Compare commits
8 Commits
hidmouse.2
...
input_even
Author | SHA1 | Date | |
---|---|---|---|
b26ad41da7 | |||
bc84a130a4 | |||
3c663e1c0f | |||
05ef36545c | |||
ac32280a43 | |||
93c49ae446 | |||
15d40b6d16 | |||
c520d9f0e7 |
@ -14,6 +14,7 @@ src = [
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'src/file_handler.c',
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'src/fps_counter.c',
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'src/frame_buffer.c',
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'src/input_events.c',
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'src/input_manager.c',
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'src/keyboard_inject.c',
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'src/mouse_inject.c',
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@ -77,7 +78,6 @@ if aoa_hid_support
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src += [
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'src/aoa_hid.c',
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'src/hid_keyboard.c',
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'src/hid_mouse.c',
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]
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endif
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@ -7,7 +7,6 @@
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#define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
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#define MIN(X,Y) (X) < (Y) ? (X) : (Y)
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#define MAX(X,Y) (X) > (Y) ? (X) : (Y)
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#define CLAMP(V,X,Y) MIN( MAX((V),(X)), (Y) )
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#define container_of(ptr, type, member) \
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((type *) (((char *) (ptr)) - offsetof(type, member)))
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@ -387,6 +387,15 @@ sc_key_processor_process_key(struct sc_key_processor *kp,
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}
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}
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static void
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sc_key_processor_process_text(struct sc_key_processor *kp,
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const struct sc_text_event *event) {
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(void) kp;
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(void) event;
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// Never forward text input via HID (all the keys are injected separately)
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}
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bool
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sc_hid_keyboard_init(struct sc_hid_keyboard *kb, struct sc_aoa *aoa) {
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kb->aoa = aoa;
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@ -406,9 +415,7 @@ sc_hid_keyboard_init(struct sc_hid_keyboard *kb, struct sc_aoa *aoa) {
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static const struct sc_key_processor_ops ops = {
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.process_key = sc_key_processor_process_key,
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// Never forward text input via HID (all the keys are injected
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// separately)
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.process_text = NULL,
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.process_text = sc_key_processor_process_text,
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};
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// Clipboard synchronization is requested over the control socket, while HID
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@ -1,258 +0,0 @@
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#include "hid_mouse.h"
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#include <assert.h>
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#include "input_events.h"
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#include "util/log.h"
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/** Downcast mouse processor to hid_mouse */
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#define DOWNCAST(MP) container_of(MP, struct sc_hid_mouse, mouse_processor)
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#define HID_MOUSE_ACCESSORY_ID 2
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// 1 byte for buttons + padding, 1 byte for X position, 1 byte for Y position
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#define HID_MOUSE_EVENT_SIZE 4
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/**
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* Mouse descriptor from the specification:
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* <https://www.usb.org/sites/default/files/hid1_11.pdf>
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*
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* Appendix E (p71): §E.10 Report Descriptor (Mouse)
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*
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* The usage tags (like Wheel) are listed in "HID Usage Tables":
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* <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf>
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* §4 Generic Desktop Page (0x01) (p26)
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*/
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static const unsigned char mouse_report_desc[] = {
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// Usage Page (Generic Desktop)
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0x05, 0x01,
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// Usage (Mouse)
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0x09, 0x02,
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// Collection (Application)
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0xA1, 0x01,
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// Usage (Pointer)
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0x09, 0x01,
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// Collection (Physical)
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0xA1, 0x00,
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// Usage Page (Buttons)
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0x05, 0x09,
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// Usage Minimum (1)
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0x19, 0x01,
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// Usage Maximum (3)
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0x29, 0x03,
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// Logical Minimum (0)
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0x15, 0x00,
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// Logical Maximum (1)
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0x25, 0x01,
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// Report Count (3)
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0x95, 0x03,
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// Report Size (1)
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0x75, 0x01,
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// Input (Data, Variable, Absolute): 3 buttons bits
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0x81, 0x02,
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// Report Count (1)
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0x95, 0x01,
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// Report Size (5)
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0x75, 0x05,
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// Input (Constant): 5 bits padding
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0x81, 0x01,
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// Usage Page (Generic Desktop)
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0x05, 0x01,
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// Usage (X)
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0x09, 0x30,
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// Usage (Y)
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0x09, 0x31,
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// Usage (Wheel)
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0x09, 0x38,
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// Local Minimum (-127)
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0x15, 0x81,
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// Local Maximum (127)
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0x25, 0x7F,
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// Report Size (8)
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0x75, 0x08,
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// Report Count (3)
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0x95, 0x03,
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// Input (Data, Variable, Relative): 3 position bytes (X, Y, Wheel)
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0x81, 0x06,
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// End Collection
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0xC0,
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// End Collection
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0xC0,
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};
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/**
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* A mouse HID event is 3 bytes long:
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*
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* - byte 0: buttons state
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* - byte 1: relative x motion (signed byte from -127 to 127)
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* - byte 2: relative y motion (signed byte from -127 to 127)
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*
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* 7 6 5 4 3 2 1 0
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* +---------------+
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* byte 0: |0 0 0 0 0 . . .| buttons state
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* +---------------+
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* ^ ^ ^
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* | | `- left button
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* | `--- right button
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* `----- middle button
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*
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* +---------------+
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* byte 1: |. . . . . . . .| relative x motion
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* +---------------+
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* byte 2: |. . . . . . . .| relative y motion
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* +---------------+
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* byte 3: |. . . . . . . .| wheel motion (-1, 0 or 1)
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* +---------------+
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*
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* As an example, here is the report for a motion of (x=5, y=-4) with left
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* button pressed:
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*
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* +---------------+
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* |0 0 0 0 0 0 0 1| left button pressed
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* +---------------+
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* |0 0 0 0 0 1 0 1| horizontal motion (x = 5)
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* +---------------+
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* |1 1 1 1 1 1 0 0| relative y motion (y = -4)
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* +---------------+
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* |0 0 0 0 0 0 0 0| wheel motion
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* +---------------+
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*/
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static bool
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sc_hid_mouse_event_init(struct sc_hid_event *hid_event) {
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unsigned char *buffer = calloc(1, HID_MOUSE_EVENT_SIZE);
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if (!buffer) {
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LOG_OOM();
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return false;
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}
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sc_hid_event_init(hid_event, HID_MOUSE_ACCESSORY_ID, buffer,
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HID_MOUSE_EVENT_SIZE);
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return true;
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}
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static unsigned char
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buttons_state_to_hid_buttons(uint8_t buttons_state) {
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unsigned char c = 0;
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if (buttons_state & SC_MOUSE_BUTTON_LEFT) {
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c |= 1 << 0;
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}
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if (buttons_state & SC_MOUSE_BUTTON_RIGHT) {
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c |= 1 << 1;
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}
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if (buttons_state & SC_MOUSE_BUTTON_MIDDLE) {
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c |= 1 << 2;
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}
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// TODO buttons 4 and 5?
