);
return 25;
case CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON:
buf[1] = msg->inject_keycode.action;
return 2;
@ -192,11 +193,12 @@ control_msg_log(const struct control_msg *msg) {
}
case CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT:
LOG_CMSG("scroll position=%" PRIi32 ",%" PRIi32 " hscroll=%" PRIi32
" vscroll=%" PRIi32,
" vscroll=%" PRIi32 " buttons=%06lx",
msg->inject_scroll_event.position.point.x,
msg->inject_scroll_event.position.point.y,
msg->inject_scroll_event.hscroll,
msg->inject_scroll_event.vscroll);
msg->inject_scroll_event.vscroll,
(long) msg->inject_scroll_event.buttons);
break;
case CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON:
LOG_CMSG("back-or-screen-on %s",

View File

@ -70,6 +70,7 @@ struct control_msg {
struct sc_position position;
int32_t hscroll;
int32_t vscroll;
enum android_motionevent_buttons buttons;
} inject_scroll_event;
struct {
enum android_keyevent_action action; // action for the BACK key

View File

@ -1,8 +1,8 @@
#include "hid_keyboard.h"
#include <assert.h>
#include <SDL2/SDL_events.h>
#include "input_events.h"
#include "util/log.h"
/** Downcast key processor to hid_keyboard */
@ -201,30 +201,30 @@ static const unsigned char keyboard_report_desc[] = {
*/
static unsigned char
sdl_keymod_to_hid_modifiers(SDL_Keymod mod) {
sdl_keymod_to_hid_modifiers(uint16_t mod) {
unsigned char modifiers = HID_MODIFIER_NONE;
if (mod & KMOD_LCTRL) {
if (mod & SC_MOD_LCTRL) {
modifiers |= HID_MODIFIER_LEFT_CONTROL;
}
if (mod & KMOD_LSHIFT) {
if (mod & SC_MOD_LSHIFT) {
modifiers |= HID_MODIFIER_LEFT_SHIFT;
}
if (mod & KMOD_LALT) {
if (mod & SC_MOD_LALT) {
modifiers |= HID_MODIFIER_LEFT_ALT;
}
if (mod & KMOD_LGUI) {
if (mod & SC_MOD_LGUI) {
modifiers |= HID_MODIFIER_LEFT_GUI;
}
if (mod & KMOD_RCTRL) {
if (mod & SC_MOD_RCTRL) {
modifiers |= HID_MODIFIER_RIGHT_CONTROL;
}
if (mod & KMOD_RSHIFT) {
if (mod & SC_MOD_RSHIFT) {
modifiers |= HID_MODIFIER_RIGHT_SHIFT;
}
if (mod & KMOD_RALT) {
if (mod & SC_MOD_RALT) {
modifiers |= HID_MODIFIER_RIGHT_ALT;
}
if (mod & KMOD_RGUI) {
if (mod & SC_MOD_RGUI) {
modifiers |= HID_MODIFIER_RIGHT_GUI;
}
return modifiers;
@ -248,15 +248,15 @@ sc_hid_keyboard_event_init(struct sc_hid_event *hid_event) {
}
static inline bool
scancode_is_modifier(SDL_Scancode scancode) {
return scancode >= SDL_SCANCODE_LCTRL && scancode <= SDL_SCANCODE_RGUI;
scancode_is_modifier(enum sc_scancode scancode) {
return scancode >= SC_SCANCODE_LCTRL && scancode <= SC_SCANCODE_RGUI;
}
static bool
convert_hid_keyboard_event(struct sc_hid_keyboard *kb,
struct sc_hid_event *hid_event,
const SDL_KeyboardEvent *event) {
SDL_Scancode scancode = event->keysym.scancode;
const struct sc_key_event *event) {
enum sc_scancode scancode = event->scancode;
assert(scancode >= 0);
// SDL also generates events when only modifiers are pressed, we cannot
@ -272,11 +272,11 @@ convert_hid_keyboard_event(struct sc_hid_keyboard *kb,
return false;
}
unsigned char modifiers = sdl_keymod_to_hid_modifiers(event->keysym.mod);
unsigned char modifiers = sdl_keymod_to_hid_modifiers(event->mods_state);
if (scancode < SC_HID_KEYBOARD_KEYS) {
// Pressed is true and released is false
kb->keys[scancode] = (event->type == SDL_KEYDOWN);
kb->keys[scancode] = (event->action == SC_ACTION_DOWN);
LOGV("keys[%02x] = %s", scancode,
kb->keys[scancode] ? "true" : "false");
}
@ -306,17 +306,17 @@ convert_hid_keyboard_event(struct sc_hid_keyboard *kb,
end:
LOGV("hid keyboard: key %-4s scancode=%02x (%u) mod=%02x",
event->type == SDL_KEYDOWN ? "down" : "up", event->keysym.scancode,
event->keysym.scancode, modifiers);
event->action == SC_ACTION_DOWN ? "down" : "up", event->scancode,
event->scancode, modifiers);
return true;
}
static bool
push_mod_lock_state(struct sc_hid_keyboard *kb, uint16_t sdl_mod) {
bool capslock = sdl_mod & KMOD_CAPS;
bool numlock = sdl_mod & KMOD_NUM;
push_mod_lock_state(struct sc_hid_keyboard *kb, uint16_t mods_state) {
bool capslock = mods_state & SC_MOD_CAPS;
bool numlock = mods_state & SC_MOD_NUM;
if (!capslock && !numlock) {
// Nothing to do
return true;
@ -328,8 +328,6 @@ push_mod_lock_state(struct sc_hid_keyboard *kb, uint16_t sdl_mod) {
return false;
}
#define SC_SCANCODE_CAPSLOCK SDL_SCANCODE_CAPSLOCK
#define SC_SCANCODE_NUMLOCK SDL_SCANCODE_NUMLOCKCLEAR
unsigned i = 0;
if (capslock) {
hid_event.buffer[HID_KEYBOARD_INDEX_KEYS + i] = SC_SCANCODE_CAPSLOCK;
@ -353,7 +351,7 @@ push_mod_lock_state(struct sc_hid_keyboard *kb, uint16_t sdl_mod) {
static void
sc_key_processor_process_key(struct sc_key_processor *kp,
const SDL_KeyboardEvent *event,
const struct sc_key_event *event,
uint64_t ack_to_wait) {
if (event->repeat) {
// In USB HID protocol, key repeat is handled by the host (Android), so
@ -369,7 +367,7 @@ sc_key_processor_process_key(struct sc_key_processor *kp,
if (!kb->mod_lock_synchronized) {
// Inject CAPSLOCK and/or NUMLOCK if necessary to synchronize
// keyboard state
if (push_mod_lock_state(kb, event->keysym.mod)) {
if (push_mod_lock_state(kb, event->mods_state)) {
kb->mod_lock_synchronized = true;
}
}
@ -389,15 +387,6 @@ sc_key_processor_process_key(struct sc_key_processor *kp,
}
}
static void
sc_key_processor_process_text(struct sc_key_processor *kp,
const SDL_TextInputEvent *event) {
(void) kp;
(void) event;
// Never forward text input via HID (all the keys are injected separately)
}
bool
sc_hid_keyboard_init(struct sc_hid_keyboard *kb, struct sc_aoa *aoa) {
kb->aoa = aoa;
@ -417,7 +406,9 @@ sc_hid_keyboard_init(struct sc_hid_keyboard *kb, struct sc_aoa *aoa) {
static const struct sc_key_processor_ops ops = {
.process_key = sc_key_processor_process_key,
.process_text = sc_key_processor_process_text,
// Never forward text input via HID (all the keys are injected
// separately)
.process_text = NULL,
};
// Clipboard synchronization is requested over the control socket, while HID

267
app/src/hid_mouse.c Normal file
View File

@ -0,0 +1,267 @@
#include "hid_mouse.h"
#include <assert.h>
#include "input_events.h"
#include "util/log.h"
/** Downcast mouse processor to hid_mouse */
#define DOWNCAST(MP) container_of(MP, struct sc_hid_mouse, mouse_processor)
#define HID_MOUSE_ACCESSORY_ID 2
// 1 byte for buttons + padding, 1 byte for X position, 1 byte for Y position
#define HID_MOUSE_EVENT_SIZE 4
/**
* Mouse descriptor from the specification:
* <https://www.usb.org/sites/default/files/hid1_11.pdf>
*
* Appendix E (p71): §E.10 Report Descriptor (Mouse)
*
* The usage tags (like Wheel) are listed in "HID Usage Tables":
* <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf>
* §4 Generic Desktop Page (0x01) (p26)
*/
static const unsigned char mouse_report_desc[] = {
// Usage Page (Generic Desktop)
0x05, 0x01,
// Usage (Mouse)
0x09, 0x02,
// Collection (Application)
0xA1, 0x01,
// Usage (Pointer)
0x09, 0x01,
// Collection (Physical)
0xA1, 0x00,
// Usage Page (Buttons)
0x05, 0x09,
// Usage Minimum (1)
0x19, 0x01,
// Usage Maximum (5)
0x29, 0x05,
// Logical Minimum (0)
0x15, 0x00,
// Logical Maximum (1)
0x25, 0x01,
// Report Count (5)
0x95, 0x05,
// Report Size (1)
0x75, 0x01,
// Input (Data, Variable, Absolute): 5 buttons bits
0x81, 0x02,
// Report Count (1)
0x95, 0x01,
// Report Size (3)
0x75, 0x03,
// Input (Constant): 3 bits padding
0x81, 0x01,
// Usage Page (Generic Desktop)
0x05, 0x01,
// Usage (X)
0x09, 0x30,
// Usage (Y)
0x09, 0x31,
// Usage (Wheel)
0x09, 0x38,
// Local Minimum (-127)
0x15, 0x81,
// Local Maximum (127)
0x25, 0x7F,
// Report Size (8)
0x75, 0x08,
// Report Count (3)
0x95, 0x03,
// Input (Data, Variable, Relative): 3 position bytes (X, Y, Wheel)
0x81, 0x06,
// End Collection
0xC0,
// End Collection
0xC0,
};
/**
* A mouse HID event is 3 bytes long:
*
* - byte 0: buttons state
* - byte 1: relative x motion (signed byte from -127 to 127)
* - byte 2: relative y motion (signed byte from -127 to 127)
*
* 7 6 5 4 3 2 1 0
* +---------------+
* byte 0: |0 0 0 . . . . .| buttons state
* +---------------+
* ^ ^ ^ ^ ^
* | | | | `- left button
* | | | `--- right button
* | | `----- middle button
* | `------- button 4
* `--------- button 5
*
* +---------------+
* byte 1: |. . . . . . . .| relative x motion
* +---------------+
* byte 2: |. . . . . . . .| relative y motion
* +---------------+
* byte 3: |. . . . . . . .| wheel motion (-1, 0 or 1)
* +---------------+
*
* As an example, here is the report for a motion of (x=5, y=-4) with left
* button pressed:
*
* +---------------+
* |0 0 0 0 0 0 0 1| left button pressed
* +---------------+
* |0 0 0 0 0 1 0 1| horizontal motion (x = 5)
* +---------------+
* |1 1 1 1 1 1 0 0| relative y motion (y = -4)
* +---------------+
* |0 0 0 0 0 0 0 0| wheel motion
* +---------------+
*/
static bool
sc_hid_mouse_event_init(struct sc_hid_event *hid_event) {
unsigned char *buffer = calloc(1, HID_MOUSE_EVENT_SIZE);
if (!buffer) {
LOG_OOM();
return false;
}
sc_hid_event_init(hid_event, HID_MOUSE_ACCESSORY_ID, buffer,
HID_MOUSE_EVENT_SIZE);
return true;
}
static unsigned char
buttons_state_to_hid_buttons(uint8_t buttons_state) {
unsigned char c = 0;
if (buttons_state & SC_MOUSE_BUTTON_LEFT) {
c |= 1 << 0;
}
if (buttons_state & SC_MOUSE_BUTTON_RIGHT) {
c |= 1 << 1;
}
if (buttons_state & SC_MOUSE_BUTTON_MIDDLE) {
c |= 1 << 2;
}
if (buttons_state & SC_MOUSE_BUTTON_X1) {
c |= 1 << 3;
}
if (buttons_state & SC_MOUSE_BUTTON_X2) {
c |= 1 << 4;
}
return c;
}
static void
sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
const struct sc_mouse_motion_event *event) {
struct sc_hid_mouse *mouse = DOWNCAST(mp);
struct sc_hid_event hid_event;
if (!sc_hid_mouse_event_init(&hid_event)) {
return;
}
unsigned char *buffer = hid_event.buffer;
buffer[0] = buttons_state_to_hid_buttons(event->buttons_state);
buffer[1] = CLAMP(event->xrel, -127, 127);
buffer[2] = CLAMP(event->yrel, -127, 127);
buffer[3] = 0; // wheel coordinates only used for scrolling
if (!sc_aoa_push_hid_event(mouse->aoa, &hid_event)) {
sc_hid_event_destroy(&hid_event);
LOGW("Could request HID event");
}
}
static void
sc_mouse_processor_process_mouse_click(struct sc_mouse_processor *mp,
const struct sc_mouse_click_event *event) {
struct sc_hid_mouse *mouse = DOWNCAST(mp);
struct sc_hid_event hid_event;
if (!sc_hid_mouse_event_init(&hid_event)) {
return;
}
unsigned char *buffer = hid_event.buffer;
buffer[0] = buttons_state_to_hid_buttons(event->buttons_state);
buffer[1] = 0; // no x motion
buffer[2] = 0; // no y motion
buffer[3] = 0; // wheel coordinates only used for scrolling
if (!sc_aoa_push_hid_event(mouse->aoa, &hid_event)) {
sc_hid_event_destroy(&hid_event);
LOGW("Could request HID event");
}
}
static void
sc_mouse_processor_process_mouse_scroll(struct sc_mouse_processor *mp,
const struct sc_mouse_scroll_event *event) {
struct sc_hid_mouse *mouse = DOWNCAST(mp);
struct sc_hid_event hid_event;
if (!sc_hid_mouse_event_init(&hid_event)) {
return;
}
unsigned char *buffer = hid_event.buffer;
buffer[0] = 0; // buttons state irrelevant (and unknown)
buffer[1] = 0; // no x motion
buffer[2] = 0; // no y motion
// In practice, vscroll is always -1, 0 or 1, but in theory other values
// are possible
buffer[3] = CLAMP(event->vscroll, -127, 127);
// Horizontal scrolling ignored
if (!sc_aoa_push_hid_event(mouse->aoa, &hid_event)) {
sc_hid_event_destroy(&hid_event);
LOGW("Could request HID event");
}
}
bool
sc_hid_mouse_init(struct sc_hid_mouse *mouse, struct sc_aoa *aoa) {
mouse->aoa = aoa;
bool ok = sc_aoa_setup_hid(aoa, HID_MOUSE_ACCESSORY_ID, mouse_report_desc,
ARRAY_LEN(mouse_report_desc));
if (!ok) {
LOGW("Register HID mouse failed");
return false;
}
static const struct sc_mouse_processor_ops ops = {
.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
.process_mouse_click = sc_mouse_processor_process_mouse_click,
.process_mouse_scroll = sc_mouse_processor_process_mouse_scroll,
// Touch events not supported (coordinates are not relative)
.process_touch = NULL,
};
mouse->mouse_processor.ops = &ops;
mouse->mouse_processor.relative_mode = true;
return true;
}
void
sc_hid_mouse_destroy(struct sc_hid_mouse *mouse) {
bool ok = sc_aoa_unregister_hid(mouse->aoa, HID_MOUSE_ACCESSORY_ID);
if (!ok) {
LOGW("Could not unregister HID");
}
}

23
app/src/hid_mouse.h Normal file
View File

@ -0,0 +1,23 @@
#ifndef HID_MOUSE_H
#define HID_MOUSE_H
#include "common.h"
#include <stdbool.h>
#include "aoa_hid.h"
#include "trait/mouse_processor.h"
struct sc_hid_mouse {
struct sc_mouse_processor mouse_processor; // mouse processor trait
struct sc_aoa *aoa;
};
bool
sc_hid_mouse_init(struct sc_hid_mouse *mouse, struct sc_aoa *aoa);
void
sc_hid_mouse_destroy(struct sc_hid_mouse *mouse);
#endif

381
app/src/input_events.h Normal file
View File

@ -0,0 +1,381 @@
#ifndef SC_INPUT_EVENTS_H
#define SC_INPUT_EVENTS_H
#include "common.h"
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_events.h>
#include "coords.h"
/* The representation of input events in scrcpy is very close to the SDL API,
* for simplicity.
*
* This scrcpy input events API is designed to be consumed by input event
* processors (sc_key_processor and sc_mouse_processor, see app/src/trait/).
*
* One major semantic difference between SDL input events and scrcpy input
* events is their frame of reference (for mouse and touch events): SDL events
* coordinates are expressed in SDL window coordinates (the visible UI), while
* scrcpy events are expressed in device frame coordinates.
*
* In particular, the window may be visually scaled or rotated (with --rotation
* or MOD+Left/Right), but this does not impact scrcpy input events (contrary
* to SDL input events). This allows to abstract these display details from the
* input event processors (and to make them independent from the "screen").
*
* For many enums below, the values are purposely the same as the SDL
* constants (though not all SDL values are represented), so that the
* implementation to convert from the SDL version to the scrcpy version is
* straightforward.
*
* In practice, there are 3 levels of input events:
* 1. SDL input events (as received from SDL)
* 2. scrcpy input events (this API)
* 3. the key/mouse processors input events (Android API or HID events)
*
* An input event is first received (1), then (if accepted) converted to an
* scrcpy input event (2), then submitted to the relevant key/mouse processor,
* which (if accepted) is converted to an Android event (to be sent to the
* server) or to an HID event (to be sent over USB/AOA directly).
*/
enum sc_mod {
SC_MOD_LSHIFT = KMOD_LSHIFT,
SC_MOD_RSHIFT = KMOD_RSHIFT,
SC_MOD_LCTRL = KMOD_LCTRL,
SC_MOD_RCTRL = KMOD_RCTRL,
SC_MOD_LALT = KMOD_LALT,
SC_MOD_RALT = KMOD_RALT,
SC_MOD_LGUI = KMOD_LGUI,
SC_MOD_RGUI = KMOD_RGUI,
SC_MOD_NUM = KMOD_NUM,
SC_MOD_CAPS = KMOD_CAPS,
SC_MOD_SCROLL = KMOD_SCROLL,
};
enum sc_action {
SC_ACTION_DOWN, // key or button pressed
SC_ACTION_UP, // key or button released
};
enum sc_keycode {
SC_KEYCODE_UNKNOWN = SDLK_UNKNOWN,
SC_KEYCODE_RETURN = SDLK_RETURN,
SC_KEYCODE_ESCAPE = SDLK_ESCAPE,
SC_KEYCODE_BACKSPACE = SDLK_BACKSPACE,
SC_KEYCODE_TAB = SDLK_TAB,
SC_KEYCODE_SPACE = SDLK_SPACE,
SC_KEYCODE_EXCLAIM = SDLK_EXCLAIM,
SC_KEYCODE_QUOTEDBL = SDLK_QUOTEDBL,
SC_KEYCODE_HASH = SDLK_HASH,
SC_KEYCODE_PERCENT = SDLK_PERCENT,
SC_KEYCODE_DOLLAR = SDLK_DOLLAR,
SC_KEYCODE_AMPERSAND = SDLK_AMPERSAND,
SC_KEYCODE_QUOTE = SDLK_QUOTE,
SC_KEYCODE_LEFTPAREN = SDLK_LEFTPAREN,
SC_KEYCODE_RIGHTPAREN = SDLK_RIGHTPAREN,
SC_KEYCODE_ASTERISK = SDLK_ASTERISK,
SC_KEYCODE_PLUS = SDLK_PLUS,
SC_KEYCODE_COMMA = SDLK_COMMA,
SC_KEYCODE_MINUS = SDLK_MINUS,
SC_KEYCODE_PERIOD = SDLK_PERIOD,
SC_KEYCODE_SLASH = SDLK_SLASH,
SC_KEYCODE_0 = SDLK_0,
SC_KEYCODE_1 = SDLK_1,
SC_KEYCODE_2 = SDLK_2,
SC_KEYCODE_3 = SDLK_3,
SC_KEYCODE_4 = SDLK_4,
SC_KEYCODE_5 = SDLK_5,
SC_KEYCODE_6 = SDLK_6,
SC_KEYCODE_7 = SDLK_7,
SC_KEYCODE_8 = SDLK_8,
SC_KEYCODE_9 = SDLK_9,
SC_KEYCODE_COLON = SDLK_COLON,
SC_KEYCODE_SEMICOLON = SDLK_SEMICOLON,
SC_KEYCODE_LESS = SDLK_LESS,
SC_KEYCODE_EQUALS = SDLK_EQUALS,
SC_KEYCODE_GREATER = SDLK_GREATER,
SC_KEYCODE_QUESTION = SDLK_QUESTION,
SC_KEYCODE_AT = SDLK_AT,
SC_KEYCODE_LEFTBRACKET = SDLK_LEFTBRACKET,
SC_KEYCODE_BACKSLASH = SDLK_BACKSLASH,
SC_KEYCODE_RIGHTBRACKET = SDLK_RIGHTBRACKET,
SC_KEYCODE_CARET = SDLK_CARET,
SC_KEYCODE_UNDERSCORE = SDLK_UNDERSCORE,
SC_KEYCODE_BACKQUOTE = SDLK_BACKQUOTE,
SC_KEYCODE_a = SDLK_a,
SC_KEYCODE_b = SDLK_b,
SC_KEYCODE_c = SDLK_c,
SC_KEYCODE_d = SDLK_d,
SC_KEYCODE_e = SDLK_e,
SC_KEYCODE_f = SDLK_f,
SC_KEYCODE_g = SDLK_g,
SC_KEYCODE_h = SDLK_h,
SC_KEYCODE_i = SDLK_i,
SC_KEYCODE_j = SDLK_j,
SC_KEYCODE_k = SDLK_k,
SC_KEYCODE_l = SDLK_l,
SC_KEYCODE_m = SDLK_m,
SC_KEYCODE_n = SDLK_n,
SC_KEYCODE_o = SDLK_o,
SC_KEYCODE_p = SDLK_p,
SC_KEYCODE_q = SDLK_q,
SC_KEYCODE_r = SDLK_r,
SC_KEYCODE_s = SDLK_s,
SC_KEYCODE_t = SDLK_t,
SC_KEYCODE_u = SDLK_u,
SC_KEYCODE_v = SDLK_v,
SC_KEYCODE_w = SDLK_w,
SC_KEYCODE_x = SDLK_x,
SC_KEYCODE_y = SDLK_y,
SC_KEYCODE_z = SDLK_z,
SC_KEYCODE_CAPSLOCK = SDLK_CAPSLOCK,
SC_KEYCODE_F1 = SDLK_F1,
SC_KEYCODE_F2 = SDLK_F2,
SC_KEYCODE_F3 = SDLK_F3,
SC_KEYCODE_F4 = SDLK_F4,
SC_KEYCODE_F5 = SDLK_F5,
SC_KEYCODE_F6 = SDLK_F6,
SC_KEYCODE_F7 = SDLK_F7,
SC_KEYCODE_F8 = SDLK_F8,
SC_KEYCODE_F9 = SDLK_F9,
SC_KEYCODE_F10 = SDLK_F10,
SC_KEYCODE_F11 = SDLK_F11,
SC_KEYCODE_F12 = SDLK_F12,
SC_KEYCODE_PRINTSCREEN = SDLK_PRINTSCREEN,
SC_KEYCODE_SCROLLLOCK = SDLK_SCROLLLOCK,
SC_KEYCODE_PAUSE = SDLK_PAUSE,
SC_KEYCODE_INSERT = SDLK_INSERT,
SC_KEYCODE_HOME = SDLK_HOME,
SC_KEYCODE_PAGEUP = SDLK_PAGEUP,
SC_KEYCODE_DELETE = SDLK_DELETE,
SC_KEYCODE_END = SDLK_END,
SC_KEYCODE_PAGEDOWN = SDLK_PAGEDOWN,
SC_KEYCODE_RIGHT = SDLK_RIGHT,
SC_KEYCODE_LEFT = SDLK_LEFT,
SC_KEYCODE_DOWN = SDLK_DOWN,
SC_KEYCODE_UP = SDLK_UP,
SC_KEYCODE_KP_DIVIDE = SDLK_KP_DIVIDE,
SC_KEYCODE_KP_MULTIPLY = SDLK_KP_MULTIPLY,
SC_KEYCODE_KP_MINUS = SDLK_KP_MINUS,
SC_KEYCODE_KP_PLUS = SDLK_KP_PLUS,
SC_KEYCODE_KP_ENTER = SDLK_KP_ENTER,
SC_KEYCODE_KP_1 = SDLK_KP_1,
SC_KEYCODE_KP_2 = SDLK_KP_2,
SC_KEYCODE_KP_3 = SDLK_KP_3,
SC_KEYCODE_KP_4 = SDLK_KP_4,
SC_KEYCODE_KP_5 = SDLK_KP_5,
SC_KEYCODE_KP_6 = SDLK_KP_6,
SC_KEYCODE_KP_7 = SDLK_KP_7,
SC_KEYCODE_KP_8 = SDLK_KP_8,
SC_KEYCODE_KP_9 = SDLK_KP_9,
SC_KEYCODE_KP_0 = SDLK_KP_0,
SC_KEYCODE_KP_PERIOD = SDLK_KP_PERIOD,
SC_KEYCODE_KP_EQUALS = SDLK_KP_EQUALS,