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return c;
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}
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static void
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sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
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const struct sc_mouse_motion_event *event) {
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struct sc_hid_mouse *mouse = DOWNCAST(mp);
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struct sc_hid_event hid_event;
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if (!sc_hid_mouse_event_init(&hid_event)) {
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return;
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}
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unsigned char *buffer = hid_event.buffer;
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buffer[0] = buttons_state_to_hid_buttons(event->buttons_state);
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buffer[1] = CLAMP(event->xrel, -127, 127);
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buffer[2] = CLAMP(event->yrel, -127, 127);
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buffer[3] = 0; // wheel coordinates only used for scrolling
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if (!sc_aoa_push_hid_event(mouse->aoa, &hid_event)) {
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sc_hid_event_destroy(&hid_event);
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LOGW("Could request HID event");
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}
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}
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static void
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sc_mouse_processor_process_mouse_click(struct sc_mouse_processor *mp,
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const struct sc_mouse_click_event *event) {
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struct sc_hid_mouse *mouse = DOWNCAST(mp);
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struct sc_hid_event hid_event;
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if (!sc_hid_mouse_event_init(&hid_event)) {
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return;
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}
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unsigned char *buffer = hid_event.buffer;
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buffer[0] = buttons_state_to_hid_buttons(event->buttons_state);
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buffer[1] = 0; // no x motion
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buffer[2] = 0; // no y motion
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buffer[3] = 0; // wheel coordinates only used for scrolling
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if (!sc_aoa_push_hid_event(mouse->aoa, &hid_event)) {
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sc_hid_event_destroy(&hid_event);
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LOGW("Could request HID event");
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}
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}
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static void
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sc_mouse_processor_process_mouse_scroll(struct sc_mouse_processor *mp,
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const struct sc_mouse_scroll_event *event) {
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struct sc_hid_mouse *mouse = DOWNCAST(mp);
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struct sc_hid_event hid_event;
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if (!sc_hid_mouse_event_init(&hid_event)) {
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return;
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}
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unsigned char *buffer = hid_event.buffer;
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buffer[0] = 0; // buttons state irrelevant (and unknown)
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buffer[1] = 0; // no x motion
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buffer[2] = 0; // no y motion
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// In practice, vscroll is always -1, 0 or 1, but in theory other values
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// are possible
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buffer[3] = CLAMP(event->vscroll, -127, 127);
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// Horizontal scrolling ignored
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if (!sc_aoa_push_hid_event(mouse->aoa, &hid_event)) {
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sc_hid_event_destroy(&hid_event);
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LOGW("Could request HID event");
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}
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}
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bool
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sc_hid_mouse_init(struct sc_hid_mouse *mouse, struct sc_aoa *aoa) {
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mouse->aoa = aoa;
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bool ok = sc_aoa_setup_hid(aoa, HID_MOUSE_ACCESSORY_ID, mouse_report_desc,
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ARRAY_LEN(mouse_report_desc));
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if (!ok) {
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LOGW("Register HID mouse failed");
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return false;
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}
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static const struct sc_mouse_processor_ops ops = {
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.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
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.process_mouse_click = sc_mouse_processor_process_mouse_click,
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.process_mouse_scroll = sc_mouse_processor_process_mouse_scroll,
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// Touch events not supported (coordinates are not relative)
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.process_touch = NULL,
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};
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mouse->mouse_processor.ops = &ops;
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return true;
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}
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void
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sc_hid_mouse_destroy(struct sc_hid_mouse *mouse) {
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bool ok = sc_aoa_unregister_hid(mouse->aoa, HID_MOUSE_ACCESSORY_ID);
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if (!ok) {
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LOGW("Could not unregister HID");
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}
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}
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@ -1,23 +0,0 @@
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#ifndef HID_MOUSE_H
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#define HID_MOUSE_H
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#include "common.h"
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#include <stdbool.h>
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#include "aoa_hid.h"
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#include "trait/mouse_processor.h"
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struct sc_hid_mouse {
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struct sc_mouse_processor mouse_processor; // mouse processor trait
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struct sc_aoa *aoa;
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};
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bool
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sc_hid_mouse_init(struct sc_hid_mouse *mouse, struct sc_aoa *aoa);
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void
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sc_hid_mouse_destroy(struct sc_hid_mouse *mouse);
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#endif
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76
app/src/input_events.c
Normal file
76
app/src/input_events.c
Normal file
@ -0,0 +1,76 @@
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#include <input_events.h>
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static inline uint16_t
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sc_mods_state_from_sdl(uint16_t mods_state) {
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return mods_state;
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}
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static inline enum sc_keycode
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sc_keycode_from_sdl(SDL_Keycode keycode) {
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return (enum sc_keycode) keycode;
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}
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static inline enum sc_scancode
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sc_scancode_from_sdl(SDL_Scancode scancode) {
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return (enum sc_scancode) scancode;
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}
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static inline enum sc_action
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sc_action_from_sdl_keyboard_type(uint32_t type) {
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assert(type == SDL_KEYDOWN || type == SDL_KEYUP);
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if (type == SDL_KEYDOWN) {
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return SC_ACTION_DOWN;
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}
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return SC_ACTION_UP;
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}
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static inline enum sc_action
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sc_action_from_sdl_mousebutton_type(uint32_t type) {
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assert(type == SDL_MOUSEBUTTONDOWN || type == SDL_MOUSEBUTTONUP);
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if (type == SDL_MOUSEBUTTONDOWN) {
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return SC_ACTION_DOWN;
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}
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return SC_ACTION_UP;
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}
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static inline enum sc_mouse_button
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sc_mouse_button_from_sdl(uint8_t button) {
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if (button >= SDL_BUTTON_LEFT && button <= SDL_BUTTON_X2) {
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// SC_MOUSE_BUTTON_* constants are initialized from SDL_BUTTON(index)
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return SDL_BUTTON(button);
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}
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return SC_MOUSE_BUTTON_UNKNOWN;
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}
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static inline uint8_t
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sc_mouse_buttons_state_from_sdl(uint32_t buttons_state) {
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assert(buttons_state < 0x100); // fits in uint8_t
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return buttons_state;
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}
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void
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sc_key_event_from_sdl(struct sc_key_event *event,
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const SDL_KeyboardEvent *sdl) {
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event->action = sc_action_from_sdl_keyboard_type(sdl->type);
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event->keycode = sc_keycode_from_sdl(sdl->keysym.sym);
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event->scancode = sc_scancode_from_sdl(sdl->keysym.scancode);
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event->repeat = sdl->repeat;
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event->mods_state = sc_mods_state_from_sdl(sdl->keysym.mod);
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}
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void
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sc_text_event_from_sdl(struct sc_text_event *event,
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const SDL_TextInputEvent *sdl) {
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event->text = sdl->text;
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}
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void
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sc_mouse_click_event_from_sdl(struct sc_mouse_click_event *event,
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const SDL_MouseButtonEvent *sdl,
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const SDL_Window *window,
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struct sc_size screen_size) {
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event->action = sc_action_from_sdl_mousebutton_type(sdl->type);
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event->button = sc_mouse_button_from_sdl(sdl->button);
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event->position.screen_size = screen_size;
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}
|
@ -10,37 +10,9 @@
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#include "coords.h"
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/* The representation of input events in scrcpy is very close to the SDL API,
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* for simplicity.