SC_KEYCODE_KP_LEFTPAREN = SDLK_KP_LEFTPAREN,
SC_KEYCODE_KP_RIGHTPAREN = SDLK_KP_RIGHTPAREN,
SC_KEYCODE_LCTRL = SDLK_LCTRL,
SC_KEYCODE_LSHIFT = SDLK_LSHIFT,
SC_KEYCODE_LALT = SDLK_LALT,
SC_KEYCODE_LGUI = SDLK_LGUI,
SC_KEYCODE_RCTRL = SDLK_RCTRL,
SC_KEYCODE_RSHIFT = SDLK_RSHIFT,
SC_KEYCODE_RALT = SDLK_RALT,
SC_KEYCODE_RGUI = SDLK_RGUI,
};
enum sc_scancode {
SC_SCANCODE_UNKNOWN = SDL_SCANCODE_UNKNOWN,
SC_SCANCODE_A = SDL_SCANCODE_A,
SC_SCANCODE_B = SDL_SCANCODE_B,
SC_SCANCODE_C = SDL_SCANCODE_C,
SC_SCANCODE_D = SDL_SCANCODE_D,
SC_SCANCODE_E = SDL_SCANCODE_E,
SC_SCANCODE_F = SDL_SCANCODE_F,
SC_SCANCODE_G = SDL_SCANCODE_G,
SC_SCANCODE_H = SDL_SCANCODE_H,
SC_SCANCODE_I = SDL_SCANCODE_I,
SC_SCANCODE_J = SDL_SCANCODE_J,
SC_SCANCODE_K = SDL_SCANCODE_K,
SC_SCANCODE_L = SDL_SCANCODE_L,
SC_SCANCODE_M = SDL_SCANCODE_M,
SC_SCANCODE_N = SDL_SCANCODE_N,
SC_SCANCODE_O = SDL_SCANCODE_O,
SC_SCANCODE_P = SDL_SCANCODE_P,
SC_SCANCODE_Q = SDL_SCANCODE_Q,
SC_SCANCODE_R = SDL_SCANCODE_R,
SC_SCANCODE_S = SDL_SCANCODE_S,
SC_SCANCODE_T = SDL_SCANCODE_T,
SC_SCANCODE_U = SDL_SCANCODE_U,
SC_SCANCODE_V = SDL_SCANCODE_V,
SC_SCANCODE_W = SDL_SCANCODE_W,
SC_SCANCODE_X = SDL_SCANCODE_X,
SC_SCANCODE_Y = SDL_SCANCODE_Y,
SC_SCANCODE_Z = SDL_SCANCODE_Z,
SC_SCANCODE_1 = SDL_SCANCODE_1,
SC_SCANCODE_2 = SDL_SCANCODE_2,
SC_SCANCODE_3 = SDL_SCANCODE_3,
SC_SCANCODE_4 = SDL_SCANCODE_4,
SC_SCANCODE_5 = SDL_SCANCODE_5,
SC_SCANCODE_6 = SDL_SCANCODE_6,
SC_SCANCODE_7 = SDL_SCANCODE_7,
SC_SCANCODE_8 = SDL_SCANCODE_8,
SC_SCANCODE_9 = SDL_SCANCODE_9,
SC_SCANCODE_0 = SDL_SCANCODE_0,
SC_SCANCODE_RETURN = SDL_SCANCODE_RETURN,
SC_SCANCODE_ESCAPE = SDL_SCANCODE_ESCAPE,
SC_SCANCODE_BACKSPACE = SDL_SCANCODE_BACKSPACE,
SC_SCANCODE_TAB = SDL_SCANCODE_TAB,
SC_SCANCODE_SPACE = SDL_SCANCODE_SPACE,
SC_SCANCODE_MINUS = SDL_SCANCODE_MINUS,
SC_SCANCODE_EQUALS = SDL_SCANCODE_EQUALS,
SC_SCANCODE_LEFTBRACKET = SDL_SCANCODE_LEFTBRACKET,
SC_SCANCODE_RIGHTBRACKET = SDL_SCANCODE_RIGHTBRACKET,
SC_SCANCODE_BACKSLASH = SDL_SCANCODE_BACKSLASH,
SC_SCANCODE_NONUSHASH = SDL_SCANCODE_NONUSHASH,
SC_SCANCODE_SEMICOLON = SDL_SCANCODE_SEMICOLON,
SC_SCANCODE_APOSTROPHE = SDL_SCANCODE_APOSTROPHE,
SC_SCANCODE_GRAVE = SDL_SCANCODE_GRAVE,
SC_SCANCODE_COMMA = SDL_SCANCODE_COMMA,
SC_SCANCODE_PERIOD = SDL_SCANCODE_PERIOD,
SC_SCANCODE_SLASH = SDL_SCANCODE_SLASH,
SC_SCANCODE_CAPSLOCK = SDL_SCANCODE_CAPSLOCK,
SC_SCANCODE_F1 = SDL_SCANCODE_F1,
SC_SCANCODE_F2 = SDL_SCANCODE_F2,
SC_SCANCODE_F3 = SDL_SCANCODE_F3,
SC_SCANCODE_F4 = SDL_SCANCODE_F4,
SC_SCANCODE_F5 = SDL_SCANCODE_F5,
SC_SCANCODE_F6 = SDL_SCANCODE_F6,
SC_SCANCODE_F7 = SDL_SCANCODE_F7,
SC_SCANCODE_F8 = SDL_SCANCODE_F8,
SC_SCANCODE_F9 = SDL_SCANCODE_F9,
SC_SCANCODE_F10 = SDL_SCANCODE_F10,
SC_SCANCODE_F11 = SDL_SCANCODE_F11,
SC_SCANCODE_F12 = SDL_SCANCODE_F12,
SC_SCANCODE_PRINTSCREEN = SDL_SCANCODE_PRINTSCREEN,
SC_SCANCODE_SCROLLLOCK = SDL_SCANCODE_SCROLLLOCK,
SC_SCANCODE_PAUSE = SDL_SCANCODE_PAUSE,
SC_SCANCODE_INSERT = SDL_SCANCODE_INSERT,
SC_SCANCODE_HOME = SDL_SCANCODE_HOME,
SC_SCANCODE_PAGEUP = SDL_SCANCODE_PAGEUP,
SC_SCANCODE_DELETE = SDL_SCANCODE_DELETE,
SC_SCANCODE_END = SDL_SCANCODE_END,
SC_SCANCODE_PAGEDOWN = SDL_SCANCODE_PAGEDOWN,
SC_SCANCODE_RIGHT = SDL_SCANCODE_RIGHT,
SC_SCANCODE_LEFT = SDL_SCANCODE_LEFT,
SC_SCANCODE_DOWN = SDL_SCANCODE_DOWN,
SC_SCANCODE_UP = SDL_SCANCODE_UP,
SC_SCANCODE_NUMLOCK = SDL_SCANCODE_NUMLOCKCLEAR,
SC_SCANCODE_KP_DIVIDE = SDL_SCANCODE_KP_DIVIDE,
SC_SCANCODE_KP_MULTIPLY = SDL_SCANCODE_KP_MULTIPLY,
SC_SCANCODE_KP_MINUS = SDL_SCANCODE_KP_MINUS,
SC_SCANCODE_KP_PLUS = SDL_SCANCODE_KP_PLUS,
SC_SCANCODE_KP_ENTER = SDL_SCANCODE_KP_ENTER,
SC_SCANCODE_KP_1 = SDL_SCANCODE_KP_1,
SC_SCANCODE_KP_2 = SDL_SCANCODE_KP_2,
SC_SCANCODE_KP_3 = SDL_SCANCODE_KP_3,
SC_SCANCODE_KP_4 = SDL_SCANCODE_KP_4,
SC_SCANCODE_KP_5 = SDL_SCANCODE_KP_5,
SC_SCANCODE_KP_6 = SDL_SCANCODE_KP_6,
SC_SCANCODE_KP_7 = SDL_SCANCODE_KP_7,
SC_SCANCODE_KP_8 = SDL_SCANCODE_KP_8,
SC_SCANCODE_KP_9 = SDL_SCANCODE_KP_9,
SC_SCANCODE_KP_0 = SDL_SCANCODE_KP_0,
SC_SCANCODE_KP_PERIOD = SDL_SCANCODE_KP_PERIOD,
SC_SCANCODE_LCTRL = SDL_SCANCODE_LCTRL,
SC_SCANCODE_LSHIFT = SDL_SCANCODE_LSHIFT,
SC_SCANCODE_LALT = SDL_SCANCODE_LALT,
SC_SCANCODE_LGUI = SDL_SCANCODE_LGUI,
SC_SCANCODE_RCTRL = SDL_SCANCODE_RCTRL,
SC_SCANCODE_RSHIFT = SDL_SCANCODE_RSHIFT,
SC_SCANCODE_RALT = SDL_SCANCODE_RALT,
SC_SCANCODE_RGUI = SDL_SCANCODE_RGUI,
};
// On purpose, only use the "mask" values (1, 2, 4, 8, 16) for a single button,
// to avoid unnecessary conversions (and confusion).
enum sc_mouse_button {
SC_MOUSE_BUTTON_UNKNOWN = 0,
SC_MOUSE_BUTTON_LEFT = SDL_BUTTON(SDL_BUTTON_LEFT),
SC_MOUSE_BUTTON_RIGHT = SDL_BUTTON(SDL_BUTTON_RIGHT),
SC_MOUSE_BUTTON_MIDDLE = SDL_BUTTON(SDL_BUTTON_MIDDLE),
SC_MOUSE_BUTTON_X1 = SDL_BUTTON(SDL_BUTTON_X1),
SC_MOUSE_BUTTON_X2 = SDL_BUTTON(SDL_BUTTON_X2),
};
static_assert(sizeof(enum sc_mod) >= sizeof(SDL_Keymod),
"SDL_Keymod must be convertible to sc_mod");
static_assert(sizeof(enum sc_keycode) >= sizeof(SDL_Keycode),
"SDL_Keycode must be convertible to sc_keycode");
static_assert(sizeof(enum sc_scancode) >= sizeof(SDL_Scancode),
"SDL_Scancode must be convertible to sc_scancode");
enum sc_touch_action {
SC_TOUCH_ACTION_MOVE,
SC_TOUCH_ACTION_DOWN,
SC_TOUCH_ACTION_UP,
};
struct sc_key_event {
enum sc_action action;
enum sc_keycode keycode;
enum sc_scancode scancode;
uint16_t mods_state; // bitwise-OR of sc_mod values
bool repeat;
};
struct sc_text_event {
const char *text; // not owned
};
struct sc_mouse_click_event {
struct sc_position position;
enum sc_action action;
enum sc_mouse_button button;
uint8_t buttons_state; // bitwise-OR of sc_mouse_button values
};
struct sc_mouse_scroll_event {
struct sc_position position;
int32_t hscroll;
int32_t vscroll;
uint8_t buttons_state; // bitwise-OR of sc_mouse_button values
};
struct sc_mouse_motion_event {
struct sc_position position;
int32_t xrel;
int32_t yrel;
uint8_t buttons_state; // bitwise-OR of sc_mouse_button values
};
struct sc_touch_event {
struct sc_position position;
enum sc_touch_action action;
uint64_t pointer_id;
float pressure;
};
#endif

View File

@ -3,32 +3,103 @@
#include <assert.h>
#include <SDL2/SDL_keycode.h>
#include "input_events.h"
#include "screen.h"
#include "util/log.h"
static const int ACTION_DOWN = 1;
static const int ACTION_UP = 1 << 1;
static inline uint16_t
sc_mods_state_from_sdl(uint16_t mods_state) {
return mods_state;
}
static inline enum sc_keycode
sc_keycode_from_sdl(SDL_Keycode keycode) {
return (enum sc_keycode) keycode;
}
static inline enum sc_scancode
sc_scancode_from_sdl(SDL_Scancode scancode) {
return (enum sc_scancode) scancode;
}
static inline enum sc_action
sc_action_from_sdl_keyboard_type(uint32_t type) {
assert(type == SDL_KEYDOWN || type == SDL_KEYUP);
if (type == SDL_KEYDOWN) {
return SC_ACTION_DOWN;
}
return SC_ACTION_UP;
}
static inline enum sc_action
sc_action_from_sdl_mousebutton_type(uint32_t type) {
assert(type == SDL_MOUSEBUTTONDOWN || type == SDL_MOUSEBUTTONUP);
if (type == SDL_MOUSEBUTTONDOWN) {
return SC_ACTION_DOWN;
}
return SC_ACTION_UP;
}
static inline enum sc_touch_action
sc_touch_action_from_sdl(uint32_t type) {
assert(type == SDL_FINGERMOTION || type == SDL_FINGERDOWN ||
type == SDL_FINGERUP);
if (type == SDL_FINGERMOTION) {
return SC_TOUCH_ACTION_MOVE;
}
if (type == SDL_FINGERDOWN) {
return SC_TOUCH_ACTION_DOWN;
}
return SC_TOUCH_ACTION_UP;
}
static inline enum sc_mouse_button
sc_mouse_button_from_sdl(uint8_t button) {
if (button >= SDL_BUTTON_LEFT && button <= SDL_BUTTON_X2) {
// SC_MOUSE_BUTTON_* constants are initialized from SDL_BUTTON(index)
return SDL_BUTTON(button);
}
return SC_MOUSE_BUTTON_UNKNOWN;
}
static inline uint8_t
sc_mouse_buttons_state_from_sdl(uint32_t buttons_state,
bool forward_all_clicks) {
assert(buttons_state < 0x100); // fits in uint8_t
uint8_t mask = SC_MOUSE_BUTTON_LEFT;
if (forward_all_clicks) {
mask |= SC_MOUSE_BUTTON_RIGHT
| SC_MOUSE_BUTTON_MIDDLE
| SC_MOUSE_BUTTON_X1
| SC_MOUSE_BUTTON_X2;
}
return buttons_state & mask;
}
#define SC_SDL_SHORTCUT_MODS_MASK (KMOD_CTRL | KMOD_ALT | KMOD_GUI)
static inline uint16_t
to_sdl_mod(unsigned mod) {
to_sdl_mod(unsigned shortcut_mod) {
uint16_t sdl_mod = 0;
if (mod & SC_MOD_LCTRL) {
if (shortcut_mod & SC_SHORTCUT_MOD_LCTRL) {
sdl_mod |= KMOD_LCTRL;
}
if (mod & SC_MOD_RCTRL) {
if (shortcut_mod & SC_SHORTCUT_MOD_RCTRL) {
sdl_mod |= KMOD_RCTRL;
}
if (mod & SC_MOD_LALT) {
if (shortcut_mod & SC_SHORTCUT_MOD_LALT) {
sdl_mod |= KMOD_LALT;
}
if (mod & SC_MOD_RALT) {
if (shortcut_mod & SC_SHORTCUT_MOD_RALT) {
sdl_mod |= KMOD_RALT;
}
if (mod & SC_MOD_LSUPER) {
if (shortcut_mod & SC_SHORTCUT_MOD_LSUPER) {
sdl_mod |= KMOD_LGUI;
}
if (mod & SC_MOD_RSUPER) {
if (shortcut_mod & SC_SHORTCUT_MOD_RSUPER) {
sdl_mod |= KMOD_RGUI;
}
return sdl_mod;
@ -51,24 +122,22 @@ is_shortcut_mod(struct input_manager *im, uint16_t sdl_mod) {
}
void
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen, struct sc_key_processor *kp,
struct sc_mouse_processor *mp,
const struct scrcpy_options *options) {
assert(!options->control || (kp && kp->ops));
assert(!options->control || (mp && mp->ops));
input_manager_init(struct input_manager *im,
const struct input_manager_params *params) {
assert(!params->control || (params->kp && params->kp->ops));
assert(!params->control || (params->mp && params->mp->ops));
im->controller = controller;
im->screen = screen;
im->kp = kp;
im->mp = mp;
im->controller = params->controller;
im->screen = params->screen;
im->kp = params->kp;
im->mp = params->mp;
im->control = options->control;
im->forward_all_clicks = options->forward_all_clicks;
im->legacy_paste = options->legacy_paste;
im->clipboard_autosync = options->clipboard_autosync;
im->control = params->control;
im->forward_all_clicks = params->forward_all_clicks;
im->legacy_paste = params->legacy_paste;
im->clipboard_autosync = params->clipboard_autosync;
const struct sc_shortcut_mods *shortcut_mods = &options->shortcut_mods;
const struct sc_shortcut_mods *shortcut_mods = params->shortcut_mods;
assert(shortcut_mods->count);
assert(shortcut_mods->count < SC_MAX_SHORTCUT_MODS);
for (unsigned i = 0; i < shortcut_mods->count; ++i) {
@ -89,86 +158,73 @@ input_manager_init(struct input_manager *im, struct controller *controller,
static void
send_keycode(struct controller *controller, enum android_keycode keycode,
int actions, const char *name) {
enum sc_action action, const char *name) {
// send DOWN event
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
msg.inject_keycode.action = action == SC_ACTION_DOWN
? AKEY_EVENT_ACTION_DOWN
: AKEY_EVENT_ACTION_UP;
msg.inject_keycode.keycode = keycode;
msg.inject_keycode.metastate = 0;
msg.inject_keycode.repeat = 0;
if (actions & ACTION_DOWN) {
msg.inject_keycode.action = AKEY_EVENT_ACTION_DOWN;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject %s (DOWN)'", name);
LOGW("Could not request 'inject %s'", name);
return;
}
}
if (actions & ACTION_UP) {
msg.inject_keycode.action = AKEY_EVENT_ACTION_UP;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject %s (UP)'", name);
}
}
}
static inline void
action_home(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_HOME, actions, "HOME");
action_home(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_HOME, action, "HOME");
}
static inline void
action_back(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_BACK, actions, "BACK");
action_back(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_BACK, action, "BACK");
}
static inline void
action_app_switch(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_APP_SWITCH, actions, "APP_SWITCH");
action_app_switch(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
}
static inline void
action_power(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_POWER, actions, "POWER");
action_power(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_POWER, action, "POWER");
}
static inline void
action_volume_up(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_VOLUME_UP, actions, "VOLUME_UP");
action_volume_up(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
}
static inline void
action_volume_down(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_VOLUME_DOWN, actions, "VOLUME_DOWN");
action_volume_down(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
}
static inline void
action_menu(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_MENU, actions, "MENU");
action_menu(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_MENU, action, "MENU");
}
// turn the screen on if it was off, press BACK otherwise
// If the screen is off, it is turned on only on ACTION_DOWN
static void
press_back_or_turn_screen_on(struct controller *controller, int actions) {
press_back_or_turn_screen_on(struct controller *controller,
enum sc_action action) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
msg.back_or_screen_on.action = action == SC_ACTION_DOWN
? AKEY_EVENT_ACTION_DOWN
: AKEY_EVENT_ACTION_UP;
if (actions & ACTION_DOWN) {
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_DOWN;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
return;
}
}
if (actions & ACTION_UP) {
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_UP;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
}
}
}
static void
@ -329,12 +385,21 @@ rotate_client_right(struct screen *screen) {
static void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event) {
if (!im->kp->ops->process_text) {
// The key processor does not support text input
return;
}
if (is_shortcut_mod(im, SDL_GetModState())) {
// A shortcut must never generate text events
return;
}
im->kp->ops->process_text(im->kp, event);
struct sc_text_event evt = {
.text = event->text,
};
im->kp->ops->process_text(im->kp, &evt);
}
static bool
@ -396,7 +461,7 @@ input_manager_process_key(struct input_manager *im,
// The shortcut modifier is pressed
if (smod) {
int action = down ? ACTION_DOWN : ACTION_UP;
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
switch (keycode) {
case SDLK_h:
if (control && !shift && !repeat) {
@ -553,26 +618,50 @@ input_manager_process_key(struct input_manager *im,
}
}
im->kp->ops->process_key(im->kp, event, ack_to_wait);
struct sc_key_event evt = {
.action = sc_action_from_sdl_keyboard_type(event->type),
.keycode = sc_keycode_from_sdl(event->keysym.sym),
.scancode = sc_scancode_from_sdl(event->keysym.scancode),
.repeat = event->repeat,
.mods_state = sc_mods_state_from_sdl(event->keysym.mod),
};
assert(im->kp->ops->process_key);
im->kp->ops->process_key(im->kp, &evt, ack_to_wait);
}
static void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event) {
uint32_t mask = SDL_BUTTON_LMASK;
if (im->forward_all_clicks) {
mask |= SDL_BUTTON_MMASK | SDL_BUTTON_RMASK;
}
if (!(event->state & mask)) {
// do not send motion events when no click is pressed
return;
}
//if (!(event->state & mask)) {
// // do not send motion events when no click is pressed
// return;
//}
if (event->which == SDL_TOUCH_MOUSEID) {
// simulated from touch events, so it's a duplicate
return;
}
im->mp->ops->process_mouse_motion(im->mp, event);
struct sc_mouse_motion_event evt = {
.position = {
.screen_size = im->screen->frame_size,
.point = screen_convert_window_to_frame_coords(im->screen,
event->x, event->y),
},
.xrel = event->xrel,
.yrel = event->yrel,
.buttons_state =
sc_mouse_buttons_state_from_sdl(event->state,
im->forward_all_clicks),
};
assert(im->mp->ops->process_mouse_motion);
im->mp->ops->process_mouse_motion(im->mp, &evt);
if (im->vfinger_down) {
struct sc_point mouse =
@ -586,7 +675,30 @@ input_manager_process_mouse_motion(struct input_manager *im,
static void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
im->mp->ops->process_touch(im->mp, event);
if (!im->mp->ops->process_touch) {
// The mouse processor does not support touch events
return;
}
int dw;
int dh;
SDL_GL_GetDrawableSize(im->screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = event->x * dw;
int32_t y = event->y * dh;
struct sc_touch_event evt = {
.position = {
.screen_size = im->screen->frame_size,
.point = screen_convert_drawable_to_frame_coords(im->screen, x, y),
},
.action = sc_touch_action_from_sdl(event->type),
.pointer_id = event->fingerId,
.pressure = event->pressure,
};
im->mp->ops->process_touch(im->mp, &evt);
}
static void
@ -601,7 +713,7 @@ input_manager_process_mouse_button(struct input_manager *im,
bool down = event->type == SDL_MOUSEBUTTONDOWN;
if (!im->forward_all_clicks) {
int action = down ? ACTION_DOWN : ACTION_UP;
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
if (control && event->button == SDL_BUTTON_X1) {
action_app_switch(im->controller, action);
@ -646,7 +758,29 @@ input_manager_process_mouse_button(struct input_manager *im,
return;
}
im->mp->ops->process_mouse_button(im->mp, event);
uint32_t sdl_buttons_state = SDL_GetMouseState(NULL, NULL);
struct sc_mouse_click_event evt = {
.position = {
.screen_size = im->screen->frame_size,
.point = screen_convert_window_to_frame_coords(im->screen, event->x,
event->y),
},
.action = sc_action_from_sdl_mousebutton_type(event->type),
.button = sc_mouse_button_from_sdl(event->button),
.buttons_state =
sc_mouse_buttons_state_from_sdl(sdl_buttons_state,
im->forward_all_clicks),
};
assert(im->mp->ops->process_mouse_click);
im->mp->ops->process_mouse_click(im->mp, &evt);
if (im->mp->relative_mode) {
assert(!im->vfinger_down); // vfinger must not be used in relative mode
// No pinch-to-zoom simulation
return;
}
// Pinch-to-zoom simulation.
//
@ -677,7 +811,29 @@ input_manager_process_mouse_button(struct input_manager *im,
static void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {
im->mp->ops->process_mouse_wheel(im->mp, event);
if (!im->mp->ops->process_mouse_scroll) {
// The mouse processor does not support scroll events
return;
}
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
uint32_t buttons = SDL_GetMouseState(&mouse_x, &mouse_y);
struct sc_mouse_scroll_event evt = {
.position = {
.screen_size = im->screen->frame_size,
.point = screen_convert_window_to_frame_coords(im->screen,
mouse_x, mouse_y),
},
.hscroll = event->x,
.vscroll = event->y,
.buttons_state =
sc_mouse_buttons_state_from_sdl(buttons, im->forward_all_clicks),
};
im->mp->ops->process_mouse_scroll(im->mp, &evt);
}
bool

View File

@ -10,10 +10,11 @@
#include "controller.h"
#include "fps_counter.h"
#include "options.h"
#include "screen.h"
#include "trait/key_processor.h"
#include "trait/mouse_processor.h"
struct screen; // forward declaration to avoid cycle
struct input_manager {
struct controller *controller;
struct screen *screen;
@ -43,11 +44,22 @@ struct input_manager {
uint64_t next_sequence; // used for request acknowledgements
};
struct input_manager_params {
struct controller *controller;
struct screen *screen;
struct sc_key_processor *kp;
struct sc_mouse_processor *mp;
bool control;
bool forward_all_clicks;
bool legacy_paste;
bool clipboard_autosync;
const struct sc_shortcut_mods *shortcut_mods;
};
void
input_manager_init(struct input_manager *im, struct controller *controller,
struct screen *screen, struct sc_key_processor *kp,
struct sc_mouse_processor *mp,
const struct scrcpy_options *options);
input_manager_init(struct input_manager *im,
const struct input_manager_params *params);
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event);