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*
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* This scrcpy input events API is designed to be consumed by input event
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* processors (sc_key_processor and sc_mouse_processor, see app/src/trait/).
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*
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* One major semantic difference between SDL input events and scrcpy input
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* events is their frame of reference (for mouse and touch events): SDL events
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* coordinates are expressed in SDL window coordinates (the visible UI), while
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* scrcpy events are expressed in device frame coordinates.
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*
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* In particular, the window may be visually scaled or rotated (with --rotation
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* or MOD+Left/Right), but this does not impact scrcpy input events (contrary
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* to SDL input events). This allows to abstract these display details from the
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* input event processors (and to make them independent from the "screen").
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*
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* For many enums below, the values are purposely the same as the SDL
|
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* constants (though not all SDL values are represented), so that the
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/* The values are purposely the same as the SDL constants, so that the
|
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* implementation to convert from the SDL version to the scrcpy version is
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* straightforward.
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*
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* In practice, there are 3 levels of input events:
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* 1. SDL input events (as received from SDL)
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* 2. scrcpy input events (this API)
|
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* 3. the key/mouse processors input events (Android API or HID events)
|
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*
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* An input event is first received (1), then (if accepted) converted to an
|
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* scrcpy input event (2), then submitted to the relevant key/mouse processor,
|
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* which (if accepted) is converted to an Android event (to be sent to the
|
||||
* server) or to an HID event (to be sent over USB/AOA directly).
|
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*/
|
||||
* straightforward */
|
||||
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||||
enum sc_mod {
|
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SC_MOD_LSHIFT = KMOD_LSHIFT,
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||||
@ -58,8 +30,8 @@ enum sc_mod {
|
||||
};
|
||||
|
||||
enum sc_action {
|
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SC_ACTION_DOWN, // key or button pressed
|
||||
SC_ACTION_UP, // key or button released
|
||||
SC_ACTION_DOWN = 1, // key or button pressed
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SC_ACTION_UP = 2, // key or button released
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||||
};
|
||||
|
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enum sc_keycode {
|
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@ -370,6 +342,32 @@ struct sc_mouse_motion_event {
|
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uint8_t buttons_state; // bitwise-OR of sc_mouse_button values
|
||||
};
|
||||
|
||||
//enum sc_mouse_event_type {
|
||||
// SC_MOUSE_EVENT_TYPE_CLICK,
|
||||
// SC_MOUSE_EVENT_TYPE_MOVE,
|
||||
// SC_MOUSE_EVENT_TYPE_SCROLL,
|
||||
//};
|
||||
//
|
||||
//struct sc_mouse_event {
|
||||
// enum sc_mouse_event_type type;
|
||||
// struct sc_position position;
|
||||
// uint8_t buttons_state; // bitwise-OR of sc_mouse_button values
|
||||
// union {
|
||||
// struct {
|
||||
// enum sc_action action;
|
||||
// enum sc_mouse_button button;
|
||||
// } click;
|
||||
// struct {
|
||||
// int32_t xrel;
|
||||
// int32_t yrel;
|
||||
// } move;
|
||||
// struct {
|
||||
// int32_t h;
|
||||
// int32_t v;
|
||||
// } scroll;
|
||||
// };
|
||||
//};
|
||||
|
||||
struct sc_touch_event {
|
||||
struct sc_position position;
|
||||
enum sc_touch_action action;
|
||||
@ -377,4 +375,30 @@ struct sc_touch_event {
|
||||
float pressure;
|
||||
};
|
||||
|
||||
|
||||
//void
|
||||
//sc_key_event_from_sdl(struct sc_key_event *event, const SDL_KeyboardEvent *sdl);
|
||||
//
|
||||
//void
|
||||
//sc_text_event_from_sdl(struct sc_text_event *event,
|
||||
// const SDL_TextInputEvent *sdl);
|
||||
//
|
||||
//void
|
||||
//sc_mouse_click_event_from_sdl(struct sc_mouse_click_event *event,
|
||||
// const SDL_MouseButtonEvent *sdl,
|
||||
// const SDL_Window *window,
|
||||
// struct sc_size screen_size);
|
||||
//
|
||||
//void
|
||||
//sc_mouse_wheel_event_from_sdl(struct sc_mouse_wheel_event *event,
|
||||
// const SDL_MouseWheelEvent *sdl);
|
||||
//
|
||||
//void
|
||||
//sc_mouse_motion_event_from_sdl(struct sc_mouse_motion_event *event,
|
||||
// const SDL_MouseMotionEvent *sdl);
|
||||
//
|
||||
//void
|
||||
//sc_touch_event_from_sdl(struct sc_touch_event *event,
|
||||
// const SDL_TouchFingerEvent *sdl);
|
||||
|
||||
#endif
|
||||
|
@ -63,21 +63,36 @@ sc_mouse_button_from_sdl(uint8_t button) {
|
||||
}
|
||||
|
||||
static inline uint8_t
|
||||
sc_mouse_buttons_state_from_sdl(uint32_t buttons_state,
|
||||
bool forward_all_clicks) {
|
||||
sc_mouse_buttons_state_from_sdl(uint32_t buttons_state) {
|
||||
assert(buttons_state < 0x100); // fits in uint8_t
|
||||
|
||||
uint8_t mask = SC_MOUSE_BUTTON_LEFT;
|
||||
if (forward_all_clicks) {
|
||||
mask |= SC_MOUSE_BUTTON_RIGHT
|
||||
| SC_MOUSE_BUTTON_MIDDLE
|
||||
| SC_MOUSE_BUTTON_X1
|
||||
| SC_MOUSE_BUTTON_X2;
|
||||
}
|
||||
|
||||
return buttons_state & mask;
|
||||
return buttons_state;
|
||||
}
|
||||
|
||||
//void
|
||||
//sc_key_event_from_sdl(struct sc_key_event *event,
|
||||
// const SDL_KeyboardEvent *sdl) {
|
||||
// event->action = sc_action_from_sdl_keyboard_type(sdl->type);
|
||||
// event->keycode = sc_keycode_from_sdl(sdl->keysym.sym);
|
||||
// event->scancode = sc_scancode_from_sdl(sdl->keysym.scancode);
|
||||
// event->repeat = sdl->repeat;
|
||||
// event->mods_state = sc_mods_state_from_sdl(sdl->keysym.mod);
|
||||
//}
|
||||
//
|
||||
//void
|
||||
//sc_text_event_from_sdl(struct sc_text_event *event,
|
||||
// const SDL_TextInputEvent *sdl) {
|
||||
// event->text = sdl->text;
|
||||
//}
|
||||
//
|
||||
//void
|
||||
//sc_mouse_click_event_from_sdl(struct sc_mouse_click_event *event,
|
||||
// const SDL_MouseButtonEvent *sdl,
|
||||
// struct sc_size screen_size) {
|
||||
// event->action = sc_action_from_sdl_mousebutton_type(sdl->type);
|
||||
// event->button = sc_mouse_button_from_sdl(sdl->button);
|
||||
// event->position.screen_size = screen_size;
|
||||
//}
|
||||
|
||||
#define SC_SDL_SHORTCUT_MODS_MASK (KMOD_CTRL | KMOD_ALT | KMOD_GUI)
|
||||
|
||||
static inline uint16_t
|
||||
@ -159,72 +174,85 @@ input_manager_init(struct input_manager *im, struct controller *controller,
|
||||
|
||||
static void
|
||||
send_keycode(struct controller *controller, enum android_keycode keycode,
|
||||
enum sc_action action, const char *name) {
|
||||
int actions, const char *name) {
|
||||
// send DOWN event
|
||||
struct control_msg msg;
|
||||
msg.type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
|
||||
msg.inject_keycode.action = action == SC_ACTION_DOWN
|
||||
? AKEY_EVENT_ACTION_DOWN
|
||||
: AKEY_EVENT_ACTION_UP;
|
||||
msg.inject_keycode.keycode = keycode;
|
||||
msg.inject_keycode.metastate = 0;
|
||||
msg.inject_keycode.repeat = 0;
|
||||
|
||||
if (!controller_push_msg(controller, &msg)) {
|
||||
LOGW("Could not request 'inject %s'", name);
|
||||
return;
|
||||
if (actions & SC_ACTION_DOWN) {
|
||||
msg.inject_keycode.action = AKEY_EVENT_ACTION_DOWN;
|
||||
if (!controller_push_msg(controller, &msg)) {
|
||||
LOGW("Could not request 'inject %s (DOWN)'", name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (actions & SC_ACTION_UP) {
|
||||
msg.inject_keycode.action = AKEY_EVENT_ACTION_UP;
|
||||
if (!controller_push_msg(controller, &msg)) {
|
||||
LOGW("Could not request 'inject %s (UP)'", name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static inline void
|
||||
action_home(struct controller *controller, enum sc_action action) {
|
||||
send_keycode(controller, AKEYCODE_HOME, action, "HOME");
|
||||
action_home(struct controller *controller, int actions) {
|
||||
send_keycode(controller, AKEYCODE_HOME, actions, "HOME");
|
||||
}
|
||||
|
||||
static inline void
|
||||
action_back(struct controller *controller, enum sc_action action) {
|
||||
send_keycode(controller, AKEYCODE_BACK, action, "BACK");
|
||||
action_back(struct controller *controller, int actions) {
|
||||
send_keycode(controller, AKEYCODE_BACK, actions, "BACK");
|
||||
}
|
||||
|
||||
static inline void
|
||||
action_app_switch(struct controller *controller, enum sc_action action) {
|
||||
send_keycode(controller, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
|
||||
action_app_switch(struct controller *controller, int actions) {
|
||||
send_keycode(controller, AKEYCODE_APP_SWITCH, actions, "APP_SWITCH");
|
||||
}
|
||||
|
||||
static inline void
|
||||
action_power(struct controller *controller, enum sc_action action) {
|
||||
send_keycode(controller, AKEYCODE_POWER, action, "POWER");
|
||||
action_power(struct controller *controller, int actions) {
|
||||
send_keycode(controller, AKEYCODE_POWER, actions, "POWER");
|
||||
}
|
||||
|
||||
static inline void
|
||||
action_volume_up(struct controller *controller, enum sc_action action) {
|
||||
send_keycode(controller, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
|
||||
action_volume_up(struct controller *controller, int actions) {
|
||||