View File

@ -1,153 +1,146 @@
#include "keyboard_inject.h"
#include <assert.h>
#include <SDL2/SDL_events.h>
#include "android/input.h"
#include "control_msg.h"
#include "controller.h"
#include "input_events.h"
#include "util/intmap.h"
#include "util/log.h"
/** Downcast key processor to sc_keyboard_inject */
#define DOWNCAST(KP) container_of(KP, struct sc_keyboard_inject, key_processor)
static bool
convert_keycode_action(SDL_EventType from, enum android_keyevent_action *to) {
static const struct sc_intmap_entry actions[] = {
{SDL_KEYDOWN, AKEY_EVENT_ACTION_DOWN},
{SDL_KEYUP, AKEY_EVENT_ACTION_UP},
};
const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
if (entry) {
*to = entry->value;
return true;
static enum android_keyevent_action
convert_keycode_action(enum sc_action action) {
if (action == SC_ACTION_DOWN) {
return AKEY_EVENT_ACTION_DOWN;
}
return false;
assert(action == SC_ACTION_UP);
return AKEY_EVENT_ACTION_UP;
}
static bool
convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
convert_keycode(enum sc_keycode from, enum android_keycode *to, uint16_t mod,
enum sc_key_inject_mode key_inject_mode) {
// Navigation keys and ENTER.
// Used in all modes.
static const struct sc_intmap_entry special_keys[] = {
{SDLK_RETURN, AKEYCODE_ENTER},
{SDLK_KP_ENTER, AKEYCODE_NUMPAD_ENTER},
{SDLK_ESCAPE, AKEYCODE_ESCAPE},
{SDLK_BACKSPACE, AKEYCODE_DEL},
{SDLK_TAB, AKEYCODE_TAB},
{SDLK_PAGEUP, AKEYCODE_PAGE_UP},
{SDLK_DELETE, AKEYCODE_FORWARD_DEL},
{SDLK_HOME, AKEYCODE_MOVE_HOME},
{SDLK_END, AKEYCODE_MOVE_END},
{SDLK_PAGEDOWN, AKEYCODE_PAGE_DOWN},
{SDLK_RIGHT, AKEYCODE_DPAD_RIGHT},
{SDLK_LEFT, AKEYCODE_DPAD_LEFT},
{SDLK_DOWN, AKEYCODE_DPAD_DOWN},
{SDLK_UP, AKEYCODE_DPAD_UP},
{SDLK_LCTRL, AKEYCODE_CTRL_LEFT},
{SDLK_RCTRL, AKEYCODE_CTRL_RIGHT},
{SDLK_LSHIFT, AKEYCODE_SHIFT_LEFT},
{SDLK_RSHIFT, AKEYCODE_SHIFT_RIGHT},
{SC_KEYCODE_RETURN, AKEYCODE_ENTER},
{SC_KEYCODE_KP_ENTER, AKEYCODE_NUMPAD_ENTER},
{SC_KEYCODE_ESCAPE, AKEYCODE_ESCAPE},
{SC_KEYCODE_BACKSPACE, AKEYCODE_DEL},
{SC_KEYCODE_TAB, AKEYCODE_TAB},
{SC_KEYCODE_PAGEUP, AKEYCODE_PAGE_UP},
{SC_KEYCODE_DELETE, AKEYCODE_FORWARD_DEL},
{SC_KEYCODE_HOME, AKEYCODE_MOVE_HOME},
{SC_KEYCODE_END, AKEYCODE_MOVE_END},
{SC_KEYCODE_PAGEDOWN, AKEYCODE_PAGE_DOWN},
{SC_KEYCODE_RIGHT, AKEYCODE_DPAD_RIGHT},
{SC_KEYCODE_LEFT, AKEYCODE_DPAD_LEFT},
{SC_KEYCODE_DOWN, AKEYCODE_DPAD_DOWN},
{SC_KEYCODE_UP, AKEYCODE_DPAD_UP},
{SC_KEYCODE_LCTRL, AKEYCODE_CTRL_LEFT},
{SC_KEYCODE_RCTRL, AKEYCODE_CTRL_RIGHT},
{SC_KEYCODE_LSHIFT, AKEYCODE_SHIFT_LEFT},
{SC_KEYCODE_RSHIFT, AKEYCODE_SHIFT_RIGHT},
};
// Numpad navigation keys.
// Used in all modes, when NumLock and Shift are disabled.
static const struct sc_intmap_entry kp_nav_keys[] = {
{SDLK_KP_0, AKEYCODE_INSERT},
{SDLK_KP_1, AKEYCODE_MOVE_END},
{SDLK_KP_2, AKEYCODE_DPAD_DOWN},
{SDLK_KP_3, AKEYCODE_PAGE_DOWN},
{SDLK_KP_4, AKEYCODE_DPAD_LEFT},
{SDLK_KP_6, AKEYCODE_DPAD_RIGHT},
{SDLK_KP_7, AKEYCODE_MOVE_HOME},
{SDLK_KP_8, AKEYCODE_DPAD_UP},
{SDLK_KP_9, AKEYCODE_PAGE_UP},
{SDLK_KP_PERIOD, AKEYCODE_FORWARD_DEL},
{SC_KEYCODE_KP_0, AKEYCODE_INSERT},
{SC_KEYCODE_KP_1, AKEYCODE_MOVE_END},
{SC_KEYCODE_KP_2, AKEYCODE_DPAD_DOWN},
{SC_KEYCODE_KP_3, AKEYCODE_PAGE_DOWN},
{SC_KEYCODE_KP_4, AKEYCODE_DPAD_LEFT},
{SC_KEYCODE_KP_6, AKEYCODE_DPAD_RIGHT},
{SC_KEYCODE_KP_7, AKEYCODE_MOVE_HOME},
{SC_KEYCODE_KP_8, AKEYCODE_DPAD_UP},
{SC_KEYCODE_KP_9, AKEYCODE_PAGE_UP},
{SC_KEYCODE_KP_PERIOD, AKEYCODE_FORWARD_DEL},
};
// Letters and space.
// Used in non-text mode.
static const struct sc_intmap_entry alphaspace_keys[] = {
{SDLK_a, AKEYCODE_A},
{SDLK_b, AKEYCODE_B},
{SDLK_c, AKEYCODE_C},
{SDLK_d, AKEYCODE_D},
{SDLK_e, AKEYCODE_E},
{SDLK_f, AKEYCODE_F},
{SDLK_g, AKEYCODE_G},
{SDLK_h, AKEYCODE_H},
{SDLK_i, AKEYCODE_I},
{SDLK_j, AKEYCODE_J},
{SDLK_k, AKEYCODE_K},
{SDLK_l, AKEYCODE_L},
{SDLK_m, AKEYCODE_M},
{SDLK_n, AKEYCODE_N},
{SDLK_o, AKEYCODE_O},
{SDLK_p, AKEYCODE_P},
{SDLK_q, AKEYCODE_Q},
{SDLK_r, AKEYCODE_R},
{SDLK_s, AKEYCODE_S},
{SDLK_t, AKEYCODE_T},
{SDLK_u, AKEYCODE_U},
{SDLK_v, AKEYCODE_V},
{SDLK_w, AKEYCODE_W},
{SDLK_x, AKEYCODE_X},
{SDLK_y, AKEYCODE_Y},
{SDLK_z, AKEYCODE_Z},
{SDLK_SPACE, AKEYCODE_SPACE},
{SC_KEYCODE_a, AKEYCODE_A},
{SC_KEYCODE_b, AKEYCODE_B},
{SC_KEYCODE_c, AKEYCODE_C},
{SC_KEYCODE_d, AKEYCODE_D},
{SC_KEYCODE_e, AKEYCODE_E},
{SC_KEYCODE_f, AKEYCODE_F},
{SC_KEYCODE_g, AKEYCODE_G},
{SC_KEYCODE_h, AKEYCODE_H},
{SC_KEYCODE_i, AKEYCODE_I},
{SC_KEYCODE_j, AKEYCODE_J},
{SC_KEYCODE_k, AKEYCODE_K},
{SC_KEYCODE_l, AKEYCODE_L},
{SC_KEYCODE_m, AKEYCODE_M},
{SC_KEYCODE_n, AKEYCODE_N},
{SC_KEYCODE_o, AKEYCODE_O},
{SC_KEYCODE_p, AKEYCODE_P},
{SC_KEYCODE_q, AKEYCODE_Q},
{SC_KEYCODE_r, AKEYCODE_R},
{SC_KEYCODE_s, AKEYCODE_S},
{SC_KEYCODE_t, AKEYCODE_T},
{SC_KEYCODE_u, AKEYCODE_U},
{SC_KEYCODE_v, AKEYCODE_V},
{SC_KEYCODE_w, AKEYCODE_W},
{SC_KEYCODE_x, AKEYCODE_X},
{SC_KEYCODE_y, AKEYCODE_Y},
{SC_KEYCODE_z, AKEYCODE_Z},
{SC_KEYCODE_SPACE, AKEYCODE_SPACE},
};
// Numbers and punctuation keys.
// Used in raw mode only.
static const struct sc_intmap_entry numbers_punct_keys[] = {
{SDLK_HASH, AKEYCODE_POUND},
{SDLK_PERCENT, AKEYCODE_PERIOD},
{SDLK_QUOTE, AKEYCODE_APOSTROPHE},
{SDLK_ASTERISK, AKEYCODE_STAR},
{SDLK_PLUS, AKEYCODE_PLUS},
{SDLK_COMMA, AKEYCODE_COMMA},
{SDLK_MINUS, AKEYCODE_MINUS},
{SDLK_PERIOD, AKEYCODE_PERIOD},
{SDLK_SLASH, AKEYCODE_SLASH},
{SDLK_0, AKEYCODE_0},
{SDLK_1, AKEYCODE_1},
{SDLK_2, AKEYCODE_2},
{SDLK_3, AKEYCODE_3},
{SDLK_4, AKEYCODE_4},
{SDLK_5, AKEYCODE_5},
{SDLK_6, AKEYCODE_6},
{SDLK_7, AKEYCODE_7},
{SDLK_8, AKEYCODE_8},
{SDLK_9, AKEYCODE_9},
{SDLK_SEMICOLON, AKEYCODE_SEMICOLON},
{SDLK_EQUALS, AKEYCODE_EQUALS},
{SDLK_AT, AKEYCODE_AT},
{SDLK_LEFTBRACKET, AKEYCODE_LEFT_BRACKET},
{SDLK_BACKSLASH, AKEYCODE_BACKSLASH},
{SDLK_RIGHTBRACKET, AKEYCODE_RIGHT_BRACKET},
{SDLK_BACKQUOTE, AKEYCODE_GRAVE},
{SDLK_KP_1, AKEYCODE_NUMPAD_1},
{SDLK_KP_2, AKEYCODE_NUMPAD_2},
{SDLK_KP_3, AKEYCODE_NUMPAD_3},
{SDLK_KP_4, AKEYCODE_NUMPAD_4},
{SDLK_KP_5, AKEYCODE_NUMPAD_5},
{SDLK_KP_6, AKEYCODE_NUMPAD_6},
{SDLK_KP_7, AKEYCODE_NUMPAD_7},
{SDLK_KP_8, AKEYCODE_NUMPAD_8},
{SDLK_KP_9, AKEYCODE_NUMPAD_9},
{SDLK_KP_0, AKEYCODE_NUMPAD_0},
{SDLK_KP_DIVIDE, AKEYCODE_NUMPAD_DIVIDE},
{SDLK_KP_MULTIPLY, AKEYCODE_NUMPAD_MULTIPLY},
{SDLK_KP_MINUS, AKEYCODE_NUMPAD_SUBTRACT},
{SDLK_KP_PLUS, AKEYCODE_NUMPAD_ADD},
{SDLK_KP_PERIOD, AKEYCODE_NUMPAD_DOT},
{SDLK_KP_EQUALS, AKEYCODE_NUMPAD_EQUALS},
{SDLK_KP_LEFTPAREN, AKEYCODE_NUMPAD_LEFT_PAREN},
{SDLK_KP_RIGHTPAREN, AKEYCODE_NUMPAD_RIGHT_PAREN},
{SC_KEYCODE_HASH, AKEYCODE_POUND},
{SC_KEYCODE_PERCENT, AKEYCODE_PERIOD},
{SC_KEYCODE_QUOTE, AKEYCODE_APOSTROPHE},
{SC_KEYCODE_ASTERISK, AKEYCODE_STAR},
{SC_KEYCODE_PLUS, AKEYCODE_PLUS},
{SC_KEYCODE_COMMA, AKEYCODE_COMMA},
{SC_KEYCODE_MINUS, AKEYCODE_MINUS},
{SC_KEYCODE_PERIOD, AKEYCODE_PERIOD},
{SC_KEYCODE_SLASH, AKEYCODE_SLASH},
{SC_KEYCODE_0, AKEYCODE_0},
{SC_KEYCODE_1, AKEYCODE_1},
{SC_KEYCODE_2, AKEYCODE_2},
{SC_KEYCODE_3, AKEYCODE_3},
{SC_KEYCODE_4, AKEYCODE_4},
{SC_KEYCODE_5, AKEYCODE_5},
{SC_KEYCODE_6, AKEYCODE_6},
{SC_KEYCODE_7, AKEYCODE_7},
{SC_KEYCODE_8, AKEYCODE_8},
{SC_KEYCODE_9, AKEYCODE_9},
{SC_KEYCODE_SEMICOLON, AKEYCODE_SEMICOLON},
{SC_KEYCODE_EQUALS, AKEYCODE_EQUALS},
{SC_KEYCODE_AT, AKEYCODE_AT},
{SC_KEYCODE_LEFTBRACKET, AKEYCODE_LEFT_BRACKET},
{SC_KEYCODE_BACKSLASH, AKEYCODE_BACKSLASH},
{SC_KEYCODE_RIGHTBRACKET, AKEYCODE_RIGHT_BRACKET},
{SC_KEYCODE_BACKQUOTE, AKEYCODE_GRAVE},
{SC_KEYCODE_KP_1, AKEYCODE_NUMPAD_1},
{SC_KEYCODE_KP_2, AKEYCODE_NUMPAD_2},
{SC_KEYCODE_KP_3, AKEYCODE_NUMPAD_3},
{SC_KEYCODE_KP_4, AKEYCODE_NUMPAD_4},
{SC_KEYCODE_KP_5, AKEYCODE_NUMPAD_5},
{SC_KEYCODE_KP_6, AKEYCODE_NUMPAD_6},
{SC_KEYCODE_KP_7, AKEYCODE_NUMPAD_7},
{SC_KEYCODE_KP_8, AKEYCODE_NUMPAD_8},
{SC_KEYCODE_KP_9, AKEYCODE_NUMPAD_9},
{SC_KEYCODE_KP_0, AKEYCODE_NUMPAD_0},
{SC_KEYCODE_KP_DIVIDE, AKEYCODE_NUMPAD_DIVIDE},
{SC_KEYCODE_KP_MULTIPLY, AKEYCODE_NUMPAD_MULTIPLY},
{SC_KEYCODE_KP_MINUS, AKEYCODE_NUMPAD_SUBTRACT},
{SC_KEYCODE_KP_PLUS, AKEYCODE_NUMPAD_ADD},
{SC_KEYCODE_KP_PERIOD, AKEYCODE_NUMPAD_DOT},
{SC_KEYCODE_KP_EQUALS, AKEYCODE_NUMPAD_EQUALS},
{SC_KEYCODE_KP_LEFTPAREN, AKEYCODE_NUMPAD_LEFT_PAREN},
{SC_KEYCODE_KP_RIGHTPAREN, AKEYCODE_NUMPAD_RIGHT_PAREN},
};
const struct sc_intmap_entry *entry =
@ -157,7 +150,7 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
return true;
}
if (!(mod & (KMOD_NUM | KMOD_SHIFT))) {
if (!(mod & (SC_MOD_NUM | SC_MOD_LSHIFT | SC_MOD_RSHIFT))) {
// Handle Numpad events when Num Lock is disabled
// If SHIFT is pressed, a text event will be sent instead
entry = SC_INTMAP_FIND_ENTRY(kp_nav_keys, from);
@ -167,12 +160,13 @@ convert_keycode(SDL_Keycode from, enum android_keycode *to, uint16_t mod,
}
}
if (key_inject_mode == SC_KEY_INJECT_MODE_TEXT && !(mod & KMOD_CTRL)) {
if (key_inject_mode == SC_KEY_INJECT_MODE_TEXT &&
!(mod & (SC_MOD_LCTRL | SC_MOD_RCTRL))) {
// do not forward alpha and space key events (unless Ctrl is pressed)
return false;
}
if (mod & (KMOD_LALT | KMOD_RALT | KMOD_LGUI | KMOD_RGUI)) {
if (mod & (SC_MOD_LALT | SC_MOD_RALT | SC_MOD_LGUI | SC_MOD_RGUI)) {
return false;
}
@ -214,70 +208,63 @@ autocomplete_metastate(enum android_metastate metastate) {
}
static enum android_metastate
convert_meta_state(SDL_Keymod mod) {
convert_meta_state(uint16_t mod) {
enum android_metastate metastate = 0;
if (mod & KMOD_LSHIFT) {
if (mod & SC_MOD_LSHIFT) {
metastate |= AMETA_SHIFT_LEFT_ON;
}
if (mod & KMOD_RSHIFT) {
if (mod & SC_MOD_RSHIFT) {
metastate |= AMETA_SHIFT_RIGHT_ON;
}
if (mod & KMOD_LCTRL) {
if (mod & SC_MOD_LCTRL) {
metastate |= AMETA_CTRL_LEFT_ON;
}
if (mod & KMOD_RCTRL) {
if (mod & SC_MOD_RCTRL) {
metastate |= AMETA_CTRL_RIGHT_ON;
}
if (mod & KMOD_LALT) {
if (mod & SC_MOD_LALT) {
metastate |= AMETA_ALT_LEFT_ON;
}
if (mod & KMOD_RALT) {
if (mod & SC_MOD_RALT) {
metastate |= AMETA_ALT_RIGHT_ON;
}
if (mod & KMOD_LGUI) { // Windows key
if (mod & SC_MOD_LGUI) { // Windows key
metastate |= AMETA_META_LEFT_ON;
}
if (mod & KMOD_RGUI) { // Windows key
if (mod & SC_MOD_RGUI) { // Windows key
metastate |= AMETA_META_RIGHT_ON;
}
if (mod & KMOD_NUM) {
if (mod & SC_MOD_NUM) {
metastate |= AMETA_NUM_LOCK_ON;
}
if (mod & KMOD_CAPS) {
if (mod & SC_MOD_CAPS) {
metastate |= AMETA_CAPS_LOCK_ON;
}
if (mod & KMOD_MODE) { // Alt Gr
// no mapping?
}
// fill the dependent fields
return autocomplete_metastate(metastate);
}
static bool
convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
convert_input_key(const struct sc_key_event *event, struct control_msg *msg,
enum sc_key_inject_mode key_inject_mode, uint32_t repeat) {
to->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
msg->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(from->type, &to->inject_keycode.action)) {
if (!convert_keycode(event->keycode, &msg->inject_keycode.keycode,
event->mods_state, key_inject_mode)) {
return false;
}
uint16_t mod = from->keysym.mod;
if (!convert_keycode(from->keysym.sym, &to->inject_keycode.keycode, mod,
key_inject_mode)) {
return false;
}
to->inject_keycode.repeat = repeat;
to->inject_keycode.metastate = convert_meta_state(mod);
msg->inject_keycode.action = convert_keycode_action(event->action);
msg->inject_keycode.repeat = repeat;
msg->inject_keycode.metastate = convert_meta_state(event->mods_state);
return true;
}
static void
sc_key_processor_process_key(struct sc_key_processor *kp,
const SDL_KeyboardEvent *event,
const struct sc_key_event *event,
uint64_t ack_to_wait) {
// The device clipboard synchronization and the key event messages are
// serialized, there is nothing special to do to ensure that the clipboard
@ -305,7 +292,7 @@ sc_key_processor_process_key(struct sc_key_processor *kp,
static void
sc_key_processor_process_text(struct sc_key_processor *kp,
const SDL_TextInputEvent *event) {
const struct sc_text_event *event) {
struct sc_keyboard_inject *ki = DOWNCAST(kp);
if (ki->key_inject_mode == SC_KEY_INJECT_MODE_RAW) {