send_keycode(controller, AKEYCODE_VOLUME_UP, actions, "VOLUME_UP");
|
||||
}
|
||||
|
||||
static inline void
|
||||
action_volume_down(struct controller *controller, enum sc_action action) {
|
||||
send_keycode(controller, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
|
||||
action_volume_down(struct controller *controller, int actions) {
|
||||
send_keycode(controller, AKEYCODE_VOLUME_DOWN, actions, "VOLUME_DOWN");
|
||||
}
|
||||
|
||||
static inline void
|
||||
action_menu(struct controller *controller, enum sc_action action) {
|
||||
send_keycode(controller, AKEYCODE_MENU, action, "MENU");
|
||||
action_menu(struct controller *controller, int actions) {
|
||||
send_keycode(controller, AKEYCODE_MENU, actions, "MENU");
|
||||
}
|
||||
|
||||
// turn the screen on if it was off, press BACK otherwise
|
||||
// If the screen is off, it is turned on only on ACTION_DOWN
|
||||
static void
|
||||
press_back_or_turn_screen_on(struct controller *controller,
|
||||
enum sc_action action) {
|
||||
press_back_or_turn_screen_on(struct controller *controller, int actions) {
|
||||
struct control_msg msg;
|
||||
msg.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
|
||||
msg.back_or_screen_on.action = action == SC_ACTION_DOWN
|
||||
? AKEY_EVENT_ACTION_DOWN
|
||||
: AKEY_EVENT_ACTION_UP;
|
||||
|
||||
if (!controller_push_msg(controller, &msg)) {
|
||||
LOGW("Could not request 'press back or turn screen on'");
|
||||
return;
|
||||
if (actions & SC_ACTION_DOWN) {
|
||||
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_DOWN;
|
||||
if (!controller_push_msg(controller, &msg)) {
|
||||
LOGW("Could not request 'press back or turn screen on'");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (actions & SC_ACTION_UP) {
|
||||
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_UP;
|
||||
if (!controller_push_msg(controller, &msg)) {
|
||||
LOGW("Could not request 'press back or turn screen on'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -386,11 +414,6 @@ rotate_client_right(struct screen *screen) {
|
||||
static void
|
||||
input_manager_process_text_input(struct input_manager *im,
|
||||
const SDL_TextInputEvent *event) {
|
||||
if (!im->kp->ops->process_text) {
|
||||
// The key processor does not support text input
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_shortcut_mod(im, SDL_GetModState())) {
|
||||
// A shortcut must never generate text events
|
||||
return;
|
||||
@ -627,22 +650,20 @@ input_manager_process_key(struct input_manager *im,
|
||||
.mods_state = sc_mods_state_from_sdl(event->keysym.mod),
|
||||
};
|
||||
|
||||
assert(im->kp->ops->process_key);
|
||||
im->kp->ops->process_key(im->kp, &evt, ack_to_wait);
|
||||
}
|
||||
|
||||
static void
|
||||
input_manager_process_mouse_motion(struct input_manager *im,
|
||||
const SDL_MouseMotionEvent *event) {
|
||||
|
||||
uint32_t mask = SDL_BUTTON_LMASK;
|
||||
if (im->forward_all_clicks) {
|
||||
mask |= SDL_BUTTON_MMASK | SDL_BUTTON_RMASK;
|
||||
}
|
||||
//if (!(event->state & mask)) {
|
||||
// // do not send motion events when no click is pressed
|
||||
// return;
|
||||
//}
|
||||
if (!(event->state & mask)) {
|
||||
// do not send motion events when no click is pressed
|
||||
return;
|
||||
}
|
||||
if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// simulated from touch events, so it's a duplicate
|
||||
return;
|
||||
@ -656,13 +677,10 @@ input_manager_process_mouse_motion(struct input_manager *im,
|
||||
},
|
||||
.xrel = event->xrel,
|
||||
.yrel = event->yrel,
|
||||
.buttons_state =
|
||||
sc_mouse_buttons_state_from_sdl(event->state,
|
||||
im->forward_all_clicks),
|
||||
.buttons_state = sc_mouse_buttons_state_from_sdl(event->state),
|
||||
};
|
||||
|
||||
assert(im->mp->ops->process_mouse_motion);
|
||||
im->mp->ops->process_mouse_motion(im->mp, &evt);
|
||||
im->mp->ops->process_mouse_motion(im->mp, event);
|
||||
|
||||
if (im->vfinger_down) {
|
||||
struct sc_point mouse =
|
||||
@ -676,11 +694,6 @@ input_manager_process_mouse_motion(struct input_manager *im,
|
||||
static void
|
||||
input_manager_process_touch(struct input_manager *im,
|
||||
const SDL_TouchFingerEvent *event) {
|
||||
if (!im->mp->ops->process_touch) {
|
||||
// The mouse processor does not support touch events
|
||||
return;
|
||||
}
|
||||
|
||||
int dw;
|
||||
int dh;
|
||||
SDL_GL_GetDrawableSize(im->screen->window, &dw, &dh);
|
||||
@ -699,7 +712,7 @@ input_manager_process_touch(struct input_manager *im,
|
||||
.pressure = event->pressure,
|
||||
};
|
||||
|
||||
im->mp->ops->process_touch(im->mp, &evt);
|
||||
im->mp->ops->process_touch(im->mp, event);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -769,13 +782,10 @@ input_manager_process_mouse_button(struct input_manager *im,
|
||||
},
|
||||
.action = sc_action_from_sdl_mousebutton_type(event->type),
|
||||
.button = sc_mouse_button_from_sdl(event->button),
|
||||
.buttons_state =
|
||||
sc_mouse_buttons_state_from_sdl(sdl_buttons_state,
|
||||
im->forward_all_clicks),
|
||||
.buttons_state = sc_mouse_buttons_state_from_sdl(sdl_buttons_state),
|
||||
};
|
||||
|
||||
assert(im->mp->ops->process_mouse_click);
|
||||
im->mp->ops->process_mouse_click(im->mp, &evt);
|
||||
im->mp->ops->process_mouse_button(im->mp, event);
|
||||
|
||||
// Pinch-to-zoom simulation.