View File

@ -1,11 +1,11 @@
#include "mouse_inject.h"
#include <assert.h>
#include <SDL2/SDL_events.h>
#include "android/input.h"
#include "control_msg.h"
#include "controller.h"
#include "input_events.h"
#include "util/intmap.h"
#include "util/log.h"
@ -15,153 +15,61 @@
static enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state) {
enum android_motionevent_buttons buttons = 0;
if (state & SDL_BUTTON_LMASK) {
if (state & SC_MOUSE_BUTTON_LEFT) {
buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
}
if (state & SDL_BUTTON_RMASK) {
if (state & SC_MOUSE_BUTTON_RIGHT) {
buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
}
if (state & SDL_BUTTON_MMASK) {
if (state & SC_MOUSE_BUTTON_MIDDLE) {
buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
}
if (state & SDL_BUTTON_X1MASK) {
if (state & SC_MOUSE_BUTTON_X1) {
buttons |= AMOTION_EVENT_BUTTON_BACK;
}
if (state & SDL_BUTTON_X2MASK) {
if (state & SC_MOUSE_BUTTON_X2) {
buttons |= AMOTION_EVENT_BUTTON_FORWARD;
}
return buttons;
}
static bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
static const struct sc_intmap_entry actions[] = {
{SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN},
{SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP},
};
const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
if (entry) {
*to = entry->value;
return true;
static enum android_motionevent_action
convert_mouse_action(enum sc_action action) {
if (action == SC_ACTION_DOWN) {
return AMOTION_EVENT_ACTION_DOWN;
}
return false;
assert(action == SC_ACTION_UP);
return AMOTION_EVENT_ACTION_UP;
}
static bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
static const struct sc_intmap_entry actions[] = {
{SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE},
{SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN},
{SDL_FINGERUP, AMOTION_EVENT_ACTION_UP},
};
const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
if (entry) {
*to = entry->value;
return true;
static enum android_motionevent_action
convert_touch_action(enum sc_touch_action action) {
switch (action) {
case SC_TOUCH_ACTION_MOVE:
return AMOTION_EVENT_ACTION_MOVE;
case SC_TOUCH_ACTION_DOWN:
return AMOTION_EVENT_ACTION_DOWN;
default:
assert(action == SC_TOUCH_ACTION_UP);
return AMOTION_EVENT_ACTION_UP;
}
return false;
}
static bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
static bool
convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen->frame_size;
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = from->x * dw;
int32_t y = from->y * dh;
to->inject_touch_event.position.point =
screen_convert_drawable_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure =
from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
}
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct sc_position position = {
.screen_size = screen->frame_size,
.point = screen_convert_window_to_frame_coords(screen,
mouse_x, mouse_y),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
to->inject_scroll_event.hscroll = from->x;
to->inject_scroll_event.vscroll = from->y;
return true;
}
static void
sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
const SDL_MouseMotionEvent *event) {
const struct sc_mouse_motion_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (!convert_mouse_motion(event, mi->screen, &msg)) {
return;
}
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
.inject_touch_event = {
.action = AMOTION_EVENT_ACTION_MOVE,
.pointer_id = POINTER_ID_MOUSE,
.position = event->position,
.pressure = 1.f,
.buttons = convert_mouse_buttons(event->buttons_state),
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
@ -169,56 +77,80 @@ sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
}
static void
sc_mouse_processor_process_touch(struct sc_mouse_processor *mp,
const SDL_TouchFingerEvent *event) {
sc_mouse_processor_process_mouse_click(struct sc_mouse_processor *mp,
const struct sc_mouse_click_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_touch(event, mi->screen, &msg)) {
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
.inject_touch_event = {
.action = convert_mouse_action(event->action),
.pointer_id = POINTER_ID_MOUSE,
.position = event->position,
.pressure = event->action == SC_ACTION_DOWN ? 1.f : 0.f,
.buttons = convert_mouse_buttons(event->buttons_state),
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse click event'");
}
}
static void
sc_mouse_processor_process_mouse_scroll(struct sc_mouse_processor *mp,
const struct sc_mouse_scroll_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT,
.inject_scroll_event = {
.position = event->position,
.hscroll = event->hscroll,
.vscroll = event->vscroll,
.buttons = convert_mouse_buttons(event->buttons_state),
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse scroll event'");
}
}
static void
sc_mouse_processor_process_touch(struct sc_mouse_processor *mp,
const struct sc_touch_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
.inject_touch_event = {
.action = convert_touch_action(event->action),
.pointer_id = event->pointer_id,
.position = event->position,
.pressure = event->pressure,
.buttons = 0,
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject touch event'");
}
}
}
static void
sc_mouse_processor_process_mouse_button(struct sc_mouse_processor *mp,
const SDL_MouseButtonEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_mouse_button(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse button event'");
}
}
}
static void
sc_mouse_processor_process_mouse_wheel(struct sc_mouse_processor *mp,
const SDL_MouseWheelEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_mouse_wheel(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse wheel event'");
}
}
}
void
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
struct screen *screen) {
sc_mouse_inject_init(struct sc_mouse_inject *mi,
struct controller *controller) {
mi->controller = controller;
mi->screen = screen;
static const struct sc_mouse_processor_ops ops = {
.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
.process_mouse_click = sc_mouse_processor_process_mouse_click,
.process_mouse_scroll = sc_mouse_processor_process_mouse_scroll,
.process_touch = sc_mouse_processor_process_touch,
.process_mouse_button = sc_mouse_processor_process_mouse_button,
.process_mouse_wheel = sc_mouse_processor_process_mouse_wheel,
};
mi->mouse_processor.ops = &ops;
mi->mouse_processor.relative_mode = false;
}