|
||||
//
|
||||
@ -806,11 +816,6 @@ input_manager_process_mouse_button(struct input_manager *im,
|
||||
static void
|
||||
input_manager_process_mouse_wheel(struct input_manager *im,
|
||||
const SDL_MouseWheelEvent *event) {
|
||||
if (!im->mp->ops->process_mouse_scroll) {
|
||||
// The mouse processor does not support scroll events
|
||||
return;
|
||||
}
|
||||
|
||||
// mouse_x and mouse_y are expressed in pixels relative to the window
|
||||
int mouse_x;
|
||||
int mouse_y;
|
||||
@ -826,7 +831,7 @@ input_manager_process_mouse_wheel(struct input_manager *im,
|
||||
.vscroll = event->y,
|
||||
};
|
||||
|
||||
im->mp->ops->process_mouse_scroll(im->mp, &evt);
|
||||
im->mp->ops->process_mouse_wheel(im->mp, event);
|
||||
}
|
||||
|
||||
bool
|
||||
|
@ -12,13 +12,20 @@
|
||||
/** Downcast key processor to sc_keyboard_inject */
|
||||
#define DOWNCAST(KP) container_of(KP, struct sc_keyboard_inject, key_processor)
|
||||
|
||||
static enum android_keyevent_action
|
||||
convert_keycode_action(enum sc_action action) {
|
||||
if (action == SC_ACTION_DOWN) {
|
||||
return AKEY_EVENT_ACTION_DOWN;
|
||||
static bool
|
||||
convert_keycode_action(enum sc_action from, enum android_keyevent_action *to) {
|
||||
static const struct sc_intmap_entry actions[] = {
|
||||
{SC_ACTION_DOWN, AKEY_EVENT_ACTION_DOWN},
|
||||
{SC_ACTION_UP, AKEY_EVENT_ACTION_UP},
|
||||
};
|
||||
|
||||
const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
|
||||
if (entry) {
|
||||
*to = entry->value;
|
||||
return true;
|
||||
}
|
||||
assert(action == SC_ACTION_UP);
|
||||
return AKEY_EVENT_ACTION_UP;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool
|
||||
@ -250,12 +257,15 @@ convert_input_key(const struct sc_key_event *event, struct control_msg *msg,
|
||||
enum sc_key_inject_mode key_inject_mode, uint32_t repeat) {
|
||||
msg->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
|
||||
|
||||
if (!convert_keycode_action(event->action, &msg->inject_keycode.action)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!convert_keycode(event->keycode, &msg->inject_keycode.keycode,
|
||||
event->mods_state, key_inject_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
msg->inject_keycode.action = convert_keycode_action(event->action);
|
||||
msg->inject_keycode.repeat = repeat;
|
||||
msg->inject_keycode.metastate = convert_meta_state(event->mods_state);
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#include "mouse_inject.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <SDL2/SDL_events.h>
|
||||
|
||||
#include "android/input.h"
|
||||
#include "control_msg.h"
|
||||
#include "controller.h"
|
||||
#include "input_events.h"
|
||||
#include "util/intmap.h"
|
||||
#include "util/log.h"
|
||||
|
||||
@ -15,138 +15,209 @@
|
||||
static enum android_motionevent_buttons
|
||||
convert_mouse_buttons(uint32_t state) {
|
||||
enum android_motionevent_buttons buttons = 0;
|
||||
if (state & SC_MOUSE_BUTTON_LEFT) {
|
||||
if (state & SDL_BUTTON_LMASK) {
|
||||
buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
|
||||
}
|
||||
if (state & SC_MOUSE_BUTTON_RIGHT) {
|
||||
if (state & SDL_BUTTON_RMASK) {
|
||||
buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
|
||||
}
|
||||
if (state & SC_MOUSE_BUTTON_MIDDLE) {
|
||||
if (state & SDL_BUTTON_MMASK) {
|
||||
buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
|
||||
}
|
||||
if (state & SC_MOUSE_BUTTON_X1) {
|
||||
if (state & SDL_BUTTON_X1MASK) {
|
||||
buttons |= AMOTION_EVENT_BUTTON_BACK;
|
||||
}
|
||||
if (state & SC_MOUSE_BUTTON_X2) {
|
||||
if (state & SDL_BUTTON_X2MASK) {
|
||||
buttons |= AMOTION_EVENT_BUTTON_FORWARD;
|
||||
}
|
||||
return buttons;
|
||||
}
|
||||
|
||||
static enum android_motionevent_action
|
||||
convert_mouse_action(enum sc_action action) {
|
||||
if (action == SC_ACTION_DOWN) {
|
||||
return AMOTION_EVENT_ACTION_DOWN;
|
||||
static bool
|
||||
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
|
||||
static const struct sc_intmap_entry actions[] = {
|
||||
{SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN},
|
||||
{SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP},
|
||||
};
|
||||
|
||||
const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
|
||||
if (entry) {
|
||||
*to = entry->value;
|
||||
return true;
|
||||
}
|
||||
assert(action == SC_ACTION_UP);
|
||||
return AMOTION_EVENT_ACTION_UP;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static enum android_motionevent_action
|
||||
convert_touch_action(enum sc_touch_action action) {
|
||||
switch (action) {
|
||||
case SC_TOUCH_ACTION_MOVE:
|
||||
return AMOTION_EVENT_ACTION_MOVE;
|
||||
case SC_TOUCH_ACTION_DOWN:
|
||||
return AMOTION_EVENT_ACTION_DOWN;
|
||||
default:
|
||||
assert(action == SC_TOUCH_ACTION_UP);
|
||||
return AMOTION_EVENT_ACTION_UP;
|
||||
static bool
|
||||
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
|
||||
static const struct sc_intmap_entry actions[] = {
|
||||
{SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE},
|
||||
{SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN},
|
||||
{SDL_FINGERUP, AMOTION_EVENT_ACTION_UP},
|
||||
};
|
||||
|
||||
const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
|
||||
if (entry) {
|
||||
*to = entry->value;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool
|
||||
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
|
||||
struct control_msg *to) {
|
||||
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
|
||||
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
|
||||
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
|
||||
to->inject_touch_event.position.screen_size = screen->frame_size;
|
||||
to->inject_touch_event.position.point =
|
||||
screen_convert_window_to_frame_coords(screen, from->x, from->y);
|
||||
to->inject_touch_event.pressure = 1.f;
|
||||
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
|
||||
struct control_msg *to) {
|
||||
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
|
||||
|
||||
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
to->inject_touch_event.pointer_id = from->fingerId;
|
||||
to->inject_touch_event.position.screen_size = screen->frame_size;
|
||||
|
||||
int dw;
|
||||
int dh;
|
||||
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
|
||||
|
||||
// SDL touch event coordinates are normalized in the range [0; 1]
|
||||
int32_t x = from->x * dw;
|
||||
int32_t y = from->y * dh;
|
||||
to->inject_touch_event.position.point =
|
||||
screen_convert_drawable_to_frame_coords(screen, x, y);
|
||||
|
||||
to->inject_touch_event.pressure = from->pressure;
|
||||
to->inject_touch_event.buttons = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
|
||||
struct control_msg *to) {
|
||||
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
|
||||
|
||||
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
|
||||
to->inject_touch_event.position.screen_size = screen->frame_size;
|
||||
to->inject_touch_event.position.point =
|
||||
screen_convert_window_to_frame_coords(screen, from->x, from->y);
|
||||
to->inject_touch_event.pressure =
|
||||
from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
|
||||
to->inject_touch_event.buttons =
|
||||
convert_mouse_buttons(SDL_BUTTON(from->button));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
|
||||
struct control_msg *to) {
|
||||
|
||||
// mouse_x and mouse_y are expressed in pixels relative to the window
|
||||
int mouse_x;
|
||||
int mouse_y;
|
||||
SDL_GetMouseState(&mouse_x, &mouse_y);
|
||||
|
||||
struct sc_position position = {
|
||||
.screen_size = screen->frame_size,
|
||||
.point = screen_convert_window_to_frame_coords(screen,
|
||||
mouse_x, mouse_y),
|
||||
};
|
||||
|
||||
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
|
||||
|
||||
to->inject_scroll_event.position = position;
|
||||
to->inject_scroll_event.hscroll = from->x;
|
||||
to->inject_scroll_event.vscroll = from->y;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void
|
||||
sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
|
||||
const struct sc_mouse_motion_event *event) {
|
||||
const SDL_MouseMotionEvent *event) {
|
||||
struct sc_mouse_inject *mi = DOWNCAST(mp);
|
||||
|
||||
struct control_msg msg = {
|
||||
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
|
||||
.inject_touch_event = {
|
||||
.action = AMOTION_EVENT_ACTION_MOVE,
|
||||
.pointer_id = POINTER_ID_MOUSE,
|
||||
.position = event->position,
|
||||
.pressure = 1.f,
|
||||
.buttons = convert_mouse_buttons(event->buttons_state),
|
||||
},
|
||||
};
|
||||
struct control_msg msg;
|
||||
if (!convert_mouse_motion(event, mi->screen, &msg)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!controller_push_msg(mi->controller, &msg)) {
|
||||
LOGW("Could not request 'inject mouse motion event'");
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sc_mouse_processor_process_mouse_click(struct sc_mouse_processor *mp,
|
||||
const struct sc_mouse_click_event *event) {
|
||||
struct sc_mouse_inject *mi = DOWNCAST(mp);
|
||||
|
||||
struct control_msg msg = {
|
||||
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
|
||||
.inject_touch_event = {
|
||||
.action = convert_mouse_action(event->action),
|
||||
.pointer_id = POINTER_ID_MOUSE,
|
||||
.position = event->position,
|
||||
.pressure = event->action == SC_ACTION_DOWN ? 1.f : 0.f,
|
||||
.buttons = convert_mouse_buttons(event->buttons_state),
|
||||
},
|
||||
};
|
||||
|
||||
if (!controller_push_msg(mi->controller, &msg)) {
|
||||
LOGW("Could not request 'inject mouse click event'");
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sc_mouse_processor_process_mouse_scroll(struct sc_mouse_processor *mp,
|
||||
const struct sc_mouse_scroll_event *event) {
|
||||
struct sc_mouse_inject *mi = DOWNCAST(mp);
|
||||
|
||||
struct control_msg msg = {
|
||||
.type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT,
|
||||
.inject_scroll_event = {
|
||||
.position = event->position,
|
||||
.hscroll = event->hscroll,
|
||||
.vscroll = event->vscroll,
|
||||
},
|
||||
};
|
||||
|
||||
if (!controller_push_msg(mi->controller, &msg)) {
|
||||
LOGW("Could not request 'inject mouse scroll event'");
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sc_mouse_processor_process_touch(struct sc_mouse_processor *mp,
|
||||
const struct sc_touch_event *event) {
|
||||
const SDL_TouchFingerEvent *event) {
|
||||
struct sc_mouse_inject *mi = DOWNCAST(mp);
|
||||
|
||||
struct control_msg msg = {
|
||||
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
|
||||
.inject_touch_event = {
|
||||
.action = convert_touch_action(event->action),
|
||||
.pointer_id = event->pointer_id,
|
||||
.position = event->position,
|
||||
.pressure = event->pressure,
|
||||
.buttons = 0,
|
||||
},
|
||||
};
|
||||
struct control_msg msg;
|
||||
if (convert_touch(event, mi->screen, &msg)) {
|
||||
if (!controller_push_msg(mi->controller, &msg)) {
|
||||
LOGW("Could not request 'inject touch event'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!controller_push_msg(mi->controller, &msg)) {
|
||||
LOGW("Could not request 'inject touch event'");
|
||||
static void
|
||||
sc_mouse_processor_process_mouse_button(struct sc_mouse_processor *mp,
|
||||
const SDL_MouseButtonEvent *event) {
|
||||
struct sc_mouse_inject *mi = DOWNCAST(mp);
|
||||
|
||||
struct control_msg msg;
|
||||
if (convert_mouse_button(event, mi->screen, &msg)) {
|
||||
if (!controller_push_msg(mi->controller, &msg)) {
|
||||