View File

@ -13,11 +13,9 @@ struct sc_mouse_inject {
struct sc_mouse_processor mouse_processor; // mouse processor trait
struct controller *controller;
struct screen *screen;
};
void
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
struct screen *screen);
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller);
#endif

View File

@ -22,7 +22,7 @@ const struct scrcpy_options scrcpy_options_default = {
.tunnel_host = 0,
.tunnel_port = 0,
.shortcut_mods = {
.data = {SC_MOD_LALT, SC_MOD_LSUPER},
.data = {SC_SHORTCUT_MOD_LALT, SC_SHORTCUT_MOD_LSUPER},
.count = 2,
},
.max_size = 0,

View File

@ -38,6 +38,11 @@ enum sc_keyboard_input_mode {
SC_KEYBOARD_INPUT_MODE_HID,
};
enum sc_mouse_input_mode {
SC_MOUSE_INPUT_MODE_INJECT,
SC_MOUSE_INPUT_MODE_HID,
};
enum sc_key_inject_mode {
// Inject special keys, letters and space as key events.
// Inject numbers and punctuation as text events.
@ -55,12 +60,12 @@ enum sc_key_inject_mode {
#define SC_MAX_SHORTCUT_MODS 8
enum sc_shortcut_mod {
SC_MOD_LCTRL = 1 << 0,
SC_MOD_RCTRL = 1 << 1,
SC_MOD_LALT = 1 << 2,
SC_MOD_RALT = 1 << 3,
SC_MOD_LSUPER = 1 << 4,
SC_MOD_RSUPER = 1 << 5,
SC_SHORTCUT_MOD_LCTRL = 1 << 0,
SC_SHORTCUT_MOD_RCTRL = 1 << 1,
SC_SHORTCUT_MOD_LALT = 1 << 2,
SC_SHORTCUT_MOD_RALT = 1 << 3,
SC_SHORTCUT_MOD_LSUPER = 1 << 4,
SC_SHORTCUT_MOD_RSUPER = 1 << 5,
};
struct sc_shortcut_mods {
@ -90,6 +95,7 @@ struct scrcpy_options {
enum sc_log_level log_level;
enum sc_record_format record_format;
enum sc_keyboard_input_mode keyboard_input_mode;
enum sc_mouse_input_mode mouse_input_mode;
struct sc_port_range port_range;
uint32_t tunnel_host;
uint16_t tunnel_port;

View File

@ -17,9 +17,9 @@
#include "decoder.h"
#include "events.h"
#include "file_handler.h"
#include "input_manager.h"
#ifdef HAVE_AOA_HID
# include "hid_keyboard.h"
# include "hid_mouse.h"
#endif
#include "keyboard_inject.h"
#include "mouse_inject.h"
@ -56,8 +56,12 @@ struct scrcpy {
struct sc_hid_keyboard keyboard_hid;
#endif
};
union {
struct sc_mouse_inject mouse_inject;
struct input_manager input_manager;
#ifdef HAVE_AOA_HID
struct sc_hid_mouse mouse_hid;
#endif
};
};
static inline void
@ -189,11 +193,6 @@ handle_event(struct scrcpy *s, const struct scrcpy_options *options,
}
bool consumed = screen_handle_event(&s->screen, event);
if (consumed) {
goto end;
}
consumed = input_manager_handle_event(&s->input_manager, event);
(void) consumed;
end:
@ -336,6 +335,8 @@ scrcpy(struct scrcpy_options *options) {
bool stream_started = false;
#ifdef HAVE_AOA_HID
bool aoa_hid_initialized = false;
bool hid_keyboard_initialized = false;
bool hid_mouse_initialized = false;
#endif
bool controller_initialized = false;
bool controller_started = false;
@ -450,17 +451,100 @@ scrcpy(struct scrcpy_options *options) {
stream_add_sink(&s->stream, &rec->packet_sink);
}
struct sc_key_processor *kp = NULL;
struct sc_mouse_processor *mp = NULL;
if (options->control) {
#ifdef HAVE_AOA_HID
if (options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_HID) {
bool use_hid_keyboard =
options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_HID;
bool use_hid_mouse =
options->mouse_input_mode == SC_MOUSE_INPUT_MODE_HID;
if (use_hid_keyboard || use_hid_mouse) {
bool ok = sc_acksync_init(&s->acksync);
if (!ok) {
goto end;
}
acksync = &s->acksync;
ok = sc_aoa_init(&s->aoa, serial, &s->acksync);
if (!ok) {
LOGE("Failed to enable HID over AOA");
sc_acksync_destroy(&s->acksync);
goto aoa_hid_end;
}
if (use_hid_keyboard) {
if (sc_hid_keyboard_init(&s->keyboard_hid, &s->aoa)) {
hid_keyboard_initialized = true;
kp = &s->keyboard_hid.key_processor;
} else {
LOGE("Could not initialize HID keyboard");
}
}
if (use_hid_mouse) {
if (sc_hid_mouse_init(&s->mouse_hid, &s->aoa)) {
hid_mouse_initialized = true;
mp = &s->mouse_hid.mouse_processor;
} else {
LOGE("Could not initialized HID mouse");
}
}
bool need_aoa = hid_keyboard_initialized || hid_mouse_initialized;
if (!need_aoa || !sc_aoa_start(&s->aoa)) {
sc_acksync_destroy(&s->acksync);
sc_aoa_destroy(&s->aoa);
goto aoa_hid_end;
}
acksync = &s->acksync;
aoa_hid_initialized = true;
aoa_hid_end:
if (!aoa_hid_initialized) {
if (hid_keyboard_initialized) {
sc_hid_keyboard_destroy(&s->keyboard_hid);
hid_keyboard_initialized = false;
}
if (hid_mouse_initialized) {
sc_hid_mouse_destroy(&s->mouse_hid);
hid_mouse_initialized = false;
}
}
if (use_hid_keyboard && !hid_keyboard_initialized) {
LOGE("Fallback to default keyboard injection method "
"(-K/--hid-keyboard ignored)");
options->keyboard_input_mode = SC_KEYBOARD_INPUT_MODE_INJECT;
}
if (use_hid_mouse && !hid_mouse_initialized) {
LOGE("Fallback to default mouse injection method "
"(-M/--hid-mouse ignored)");
options->mouse_input_mode = SC_MOUSE_INPUT_MODE_INJECT;
}
}
#else
assert(options->keyboard_input_mode != SC_KEYBOARD_INPUT_MODE_HID);
assert(options->mouse_input_mode != SC_MOUSE_INPUT_MODE_HID);
#endif
// keyboard_input_mode may have been reset if HID mode failed
if (options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_INJECT) {
sc_keyboard_inject_init(&s->keyboard_inject, &s->controller,
options);
kp = &s->keyboard_inject.key_processor;
}
// mouse_input_mode may have been reset if HID mode failed
if (options->mouse_input_mode == SC_MOUSE_INPUT_MODE_INJECT) {
sc_mouse_inject_init(&s->mouse_inject, &s->controller);
mp = &s->mouse_inject.mouse_processor;
}
if (!controller_init(&s->controller, s->server.control_socket,
acksync)) {
goto end;
@ -481,6 +565,7 @@ scrcpy(struct scrcpy_options *options) {
LOGW("Could not request 'set screen power mode'");
}
}
}
if (options->display) {
@ -488,6 +573,14 @@ scrcpy(struct scrcpy_options *options) {
options->window_title ? options->window_title : info->device_name;
struct screen_params screen_params = {
.controller = &s->controller,
.kp = kp,
.mp = mp,
.control = options->control,
.forward_all_clicks = options->forward_all_clicks,
.legacy_paste = options->legacy_paste,
.clipboard_autosync = options->clipboard_autosync,
.shortcut_mods = &options->shortcut_mods,
.window_title = window_title,
.frame_size = info->frame_size,
.always_on_top = options->always_on_top,
@ -530,64 +623,6 @@ scrcpy(struct scrcpy_options *options) {
}
stream_started = true;
struct sc_key_processor *kp = NULL;
struct sc_mouse_processor *mp = NULL;
if (options->control) {
if (options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_HID) {
#ifdef HAVE_AOA_HID
bool aoa_hid_ok = false;
bool ok = sc_aoa_init(&s->aoa, serial, acksync);
if (!ok) {
goto aoa_hid_end;
}
if (!sc_hid_keyboard_init(&s->keyboard_hid, &s->aoa)) {
sc_aoa_destroy(&s->aoa);
goto aoa_hid_end;
}
if (!sc_aoa_start(&s->aoa)) {
sc_hid_keyboard_destroy(&s->keyboard_hid);
sc_aoa_destroy(&s->aoa);
goto aoa_hid_end;
}
aoa_hid_ok = true;
kp = &s->keyboard_hid.key_processor;
aoa_hid_initialized = true;
aoa_hid_end:
if (!aoa_hid_ok) {
LOGE("Failed to enable HID over AOA, "
"fallback to default keyboard injection method "
"(-K/--hid-keyboard ignored)");
options->keyboard_input_mode = SC_KEYBOARD_INPUT_MODE_INJECT;
}
#else
LOGE("HID over AOA is not supported on this platform, "
"fallback to default keyboard injection method "
"(-K/--hid-keyboard ignored)");
options->keyboard_input_mode = SC_KEYBOARD_INPUT_MODE_INJECT;
#endif
}
// keyboard_input_mode may have been reset if HID mode failed
if (options->keyboard_input_mode == SC_KEYBOARD_INPUT_MODE_INJECT) {
sc_keyboard_inject_init(&s->keyboard_inject, &s->controller,
options);
kp = &s->keyboard_inject.key_processor;
}
sc_mouse_inject_init(&s->mouse_inject, &s->controller, &s->screen);
mp = &s->mouse_inject.mouse_processor;
}
input_manager_init(&s->input_manager, &s->controller, &s->screen, kp, mp,
options);
ret = event_loop(s, options);
LOGD("quit...");
@ -600,7 +635,9 @@ end:
// end-of-stream
#ifdef HAVE_AOA_HID
if (aoa_hid_initialized) {
if (hid_keyboard_initialized) {
sc_hid_keyboard_destroy(&s->keyboard_hid);
}
sc_aoa_stop(&s->aoa);
}
if (acksync) {