LOGW("Could not request 'inject mouse button event'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sc_mouse_processor_process_mouse_wheel(struct sc_mouse_processor *mp,
|
||||
const SDL_MouseWheelEvent *event) {
|
||||
struct sc_mouse_inject *mi = DOWNCAST(mp);
|
||||
|
||||
struct control_msg msg;
|
||||
if (convert_mouse_wheel(event, mi->screen, &msg)) {
|
||||
if (!controller_push_msg(mi->controller, &msg)) {
|
||||
LOGW("Could not request 'inject mouse wheel event'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
sc_mouse_inject_init(struct sc_mouse_inject *mi,
|
||||
struct controller *controller) {
|
||||
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
|
||||
struct screen *screen) {
|
||||
mi->controller = controller;
|
||||
mi->screen = screen;
|
||||
|
||||
static const struct sc_mouse_processor_ops ops = {
|
||||
.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
|
||||
.process_mouse_click = sc_mouse_processor_process_mouse_click,
|
||||
.process_mouse_scroll = sc_mouse_processor_process_mouse_scroll,
|
||||
.process_touch = sc_mouse_processor_process_touch,
|
||||
.process_mouse_button = sc_mouse_processor_process_mouse_button,
|
||||
.process_mouse_wheel = sc_mouse_processor_process_mouse_wheel,
|
||||
};
|
||||
|
||||
mi->mouse_processor.ops = &ops;
|
||||
|
@ -13,9 +13,11 @@ struct sc_mouse_inject {
|
||||
struct sc_mouse_processor mouse_processor; // mouse processor trait
|
||||
|
||||
struct controller *controller;
|
||||
struct screen *screen;
|
||||
};
|
||||
|
||||
void
|
||||
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller);
|
||||
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
|
||||
struct screen *screen);
|
||||
|
||||
#endif
|
||||
|
@ -20,7 +20,6 @@
|
||||
#include "input_manager.h"
|
||||
#ifdef HAVE_AOA_HID
|
||||
# include "hid_keyboard.h"
|
||||
# include "hid_mouse.h"
|
||||
#endif
|
||||
#include "keyboard_inject.h"
|
||||
#include "mouse_inject.h"
|
||||
@ -57,12 +56,7 @@ struct scrcpy {
|
||||
struct sc_hid_keyboard keyboard_hid;
|
||||
#endif
|
||||
};
|
||||
union {
|
||||
struct sc_mouse_inject mouse_inject;
|
||||
#ifdef HAVE_AOA_HID
|
||||
struct sc_hid_mouse mouse_hid;
|
||||
#endif
|
||||
};
|
||||
struct sc_mouse_inject mouse_inject;
|
||||
struct input_manager input_manager;
|
||||
};
|
||||
|
||||
@ -587,9 +581,8 @@ aoa_hid_end:
|
||||
kp = &s->keyboard_inject.key_processor;
|
||||
}
|
||||
|
||||
//sc_mouse_inject_init(&s->mouse_inject, &s->controller);
|
||||
sc_hid_mouse_init(&s->mouse_hid, &s->aoa);
|
||||
mp = &s->mouse_hid.mouse_processor;
|
||||
sc_mouse_inject_init(&s->mouse_inject, &s->controller, &s->screen);
|
||||
mp = &s->mouse_inject.mouse_processor;
|
||||
}
|
||||
|
||||
input_manager_init(&s->input_manager, &s->controller, &s->screen, kp, mp,
|
||||
|
@ -485,10 +485,6 @@ screen_init(struct screen *screen, const struct screen_params *params) {
|
||||
SDL_AddEventWatch(event_watcher, screen);
|
||||
#endif
|
||||
|
||||
if (SDL_SetRelativeMouseMode(true)) {
|
||||
LOGE("Could not set relative mouse mode: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
static const struct sc_frame_sink_ops ops = {
|
||||
.open = screen_frame_sink_open,
|
||||
.close = screen_frame_sink_close,
|
||||
|
@ -29,24 +29,17 @@ struct sc_key_processor {
|
||||
struct sc_key_processor_ops {
|
||||
|
||||
/**
|
||||
* Process a keyboard event
|
||||
* Process the keyboard event
|
||||
*
|
||||
* The `sequence` number (if different from `SC_SEQUENCE_INVALID`) indicates
|
||||
* the acknowledgement number to wait for before injecting this event.
|
||||
* This allows to ensure that the device clipboard is set before injecting
|
||||
* Ctrl+v on the device.
|
||||
*
|
||||
* This function is mandatory.
|
||||
*/
|
||||
void
|
||||
(*process_key)(struct sc_key_processor *kp,
|
||||
const struct sc_key_event *event, uint64_t ack_to_wait);
|
||||
|
||||
/**
|
||||
* Process an input text
|
||||
*
|
||||
* This function is optional.
|
||||
*/
|
||||
void
|
||||
(*process_text)(struct sc_key_processor *kp,
|
||||
const struct sc_text_event *event);
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include <assert.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "input_events.h"
|
||||
#include <SDL2/SDL_events.h>
|
||||
|
||||
/**
|
||||
* Mouse processor trait.
|
||||
@ -19,41 +19,21 @@ struct sc_mouse_processor {
|
||||
};
|
||||
|
||||
struct sc_mouse_processor_ops {
|
||||
/**
|
||||
* Process a mouse motion event
|
||||
*
|
||||
* This function is mandatory.
|
||||
*/
|
||||
void
|
||||
(*process_mouse_motion)(struct sc_mouse_processor *mp,
|
||||
const struct sc_mouse_motion_event *event);
|
||||
const SDL_MouseMotionEvent *event);
|
||||
|
||||
/**
|
||||
* Process a mouse click event
|
||||
*
|
||||
* This function is mandatory.
|
||||
*/
|
||||
void
|
||||
(*process_mouse_click)(struct sc_mouse_processor *mp,
|
||||
const struct sc_mouse_click_event *event);
|
||||
|
||||
/**
|
||||
* Process a mouse scroll event
|
||||
*
|
||||
* This function is optional.
|
||||
*/
|
||||
void
|
||||
(*process_mouse_scroll)(struct sc_mouse_processor *mp,
|
||||
const struct sc_mouse_scroll_event *event);
|
||||
|
||||
/**
|
||||
* Process a touch event
|
||||
*
|
||||
* This function is optional.
|
||||
*/
|
||||
void
|
||||
(*process_touch)(struct sc_mouse_processor *mp,
|
||||
const struct sc_touch_event *event);
|
||||
const SDL_TouchFingerEvent *event);
|
||||
|
||||
void
|
||||
(*process_mouse_button)(struct sc_mouse_processor *mp,
|
||||
const SDL_MouseButtonEvent *event);
|
||||
|
||||
void
|
||||
(*process_mouse_wheel)(struct sc_mouse_processor *mp,
|
||||
const SDL_MouseWheelEvent *event);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user