View File

@ -156,6 +156,17 @@ get_initial_optimal_size(struct sc_size content_size, uint16_t req_width,
return window_size;
}
static inline void
screen_capture_mouse(struct screen *screen, bool capture) {
if (SDL_SetRelativeMouseMode(capture)) {
LOGE("Could not set relative mouse mode to %s: %s",
capture ? "true" : "false", SDL_GetError());
return;
}
screen->mouse_captured = capture;
}
static void
screen_update_content_rect(struct screen *screen) {
int dw;
@ -354,6 +365,8 @@ screen_init(struct screen *screen, const struct screen_params *params) {
screen->fullscreen = false;
screen->maximized = false;
screen->event_failed = false;
screen->mouse_captured = false;
screen->mouse_capture_key_pressed = 0;
static const struct sc_video_buffer_callbacks cbs = {
.on_new_frame = sc_video_buffer_on_new_frame,
@ -470,6 +483,20 @@ screen_init(struct screen *screen, const struct screen_params *params) {
goto error_destroy_texture;
}
struct input_manager_params im_params = {
.controller = params->controller,
.screen = screen,
.kp = params->kp,
.mp = params->mp,
.control = params->control,
.forward_all_clicks = params->forward_all_clicks,
.legacy_paste = params->legacy_paste,
.clipboard_autosync = params->clipboard_autosync,
.shortcut_mods = params->shortcut_mods,
};
input_manager_init(&screen->im, &im_params);
// Reset the window size to trigger a SIZE_CHANGED event, to workaround
// HiDPI issues with some SDL renderers when several displays having
// different HiDPI scaling are connected
@ -727,6 +754,11 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
content_size.height);
}
static inline bool
screen_is_mouse_capture_key(SDL_Keycode key) {
return key == SDLK_LALT || key == SDLK_LGUI || key == SDLK_RGUI;
}
bool
screen_handle_event(struct screen *screen, SDL_Event *event) {
switch (event->type) {
@ -769,11 +801,71 @@ screen_handle_event(struct screen *screen, SDL_Event *event) {
apply_pending_resize(screen);
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
if (screen->im.mp->relative_mode) {
screen_capture_mouse(screen, false);
}
break;
}
return true;
case SDL_KEYDOWN:
if (screen->im.mp->relative_mode) {
SDL_Keycode key = event->key.keysym.sym;
if (screen_is_mouse_capture_key(key)) {
if (!screen->mouse_capture_key_pressed) {
screen->mouse_capture_key_pressed = key;
return true;
} else {
// Another mouse capture key has been pressed, cancel
// mouse (un)capture
screen->mouse_capture_key_pressed = 0;
// Do not return, the event must be forwarded to the
// input manager
}
}
}
break;
case SDL_KEYUP:
if (screen->im.mp->relative_mode) {
SDL_Keycode key = event->key.keysym.sym;
SDL_Keycode cap = screen->mouse_capture_key_pressed;
screen->mouse_capture_key_pressed = 0;
if (key == cap) {
// A mouse capture key has been pressed then released:
// toggle the capture mouse mode
screen_capture_mouse(screen, !screen->mouse_captured);
return true;
}
// Do not return, the event must be forwarded to the input
// manager
}
break;
case SDL_MOUSEWHEEL:
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
if (screen->im.mp->relative_mode && !screen->mouse_captured) {
// Do not forward to input manager, the mouse will be captured
// on SDL_MOUSEBUTTONUP
return true;
}
break;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
if (screen->im.mp->relative_mode) {
// Touch events are not compatible with relative mode
// (coordinates are not relative)
return true;
}
break;
case SDL_MOUSEBUTTONUP:
if (screen->im.mp->relative_mode && !screen->mouse_captured) {
screen_capture_mouse(screen, true);
return true;
}
}
return false;
return input_manager_handle_event(&screen->im, event);
}
struct sc_point

View File

@ -7,10 +7,14 @@
#include <SDL2/SDL.h>
#include <libavformat/avformat.h>
#include "controller.h"
#include "coords.h"
#include "fps_counter.h"
#include "input_manager.h"
#include "opengl.h"
#include "trait/key_processor.h"
#include "trait/frame_sink.h"
#include "trait/mouse_processor.h"
#include "video_buffer.h"
struct screen {
@ -20,6 +24,7 @@ struct screen {
bool open; // track the open/close state to assert correct behavior
#endif
struct input_manager im;
struct sc_video_buffer vb;
struct fps_counter fps_counter;
@ -46,10 +51,25 @@ struct screen {
bool event_failed; // in case SDL_PushEvent() returned an error
bool mouse_captured; // only relevant in relative mouse mode
// To enable/disable mouse capture, a mouse capture key (LALT, LGUI or
// RGUI) must be pressed. This variable tracks the pressed capture key.
SDL_Keycode mouse_capture_key_pressed;
AVFrame *frame;
};
struct screen_params {
struct controller *controller;
struct sc_key_processor *kp;
struct sc_mouse_processor *mp;
bool control;
bool forward_all_clicks;
bool legacy_paste;
bool clipboard_autosync;
const struct sc_shortcut_mods *shortcut_mods;
const char *window_title;
struct sc_size frame_size;
bool always_on_top;

View File

@ -6,7 +6,7 @@
#include <assert.h>
#include <stdbool.h>
#include <SDL2/SDL_events.h>
#include "input_events.h"
/**
* Key processor trait.
@ -29,20 +29,27 @@ struct sc_key_processor {
struct sc_key_processor_ops {
/**
* Process the keyboard event
* Process a keyboard event
*
* The `sequence` number (if different from `SC_SEQUENCE_INVALID`) indicates
* the acknowledgement number to wait for before injecting this event.
* This allows to ensure that the device clipboard is set before injecting
* Ctrl+v on the device.
*
* This function is mandatory.
*/
void
(*process_key)(struct sc_key_processor *kp, const SDL_KeyboardEvent *event,
uint64_t ack_to_wait);
(*process_key)(struct sc_key_processor *kp,
const struct sc_key_event *event, uint64_t ack_to_wait);
/**
* Process an input text
*
* This function is optional.
*/
void
(*process_text)(struct sc_key_processor *kp,
const SDL_TextInputEvent *event);
const struct sc_text_event *event);
};
#endif

View File

@ -6,7 +6,7 @@
#include <assert.h>
#include <stdbool.h>
#include <SDL2/SDL_events.h>
#include "input_events.h"
/**
* Mouse processor trait.
@ -16,24 +16,51 @@
*/
struct sc_mouse_processor {
const struct sc_mouse_processor_ops *ops;
/**
* If set, the mouse processor works in relative mode (the absolute
* position is irrelevant). In particular, it indicates that the mouse
* pointer must be "captured" by the UI.
*/
bool relative_mode;
};
struct sc_mouse_processor_ops {
/**
* Process a mouse motion event
*
* This function is mandatory.
*/
void
(*process_mouse_motion)(struct sc_mouse_processor *mp,
const SDL_MouseMotionEvent *event);
const struct sc_mouse_motion_event *event);
/**
* Process a mouse click event
*
* This function is mandatory.
*/
void
(*process_mouse_click)(struct sc_mouse_processor *mp,
const struct sc_mouse_click_event *event);
/**
* Process a mouse scroll event
*
* This function is optional.
*/
void
(*process_mouse_scroll)(struct sc_mouse_processor *mp,
const struct sc_mouse_scroll_event *event);
/**
* Process a touch event
*
* This function is optional.
*/
void
(*process_touch)(struct sc_mouse_processor *mp,
const SDL_TouchFingerEvent *event);
void
(*process_mouse_button)(struct sc_mouse_processor *mp,
const SDL_MouseButtonEvent *event);
void
(*process_mouse_wheel)(struct sc_mouse_processor *mp,
const SDL_MouseWheelEvent *event);
const struct sc_touch_event *event);
};
#endif

View File

@ -129,25 +129,26 @@ static void test_parse_shortcut_mods(void) {
ok = sc_parse_shortcut_mods("lctrl", &mods);
assert(ok);
assert(mods.count == 1);
assert(mods.data[0] == SC_MOD_LCTRL);
assert(mods.data[0] == SC_SHORTCUT_MOD_LCTRL);
ok = sc_parse_shortcut_mods("lctrl+lalt", &mods);
assert(ok);
assert(mods.count == 1);
assert(mods.data[0] == (SC_MOD_LCTRL | SC_MOD_LALT));
assert(mods.data[0] == (SC_SHORTCUT_MOD_LCTRL | SC_SHORTCUT_MOD_LALT));
ok = sc_parse_shortcut_mods("rctrl,lalt", &mods);
assert(ok);
assert(mods.count == 2);
assert(mods.data[0] == SC_MOD_RCTRL);
assert(mods.data[1] == SC_MOD_LALT);
assert(mods.data[0] == SC_SHORTCUT_MOD_RCTRL);
assert(mods.data[1] == SC_SHORTCUT_MOD_LALT);
ok = sc_parse_shortcut_mods("lsuper,rsuper+lalt,lctrl+rctrl+ralt", &mods);
assert(ok);
assert(mods.count == 3);
assert(mods.data[0] == SC_MOD_LSUPER);
assert(mods.data[1] == (SC_MOD_RSUPER | SC_MOD_LALT));
assert(mods.data[2] == (SC_MOD_LCTRL | SC_MOD_RCTRL | SC_MOD_RALT));
assert(mods.data[0] == SC_SHORTCUT_MOD_LSUPER);
assert(mods.data[1] == (SC_SHORTCUT_MOD_RSUPER | SC_SHORTCUT_MOD_LALT));
assert(mods.data[2] == (SC_SHORTCUT_MOD_LCTRL | SC_SHORTCUT_MOD_RCTRL |
SC_SHORTCUT_MOD_RALT));
ok = sc_parse_shortcut_mods("", &mods);
assert(!ok);

View File

@ -126,12 +126,13 @@ static void test_serialize_inject_scroll_event(void) {
},
.hscroll = 1,
.vscroll = -1,
.buttons = 1,
},
};
unsigned char buf[CONTROL_MSG_MAX_SIZE];
size_t size = control_msg_serialize(&msg, buf);
assert(size == 21);
assert(size == 25);
const unsigned char expected[] = {
CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT,
@ -139,6 +140,7 @@ static void test_serialize_inject_scroll_event(void) {
0x04, 0x38, 0x07, 0x80, // 1080 1920
0x00, 0x00, 0x00, 0x01, // 1
0xFF, 0xFF, 0xFF, 0xFF, // -1
0x00, 0x00, 0x00, 0x01, // 1
};
assert(!memcmp(buf, expected, sizeof(expected)));
}

View File

@ -71,12 +71,13 @@ public final class ControlMessage {
return msg;
}
public static ControlMessage createInjectScrollEvent(Position position, int hScroll, int vScroll) {
public static ControlMessage createInjectScrollEvent(Position position, int hScroll, int vScroll, int buttons) {
ControlMessage msg = new ControlMessage();
msg.type = TYPE_INJECT_SCROLL_EVENT;
msg.position = position;
msg.hScroll = hScroll;
msg.vScroll = vScroll;
msg.buttons = buttons;
return msg;
}

View File

@ -10,7 +10,7 @@ public class ControlMessageReader {
static final int INJECT_KEYCODE_PAYLOAD_LENGTH = 13;
static final int INJECT_TOUCH_EVENT_PAYLOAD_LENGTH = 27;
static final int INJECT_SCROLL_EVENT_PAYLOAD_LENGTH = 20;
static final int INJECT_SCROLL_EVENT_PAYLOAD_LENGTH = 24;
static final int BACK_OR_SCREEN_ON_LENGTH = 1;
static final int SET_SCREEN_POWER_MODE_PAYLOAD_LENGTH = 1;
static final int GET_CLIPBOARD_LENGTH = 1;
@ -154,7 +154,8 @@ public class ControlMessageReader {
Position position = readPosition(buffer);
int hScroll = buffer.getInt();
int vScroll = buffer.getInt();
return ControlMessage.createInjectScrollEvent(position, hScroll, vScroll);
int buttons = buffer.getInt();
return ControlMessage.createInjectScrollEvent(position, hScroll, vScroll, buttons);
}
private ControlMessage parseBackOrScreenOnEvent() {

View File

@ -98,7 +98,7 @@ public class Controller {
break;
case ControlMessage.TYPE_INJECT_SCROLL_EVENT:
if (device.supportsInputEvents()) {
injectScroll(msg.getPosition(), msg.getHScroll(), msg.getVScroll());
injectScroll(msg.getPosition(), msg.getHScroll(), msg.getVScroll(), msg.getButtons());
}
break;
case ControlMessage.TYPE_BACK_OR_SCREEN_ON:
@ -221,7 +221,7 @@ public class Controller {
return device.injectEvent(event, Device.INJECT_MODE_ASYNC);
}
private boolean injectScroll(Position position, int hScroll, int vScroll) {
private boolean injectScroll(Position position, int hScroll, int vScroll, int buttons) {
long now = SystemClock.uptimeMillis();
Point point = device.getPhysicalPoint(position);
if (point == null) {
@ -239,7 +239,7 @@ public class Controller {
coords.setAxisValue(MotionEvent.AXIS_VSCROLL, vScroll);
MotionEvent event = MotionEvent
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, 0, 1f, 1f, DEFAULT_DEVICE_ID, 0,
.obtain(lastTouchDown, now, MotionEvent.ACTION_SCROLL, 1, pointerProperties, pointerCoords, 0, buttons, 1f, 1f, DEFAULT_DEVICE_ID, 0,
InputDevice.SOURCE_MOUSE, 0);
return device.injectEvent(event, Device.INJECT_MODE_ASYNC);
}

View File

@ -128,6 +128,7 @@ public class ControlMessageReaderTest {
dos.writeShort(1920);
dos.writeInt(1);
dos.writeInt(-1);
dos.writeInt(1);
byte[] packet = bos.toByteArray();
@ -144,6 +145,7 @@ public class ControlMessageReaderTest {
Assert.assertEquals(1920, event.getPosition().getScreenSize().getHeight());
Assert.assertEquals(1, event.getHScroll());
Assert.assertEquals(-1, event.getVScroll());
Assert.assertEquals(1, event.getButtons());
}
@Test